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12 lines
454 B
C++
12 lines
454 B
C++
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#if PLATFORM_WINDOWS && !defined(WINDOWS_PLATFORM_TYPES_GUARD)
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// NB(bt): Fixed for Windows builds
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// https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1574811-solved-cannot-package-plugin-due-to-allowwindowsplatformtypes-h-not-being-found-by-the-build-tool
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#include <Windows/AllowWindowsPlatformTypes.h>
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#include "zmq_impl.hpp"
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#include <Windows/HideWindowsPlatformTypes.h>
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#else
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#include "zmq_impl.hpp"
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#endif
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