Merge pull request #80 from L05/master

4.24 fix (includes)
This commit is contained in:
Guillaume Buisson
2020-02-20 11:20:25 +01:00
committed by GitHub
9 changed files with 19 additions and 19 deletions
+2 -2
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@@ -6,10 +6,10 @@
#include "ISettingsModule.h"
#include "ISettingsSection.h"
#include "ModuleManager.h"
#include "Modules/ModuleManager.h"
#include "Sockets.h"
#include "SocketSubsystem.h"
#include "TaskGraphInterfaces.h"
#include "Async/TaskGraphInterfaces.h"
#include "Runtime/Engine/Classes/Kismet/BlueprintFunctionLibrary.h"
#include "Runtime/Networking/Public/Networking.h"
+1 -1
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@@ -3,7 +3,7 @@
#include "OscSettings.h"
#include "OscDispatcher.h"
#include "IPv4Endpoint.h"
#include "Interfaces/IPv4/IPv4Address.h"
#include "Sockets.h"
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "Object.h"
#include "UObject/Object.h"
#include "OscReceiverInputKey.h"
#include <utility>
#include <memory>
@@ -1,8 +1,8 @@
#include "OscPrivatePCH.h"
#include "OscDispatcher.h"
#include "OscReceiverInterface.h"
#include "ArrayReader.h"
#include "IPv4Endpoint.h"
#include "Receive/OscReceiverInterface.h"
#include "Serialization/ArrayReader.h"
#include "Interfaces/IPv4/IPv4Address.h"
#include "oscpack/osc/OscReceivedElements.h"
@@ -1,11 +1,11 @@
#pragma once
#include "Object.h"
#include "OscDataElemStruct.h"
#include "UObject/Object.h"
#include "Common/OscDataElemStruct.h"
#include "IPv4Address.h"
#include "CircularQueue.h"
#include "UdpSocketReceiver.h"
#include "Interfaces/IPv4/IPv4Address.h"
#include "Containers/CircularQueue.h"
#include "Common/UdpSocketReceiver.h"
#include <utility>
#include <tuple>
@@ -2,8 +2,8 @@
#include "InputCoreTypes.h"
#include "OscReceiverInterface.h"
#include "OscDataElemStruct.h"
#include "Receive/OscReceiverInterface.h"
#include "Common/OscDataElemStruct.h"
class OscReceiverInputKey : public IOscReceiverInterface
@@ -1,8 +1,8 @@
#pragma once
#include "GameFramework/Actor.h"
#include "OscReceiverInterface.h"
#include "OscDataElemStruct.h"
#include "Receive/OscReceiverInterface.h"
#include "Common/OscDataElemStruct.h"
#include "OscReceiverActor.generated.h"
@@ -1,8 +1,8 @@
#pragma once
#include "Components/ActorComponent.h"
#include "OscReceiverInterface.h"
#include "OscDataElemStruct.h"
#include "Receive/OscReceiverInterface.h"
#include "Common/OscDataElemStruct.h"
#include "OscReceiverComponent.generated.h"
@@ -1,6 +1,6 @@
#pragma once
#include "OscDataElemStruct.h"
#include "Common/OscDataElemStruct.h"
/// Base class to receive OSC messages.