update README (add tutorial and forum links)

This commit is contained in:
guillaume.buisson
2016-07-11 16:45:24 +02:00
parent a35efe29c9
commit 1c6a7d528e
+21 -4
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@@ -1,15 +1,30 @@
UE4-OSC UE4-OSC
======= =======
OSC plugin for Unreal Engine 4 Blueprints OSC plugin for Unreal Engine 4 to send and receive OSC messages with blueprints!
Tutorial
========
Dannington made a super tutorial!
Watch it to properly install the plugin and get some brilliant ideas on how to use it!
https://www.youtube.com/watch?v=GGGs-n-CKtY
Also, go to the UE4 forum:
https://forums.unrealengine.com/showthread.php?49627-Plugin-OSC-for-UE4
Integration Integration
=========== ===========
Install Visual Studio 2013 on Windows (Community edition works) or XCode on MaxOSX. Install Visual Studio 2015 on Windows (Community edition works) or XCode on MaxOSX.
Create a "C++" project, or convert a "Blueprint" project to "C++" ********************** Create a "C++" project, or convert a "Blueprint" project to "C++".
Create a "Plugins" directory in the project root (near the "Content" directory) and put the "OSC" folder of the plugin in it. Create a "Plugins" directory in the project root (near the "Content" directory) and put the "OSC" folder of the plugin in it.
(e.g. "/MyProject/Plugins/OSC") (e.g. "/MyProject/Plugins/OSC")
@@ -41,6 +56,8 @@ Use the PushFloat/Int/Bool/String functions, or standard array functions, to bui
Use the SendOsc function to send the OSC message Use the SendOsc function to send the OSC message
Use the SendOscBundle function to send an OSC bundle (array of messages)
- Inputs: - Inputs:
@@ -52,6 +69,6 @@ Bind OSC inputs to UE4 action in the usual "Input" project settings.
Engine version Engine version
===== =====
Get the right branch for your engine version: "default" for the latest version, "before4.8" for 4.4, ..., 4.7, etc. Get the right branch for your engine version: "master" for the latest version, "before4.8" for 4.4, ..., 4.7, etc.
Optionally, set the OSC_ENGINE_VERSION value (in Source/OSC/Private/Osc.h) to compile for a specific engine version. Optionally, set the OSC_ENGINE_VERSION value (in Source/OSC/Private/Osc.h) to compile for a specific engine version.