mirror of
https://github.com/storytold/RuntimeAudioImporter.git
synced 2026-10-09 00:09:48 +00:00
Character encoding changes
This commit is contained in:
+8
-8
@@ -31,14 +31,14 @@ bool URuntimeAudioImporterLibrary::DestroySoundWave(USoundWave* ReadySoundWave)
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ReadySoundWave->ConditionalBeginDestroy();
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ReadySoundWave->BeginDestroy();
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//Delete all audio data from physical memory
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//Delete all audio data from physical memory
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ReadySoundWave->RawData.RemoveBulkData();
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ReadySoundWave->RemoveAudioResource();
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AsyncTask(ENamedThreads::AudioThread, [=]() {
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ReadySoundWave->InvalidateCompressedData(true);
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});
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//Finish USoundWave destroy (complete object deletion as UObject)
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//Finish USoundWave destroy (complete object deletion as UObject)
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ReadySoundWave->IsReadyForFinishDestroy(); //This is not needed for verification, but for the initial removal
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ReadySoundWave->ConditionalFinishDestroy();
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ReadySoundWave->FinishDestroy();
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@@ -100,7 +100,7 @@ bool URuntimeAudioImporterLibrary::ExportSoundWaveToFile(USoundWave* SoundWaveTo
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format.sampleRate = SampleRate;
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format.bitsPerSample = 16;
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if (!drwav_init_file_write(&wavEncode, TCHAR_TO_UTF8(*PathToExport), &format, &allocationCallbacksDecoding)) {
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if (!drwav_init_file_write_w(&wavEncode, (wchar_t*)filePath.GetCharArray().GetData(), &format, &allocationCallbacksDecoding)) {
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return false;
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}
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@@ -136,7 +136,7 @@ URuntimeAudioImporterLibrary* URuntimeAudioImporterLibrary::GetUSoundWaveFromAud
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OnResult_Internal(nullptr, Status);
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}
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else {
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if (TranscodeAudioFileToPCMData(TCHAR_TO_UTF8(*filePath), Format, Status, framesToWrite, pSampleData, channels, sampleRate) == false) {
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if (TranscodeAudioFileToPCMData((wchar_t*)filePath.GetCharArray().GetData(), Format, Status, framesToWrite, pSampleData, channels, sampleRate) == false) {
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// Callback Dispatcher OnResult
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OnResult_Internal(nullptr, Status);
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}
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@@ -256,7 +256,7 @@ class USoundWave* URuntimeAudioImporterLibrary::GetSoundWaveObject(const uint8*
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return sw;
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}
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bool URuntimeAudioImporterLibrary::TranscodeAudioFileToPCMData(const char* filePath, TEnumAsByte < AudioFormat > Format, TEnumAsByte < TranscodingStatus >& Status, uint64& framesToWrite, int16_t*& pSampleData, uint32& channels, uint32& sampleRate)
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bool URuntimeAudioImporterLibrary::TranscodeAudioFileToPCMData(const wchar_t* filePath, TEnumAsByte < AudioFormat > Format, TEnumAsByte < TranscodingStatus >& Status, uint64& framesToWrite, int16_t*& pSampleData, uint32& channels, uint32& sampleRate)
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{
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OnProgress_Internal(5);
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switch (Format)
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@@ -270,7 +270,7 @@ bool URuntimeAudioImporterLibrary::TranscodeAudioFileToPCMData(const char* fileP
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allocationCallbacksDecoding.onFree = unreal_free;
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drmp3 mp3;
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if (!drmp3_init_file(&mp3, filePath, &allocationCallbacksDecoding)) {
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if (!drmp3_init_file_w(&mp3, filePath, &allocationCallbacksDecoding)) {
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Status = TranscodingStatus::FailedToOpenStream;
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return false;
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}
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@@ -304,7 +304,7 @@ bool URuntimeAudioImporterLibrary::TranscodeAudioFileToPCMData(const char* fileP
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allocationCallbacksDecoding.onFree = unreal_free;
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drwav wav;
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if (!drwav_init_file(&wav, filePath, &allocationCallbacksDecoding)) {
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if (!drwav_init_file_w(&wav, filePath, &allocationCallbacksDecoding)) {
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Status = TranscodingStatus::FailedToOpenStream;
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return false;
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}
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@@ -337,7 +337,7 @@ bool URuntimeAudioImporterLibrary::TranscodeAudioFileToPCMData(const char* fileP
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allocationCallbacksDecoding.onRealloc = unreal_realloc;
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allocationCallbacksDecoding.onFree = unreal_free;
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drflac* pFlac = drflac_open_file(filePath, &allocationCallbacksDecoding);
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drflac* pFlac = drflac_open_file_w(filePath, &allocationCallbacksDecoding);
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if (pFlac == NULL) {
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Status = TranscodingStatus::FailedToOpenStream;
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return false;
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+1
-1
@@ -142,7 +142,7 @@ private:
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* @param sampleRate Sample rate of the audio
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* @return Whether the transcoding was successful or not
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*/
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bool TranscodeAudioFileToPCMData(const char* filePath, TEnumAsByte < AudioFormat > Format, TEnumAsByte < TranscodingStatus > & Status, uint64 & framesToWrite, int16_t * &pSampleData, uint32 & channels, uint32 & sampleRate);
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bool TranscodeAudioFileToPCMData(const wchar_t* filePath, TEnumAsByte < AudioFormat > Format, TEnumAsByte < TranscodingStatus > & Status, uint64 & framesToWrite, int16_t * &pSampleData, uint32 & channels, uint32 & sampleRate);
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/**
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* Transcode Audio from PCM to 16-bit WAV data
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