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https://github.com/storytold/UE4-OSC.git
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4.16 fix
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+1
-1
@@ -6,7 +6,7 @@
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"VersionName" : "1.0",
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"VersionName" : "1.0",
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"CreatedBy" : "Guillaume Buisson",
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"CreatedBy" : "Guillaume Buisson",
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"CreatedByURL" : "http://guillaume.io",
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"CreatedByURL" : "http://guillaume.io",
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"EngineVersion" : "4.4.0",
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"EngineVersion" : "4.16.0",
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"Description" : "",
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"Description" : "",
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"Category" : "OSC",
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"Category" : "OSC",
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"EnabledByDefault" : true,
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"EnabledByDefault" : true,
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@@ -2,8 +2,8 @@ namespace UnrealBuildTool.Rules
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{
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{
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public class OSC : ModuleRules
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public class OSC : ModuleRules
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{
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{
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public OSC(TargetInfo Target)
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public OSC(ReadOnlyTargetRules Target) : base(Target)
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{
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{
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PublicDependencyModuleNames.AddRange(
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PublicDependencyModuleNames.AddRange(
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new string[]
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new string[]
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{
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{
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@@ -38,7 +38,7 @@ namespace UnrealBuildTool.Rules
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}
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}
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);
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);
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if (Target.Type.HasValue && Target.Type.Value == TargetRules.TargetType.Editor)
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if (Target.Type == TargetRules.TargetType.Editor)
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{
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{
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Definitions.Add("OSC_EDITOR_BUILD=1");
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Definitions.Add("OSC_EDITOR_BUILD=1");
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@@ -97,3 +97,5 @@ This plugin implements them as "Array<uint8>". It plays nicely with the "Extende
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# Engine version
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# Engine version
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Get the right branch for your engine version: "master" for the latest version, "before4.8" for 4.4, ..., 4.7, etc.
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Get the right branch for your engine version: "master" for the latest version, "before4.8" for 4.4, ..., 4.7, etc.
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If the plugin does not work/build for the current version, feel free to create an issue or email me!
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