add receiver actor

This commit is contained in:
monsieurgustav
2014-10-07 22:43:24 +02:00
parent e5da285dc7
commit 90b057f859
4 changed files with 60 additions and 0 deletions
Binary file not shown.
@@ -0,0 +1,25 @@
#include "OscPrivatePCH.h"
#include "OscReceiverActor.h"
#include "OscDispatcher.h"
AOscReceiverActor::AOscReceiverActor(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
auto instance = UOscDispatcher::Get();
if (instance && !HasAnyFlags(RF_ClassDefaultObject))
{
instance->RegisterReceiver(this);
}
}
void AOscReceiverActor::BeginDestroy()
{
auto instance = UOscDispatcher::Get();
if (instance && !HasAnyFlags(RF_ClassDefaultObject))
{
instance->UnregisterReceiver(this);
}
Super::BeginDestroy();
}
@@ -0,0 +1,33 @@
#pragma once
#include "GameFramework/Actor.h"
#include "OscReceiverInterface.h"
#include "OscDataStruct.h"
#include "OscReceiverActor.generated.h"
UCLASS()
class AOscReceiverActor : public AActor, public IOscReceiverInterface
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=OSC)
FString AddressFilter;
UFUNCTION(BlueprintImplementableEvent, Category=OSC)
void OnOscReceived(const FName & Address, const FOscDataStruct & Data);
protected:
virtual void BeginDestroy() override;
virtual const FString & GetAddressFilter() override
{
return AddressFilter;
}
virtual void SendEvent(const FName & Address, const FOscDataStruct & Data) override
{
OnOscReceived(Address, Data);
}
};
+2
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@@ -0,0 +1,2 @@
0.2: add receiver actor class
0.1: receiver component, send function, float integer boolean and string parameters