mirror of
https://github.com/storytold/RuntimeAudioImporter.git
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Global update: full working with compressed formats, pre-importing audio files and much more. Check the updated documentation.
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-1
@@ -145,7 +145,7 @@ USoundWave* URuntimeAudioImporterLibrary::DefineSoundWave()
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OnProgress_Internal(45);
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// Whether to fill the compressed buffer or not. If not filled, it is necessary to fill Raw (Wave) data so that the engine will automatically generate compressed data.
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if (!BuffersDetailsInfo.CompressionFormat == ECompressionFormat::RawData)
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if (BuffersDetailsInfo.CompressionFormat == ECompressionFormat::RawData)
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{
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// Callback Dispatcher OnProgress
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OnProgress_Internal(60);
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Generated
+45
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