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RuntimeFilesDownloader/README.md
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2020-12-26 13:28:54 +03:00

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RuntimeFilesDownloader

Runtime Files Downloader plugin for Unreal Engine. Allows you to download any files via the HTTP protocol to the device memory. It's easy to use in both C++ and Blueprints.

Runtime Files Downloader Unreal Engine Plugin Logo

Features

  • Low library size (≈ 30 kb)
  • No any third party libraries and external dependencies
  • Support for all available devices (tested on Windows and Android, but there are no restrictions to work on other devices)

Runtime Files Downloader Unreal Engine Plugin Nodes 1 Runtime Files Downloader Unreal Engine Plugin Nodes 2

How to install

There're two ways to install the plugin:

  1. Through the marketplace (not ready yet).
  2. Manual installation. Just extract the "RuntimeFilesDownloader" folder into your plugins project folder to get the following path: "[ProjectName]/Plugins/RuntimeFilesDownloader".

How to use

There are two ways to use this plugin: using Blueprints and C++:

  1. Blueprints. Just reopen your Unreal project and use "Create Downloader" and "Download File" nodes.
  2. C++. Open your "[ProjectName].Build.cs" and find a block of PublicDependencyModuleNames or PrivateDependencyModuleNames (it depends on your needs). Add "RuntimeFilesDownloader" String inside this block. After just include "RuntimeFilesDownloaderBPLibrary.h" using #include "RuntimeFilesDownloaderBPLibrary.h" where needed.

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