mirror of
https://github.com/storytold/UE4-OSC.git
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4.21 fix (includes)
This commit is contained in:
committed by
monsieurgustav
parent
e8ee13139e
commit
cb697cb9df
@@ -4,7 +4,9 @@ namespace UnrealBuildTool.Rules
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{
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public OSC(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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PrivatePCHHeaderFile = "Private/OscPrivatePCH.h";
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Networking",
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@@ -3,6 +3,9 @@
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#include "OscSettings.h"
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#include "OscDispatcher.h"
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#include "IPv4Endpoint.h"
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#include "Sockets.h"
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UOscSettings::UOscSettings()
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: ReceiveFrom("8000"),
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@@ -1,11 +1,15 @@
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#pragma once
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#include <utility>
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#include "OscReceiverInputKey.h"
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#include <utility>
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#include <memory>
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#include "OscSettings.generated.h"
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class UOscDispatcher;
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struct FIPv4Address;
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class FSocket;
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class FInternetAddr;
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UCLASS(Config=Engine, DefaultConfig)
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@@ -1,6 +1,8 @@
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#include "OscPrivatePCH.h"
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#include "OscDispatcher.h"
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#include "OscReceiverInterface.h"
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#include "ArrayReader.h"
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#include "IPv4Endpoint.h"
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#include "oscpack/osc/OscReceivedElements.h"
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@@ -1,12 +1,20 @@
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#pragma once
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#include "OscDataElemStruct.h"
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#include "IPv4Address.h"
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#include "CircularQueue.h"
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#include "UdpSocketReceiver.h"
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#include <utility>
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#include <tuple>
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#include "OscDispatcher.generated.h"
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struct IOscReceiverInterface;
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class FSocket;
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class FUdpSocketReceiver;
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struct FIPv4Endpoint;
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/// Singleton that dispatches the OSC messages to listeners.
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UCLASS()
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