set OSC_ENGINE_VERSION value to compile for an earlier version
This commit is contained in:
monsieurgustav
2014-10-16 20:01:13 +02:00
parent 4a503995ea
commit cb3d2d8abb
4 changed files with 37 additions and 3 deletions
+18 -2
View File
@@ -8,6 +8,7 @@ Integration
===========
Put the "OSC" folder in a "Plugins" folder in the project root.
e.g. "/MyProject/Plugins/OSC"
@@ -15,12 +16,27 @@ Usage
=====
- Receiver:
Set the listening port in the plugin settings.
Add a OscReceiverComponent to your Blueprint class.
Bind the OnOscReceived custom event.
Add a OscReceiverComponent to your Blueprint class and bind the OnOscReceived custom event, or
Subclass the OscReceiverActor and bind the OnOscReceived custom event.
Use the PopFloat/Int/Bool/String functions to retrieve the OSC message parameters.
- Sender:
Set the "send to" addresses in the plugin settings.
Use the PushFloat/Int/Bool/String functions to build the OSC message parameters.
Use the SendOsc function to send the OSC message
Engine version
=====
Tested on UE 4.4, UE 4.5 (Windows, MacOSX)
Set the OSC_ENGINE_VERSION value (in Source/OSC/Private/Osc.h) to compile for a specific engine version.