This commit is contained in:
monsieurgustav
2017-06-15 22:22:28 +02:00
parent 71686de2b7
commit 504a98122b
3 changed files with 6 additions and 4 deletions
+1 -1
View File
@@ -6,7 +6,7 @@
"VersionName" : "1.0",
"CreatedBy" : "Guillaume Buisson",
"CreatedByURL" : "http://guillaume.io",
"EngineVersion" : "4.4.0",
"EngineVersion" : "4.16.0",
"Description" : "",
"Category" : "OSC",
"EnabledByDefault" : true,
+3 -3
View File
@@ -2,8 +2,8 @@ namespace UnrealBuildTool.Rules
{
public class OSC : ModuleRules
{
public OSC(TargetInfo Target)
{
public OSC(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
@@ -38,7 +38,7 @@ namespace UnrealBuildTool.Rules
}
);
if (Target.Type.HasValue && Target.Type.Value == TargetRules.TargetType.Editor)
if (Target.Type == TargetRules.TargetType.Editor)
{
Definitions.Add("OSC_EDITOR_BUILD=1");
+2
View File
@@ -97,3 +97,5 @@ This plugin implements them as "Array<uint8>". It plays nicely with the "Extende
# Engine version
Get the right branch for your engine version: "master" for the latest version, "before4.8" for 4.4, ..., 4.7, etc.
If the plugin does not work/build for the current version, feel free to create an issue or email me!