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https://github.com/storytold/RuntimeAudioImporter.git
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minor namespace changes
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@@ -75,7 +75,7 @@ class USoundWave* URuntimeAudioImporterBPLibrary::GetSoundWaveObject(const uint8
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status = TranscodingStatus::InvalidUSoundWave;
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status = TranscodingStatus::InvalidUSoundWave;
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return nullptr;
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return nullptr;
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}
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}
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status = TranscodingStatus::Success;
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status = TranscodingStatus::SuccessTranscoding;
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return sw;
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return sw;
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}
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}
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@@ -14,7 +14,7 @@
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UENUM(BlueprintType)
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UENUM(BlueprintType)
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enum TranscodingStatus
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enum TranscodingStatus
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{
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{
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Success UMETA(DisplayName = "Success"),
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SuccessTranscoding UMETA(DisplayName = "Success"),
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FailedToOpenStream UMETA(DisplayName = "Failed to open stream"),
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FailedToOpenStream UMETA(DisplayName = "Failed to open stream"),
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UnsupportedBitDepth UMETA(DisplayName = "Unsupported bit depth (Unreal Engine only supports 16 bit)"),
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UnsupportedBitDepth UMETA(DisplayName = "Unsupported bit depth (Unreal Engine only supports 16 bit)"),
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InvalidWAVEData UMETA(DisplayName = "Invalid WAVE data"),
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InvalidWAVEData UMETA(DisplayName = "Invalid WAVE data"),
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