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4.5 port
set OSC_ENGINE_VERSION value to compile for an earlier version
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@@ -8,6 +8,7 @@ Integration
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===========
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Put the "OSC" folder in a "Plugins" folder in the project root.
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e.g. "/MyProject/Plugins/OSC"
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@@ -15,12 +16,27 @@ Usage
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=====
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- Receiver:
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Set the listening port in the plugin settings.
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Add a OscReceiverComponent to your Blueprint class.
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Bind the OnOscReceived custom event.
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Add a OscReceiverComponent to your Blueprint class and bind the OnOscReceived custom event, or
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Subclass the OscReceiverActor and bind the OnOscReceived custom event.
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Use the PopFloat/Int/Bool/String functions to retrieve the OSC message parameters.
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- Sender:
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Set the "send to" addresses in the plugin settings.
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Use the PushFloat/Int/Bool/String functions to build the OSC message parameters.
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Use the SendOsc function to send the OSC message
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Engine version
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=====
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Tested on UE 4.4, UE 4.5 (Windows, MacOSX)
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Set the OSC_ENGINE_VERSION value (in Source/OSC/Private/Osc.h) to compile for a specific engine version.
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