Global update: full working with compressed formats, pre-importing audio files and much more. Check the updated documentation.

This commit is contained in:
Georgy Treshchev
2021-03-04 19:27:48 +01:00
parent 7a4f419d53
commit 9a9dbacf39
2 changed files with 46 additions and 1 deletions
@@ -145,7 +145,7 @@ USoundWave* URuntimeAudioImporterLibrary::DefineSoundWave()
OnProgress_Internal(45); OnProgress_Internal(45);
// Whether to fill the compressed buffer or not. If not filled, it is necessary to fill Raw (Wave) data so that the engine will automatically generate compressed data. // Whether to fill the compressed buffer or not. If not filled, it is necessary to fill Raw (Wave) data so that the engine will automatically generate compressed data.
if (!BuffersDetailsInfo.CompressionFormat == ECompressionFormat::RawData) if (BuffersDetailsInfo.CompressionFormat == ECompressionFormat::RawData)
{ {
// Callback Dispatcher OnProgress // Callback Dispatcher OnProgress
OnProgress_Internal(60); OnProgress_Internal(60);
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