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setup project and example
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@@ -5,4 +5,12 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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[dependencies]
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bevy = { version = "0.12", default-features = false, features = ["bevy_pbr", "bevy_render", "bevy_asset", "animation", "bevy_animation"]}
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[dev-dependencies]
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bevy = { version = "0.12", default-features = true }
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@@ -1 +1,3 @@
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# bevy-facial-mocap
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# Bevy Facial Mocap
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This is a project build for storyteller.ai, to provide support for importing ARKit data into bevy, and using it to drive shape keys.
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@@ -0,0 +1,8 @@
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use bevy::{pbr::DirectionalLightShadowMap, prelude::*};
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fn main() {
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App::new()
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.insert_resource(DirectionalLightShadowMap { size: 4096 })
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.add_plugins(DefaultPlugins)
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.run();
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}
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