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UE4-OSC/README.md
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2016-12-20 16:37:49 +01:00

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UE4-OSC
=======
OSC plugin for Unreal Engine 4 to send and receive OSC messages with blueprints!
# Tutorial
Dannington made a super tutorial!
Watch it to properly install the plugin and get some brilliant ideas on how to use it!
https://www.youtube.com/watch?v=GGGs-n-CKtY
Also, go to the UE4 forum dedicated thread:
https://forums.unrealengine.com/showthread.php?49627-Plugin-OSC-for-UE4
# Integration
Install Visual Studio 2015 on Windows (Community edition works) or XCode on MaxOSX.
Create a "C++" project, or convert a "Blueprint" project to "C++".
Create a "Plugins" directory in the project root (near the "Content" directory) and put the "OSC" folder of the plugin in it.
(e.g. "/MyProject/Plugins/OSC")
Run the "*.uproject" file: the plugin is compiled automatically.
Alternatively, right-clic the "*.uproject" to generate Visual Studio or XCode project files.
# Usage
### Receiver
Set the listening port as "Receive From" in the plugin settings. (Edit/Project Settings/Plugins/OSC)
Add a OscReceiverComponent to your Blueprint class and bind the OnOscReceived custom event, or
subclass the OscReceiverActor and bind the OnOscReceived custom event.
The OnOscReceived event gives: the OSC address, the OSC parameters and the IP of the sender.
The OSC parameters is an array of OSC elements. To read the content, either:
- chain PopFloat/Int/Bool/String/Blob functions to get the first value, or
- use the standard GET function and AsFloat/Int/Bool/String/Blob functions to cast the element to its value. This is slightly more efficient.
### Sender
Set the "Send Targets" addresses in the plugin settings. (Edit/Project Settings/Plugins/OSC)
You can also add new targets dynamically, using the "Add Send Osc Target" function.
It is especially useful for "ping"-like behavior.
Send a single message with "Send Osc" or a bundle of messages with "Send Osc Bundle".
The "Send Osc" function takes: the OSC address, the OSC parameters and the "target index" of the destination.
Build the OSC parameters for a message:
- chain PushFloat/Int/Bool/String/Blob functions, or
- fill an array of "Osc Data Elem" with the standard array functions and the FromFloat/Int/Bool/String/Blob functions.
The "target index" refers to an index in the "Send Targets" array in the settings,
or to the result of the "Add Send Osc Target" function.
### Inputs (experimental)
List the messages that should be UE4 inputs (like a game controller). A new input is created for each message.
Bind OSC inputs to UE4 action in the usual "Input" project settings.
# General information
### Troubleshooting
The plugin uses the standard UE4 logging system.
Check your logs (Window/Developers Tools/Output Log) before asking for help!
### String limitation
Historically, the plugin handles OSC string using "FName". Unfortunately, the length of
a "FName" is limited to 1024 characters. So this plugin does not handle long strings correctly.
If you need long strings, prefer using blobs.
### Blob
The OSC protocol supports buffers as "blob".
This plugin implements them as "Array<uint8>". It plays nicely with the "Extended Standard Library" plugin by "Low Entry".
# Engine version
Get the right branch for your engine version: "master" for the latest version, "before4.8" for 4.4, ..., 4.7, etc.