50 Commits

Author SHA1 Message Date
Brandon Thomas d3a1270b41 Update README.md 2022-03-17 23:55:58 -04:00
Brandon Thomas 8404038f34 Streaming Audio + Video works! 2021-04-02 04:57:38 -04:00
Brandon Thomas 9b96adfde6 Scale Mario level, add warping, add screen 2021-03-25 22:30:36 -04:00
Brandon Thomas 38cf5f80b0 Add new plugin (WIP) 2021-03-24 21:12:51 -04:00
Brandon Thomas fce5d439b3 Mario 64 Peach's Castle exterior 2021-03-24 21:11:22 -04:00
Brandon Thomas 1fb2727e46 WIP movie system (just BP for now) 2021-03-20 05:25:32 -04:00
Brandon Thomas b7f763f7aa Warp command 2021-03-12 21:00:36 -05:00
Brandon Thomas a7e1e48aca working changes from 2nd stream 2021-03-11 23:56:08 -05:00
Brandon Thomas 3ce6b6a0e7 this appears to be in a good state 2021-03-09 07:17:13 -05:00
Brandon Thomas 350eee8936 Meh - half of the levels rotate the character, the other half good
What's going on? I thought the BP rotation was universal
2021-03-09 07:04:14 -05:00
Brandon Thomas 81b79d3734 Add music to each level 2021-03-09 05:43:53 -05:00
Brandon Thomas 24bb8f9fc8 bind keyboard "o" to "correct sound" 2021-03-09 03:14:04 -05:00
Brandon Thomas 5b918a470c Move logic into "ThirdPerson_Extension" so it works on all levels 2021-03-09 02:58:56 -05:00
Brandon Thomas 04ecf5e646 clean up blueprint for spawning enemies (this should be done) 2021-03-09 00:30:15 -05:00
Brandon Thomas 4ea3912432 level blueprint to spawn at location 2021-03-08 22:50:58 -05:00
Brandon Thomas 454f3b606d Blueprints starting to take shape. Handles TTS and Spawn over Twitch 2021-03-08 08:13:10 -05:00
Brandon Thomas f458b45745 current state of the engine 2021-03-07 01:28:57 -05:00
Brandon Thomas c29ce37cf4 current blueprints with working gravity for skeletalmeshes 2021-03-05 22:18:37 -05:00
Brandon Thomas ab894e45e6 scale level and add to teleport map 2021-03-03 02:00:16 -05:00
Brandon Thomas 67fc2d5091 add config to play unfocused audio 2021-03-03 01:36:19 -05:00
Brandon Thomas 87a31939bd Fixed fairy fountain 2021-03-03 01:35:17 -05:00
Brandon Thomas 40e1442f6d moved character BP to CloudCam and extended it locally, level update,etc
Added some sounds for jumping (not in the repo), etc.
2021-03-03 01:09:03 -05:00
Brandon Thomas 49dcb7e7f6 Never checked in the code; had to make a build file tweak for plugin 2021-03-02 05:55:50 -05:00
Brandon Thomas c696287f2a Ugh, level 7 (Kakariko) had the wrong assets.
These are still in the dir/repo. (Majora's Mask Fairy Fountain)
2021-03-02 04:38:20 -05:00
Brandon Thomas abac562fe8 Kakariko Village 2021-03-02 04:04:42 -05:00
Brandon Thomas 7cde461c98 misc map changes? maybe no-ops? 2021-03-02 04:03:59 -05:00
Brandon Thomas 90afb3df01 Controller BP to handle cross-cutting teleport 2021-03-02 01:43:17 -05:00
Brandon Thomas 86d9c2df43 wooo!! this all works 2021-03-01 04:51:09 -05:00
Brandon Thomas 2e87e8bf68 now it rotates! 2021-03-01 04:40:39 -05:00
Brandon Thomas b4ae4301af update a few BP params for actor (still can't rotate it) 2021-03-01 04:16:20 -05:00
Brandon Thomas 568d3ef2e3 this works! the point cloud actor renders as a movable character 2021-03-01 04:01:56 -05:00
Brandon Thomas aaa2395046 first attempt at blueprint wrapping cloudcam 2021-03-01 03:15:34 -05:00
Brandon Thomas 4818bfc732 Add mutable copies of the maps, update a few collision meshes 2021-03-01 01:54:04 -05:00
Brandon Thomas c404d8297c Add three new Zelda levels 2021-03-01 00:57:46 -05:00
Brandon Thomas 849a8d9c10 level 1 and 3 changes 2021-03-01 00:17:30 -05:00
Brandon Thomas 75f68bbb19 Adding plugins is proving difficult; the project was almost corrupted
Backing up to create an easy restore state. These should be tracked
anyway.
2021-02-28 00:53:02 -05:00
Brandon Thomas 00cc7e9627 map collision tweaks 2021-02-28 00:31:06 -05:00
Brandon Thomas 3b3640ec08 create .gitignore 2021-02-28 00:29:27 -05:00
Brandon Thomas 05aaa02b7f Map scale adjustments 2021-02-27 23:58:31 -05:00
Brandon Thomas 7659a28c10 better level collision, player start 2021-02-26 19:49:31 -05:00
Brandon Thomas 34abc302e2 Add Goomba and Koopa 2021-02-26 08:49:23 -05:00
Brandon Thomas 9881794d2e Add Octorock 2021-02-26 08:22:58 -05:00
Brandon Thomas 99bf7a8d21 third person game mode for maps 2021-02-26 06:52:09 -05:00
Brandon Thomas 2498e56a9a add duplicate maps so originals can remain untouched 2021-02-26 06:38:21 -05:00
Brandon Thomas c2cbe7831d Move to destination locations (ugh, this is creating git garbage)
Stupid files aren't being renamed, but rather replaced :(

Maybe because of binary diffs.

Might need to prune the git history
2021-02-26 06:35:57 -05:00
Brandon Thomas 0019063f73 move map files into directories 2021-02-26 06:30:59 -05:00
Brandon Thomas e599888f54 move/rename map asset folder (why was that tricky to do?) 2021-02-26 06:27:00 -05:00
Brandon Thomas 2d11fc2c34 rename level 2021-02-26 06:22:32 -05:00
Brandon Thomas 8209163143 create readme 2021-02-26 06:12:15 -05:00
Brandon Thomas 8244dce5d1 Initial repo. Raw contents from Fiverr.
Three zelda levels from Models Resource

* Ocarina of Time Hyrule Field (3DS)
* Ocarina of Time Zelda's Castle (3DS)
* Majora's Mask Clock Town (3DS)

Provided by

https://www.fiverr.com/asus_3d
2021-02-26 06:08:15 -05:00