Merge pull request #2323 from dylanmtaylor/chore/drop-competitor-references

docs: drop references to competing commercial software
This commit is contained in:
Dylan M. Taylor
2026-10-19 19:23:20 -04:00
committed by GitHub
4 changed files with 28 additions and 30 deletions
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@@ -28,7 +28,7 @@ iconography, images or other Adobe assets; open licences only; every asset attri
| `docs/images/filmcraft-keyframes.png` | FilmCraft contributors | Original work: FilmCraft screenshot; frames from Night of the Living Dead (1968, public domain) | MIT OR Apache-2.0; film frames public domain |
| `docs/images/filmcraft-export.png` | FilmCraft contributors | Original work: FilmCraft screenshot; frame from Night of the Living Dead (1968, public domain) | MIT OR Apache-2.0; film frames public domain |
| `docs/images/filmcraft-assembly.png` | FilmCraft contributors | Original work: FilmCraft screenshot; frames from Carnival of Souls (1962), Night of the Living Dead (1968), thumbnails of all demo media | MIT OR Apache-2.0; film frames public domain |
| `docs/images/filmcraft-lumetri.png` | FilmCraft contributors | Original work: FilmCraft UI crop (Lumetri Color panel) | MIT OR Apache-2.0 |
| `docs/images/filmcraft-color-panel.png` | FilmCraft contributors | Original work: FilmCraft UI crop (color grading panel) | MIT OR Apache-2.0 |
| `docs/images/filmcraft-scopes.png` | FilmCraft contributors | Original work: FilmCraft UI crop (scopes of a Charade (1963) frame, public domain) | MIT OR Apache-2.0 |
| `docs/images/filmcraft-effects.png` | FilmCraft contributors | Original work: FilmCraft screenshot crop; NASA Earth Views (US Government work, public domain) | MIT OR Apache-2.0; footage public domain |
| `docs/images/filmcraft-timeline.png` | FilmCraft contributors | Original work: FilmCraft UI crop; thumbnails from Night of the Living Dead (1968) and Carnival of Souls (1962), CC0 Chopin waveform | MIT OR Apache-2.0; film frames public domain |
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@@ -11,11 +11,11 @@
<h1 align="center">FilmCraft</h1>
<p align="center">
<b>Video editing, color and sound; an open-source, clean-room reimplementation of Adobe Premiere Pro, rebuilt in pure Rust.</b>
<b>Video editing, color and sound; an open-source, professional non-linear video editor, built in pure Rust.</b>
</p>
<p align="center">
An open-source, clean-room take on the Adobe Premiere Pro workflow: native on macOS, Windows and Linux, and in the browser via WebAssembly.<br>
An open-source, modern non-linear video editing workflow: native on macOS, Windows and Linux, and in the browser via WebAssembly.<br>
By the ArtCraft team.
</p>
@@ -39,7 +39,7 @@
<br>
<p align="center">
<img src="docs/images/filmcraft-hero.png" alt="FilmCraft in the Color workspace, mid-way through an Apollo 11 documentary cut from NASA footage: the Program monitor on the Saturn V clearing the launch tower with a Launch Complex 39A lower third and an air-to-ground subtitle, Effect Controls with Lumetri and Scale keyframes on the shot, the Lumetri Color panel, bins of NASA selects, and a timeline with 49 picture cuts, B-roll, titles, a caption track, mission audio, a ducked music bed, named markers, a rendered section and live loudness meters" width="100%">
<img src="docs/images/filmcraft-hero.png" alt="FilmCraft in the Color workspace, mid-way through an Apollo 11 documentary cut from NASA footage: the Program monitor on the Saturn V clearing the launch tower with a Launch Complex 39A lower third and an air-to-ground subtitle, Effect Controls with color grading and Scale keyframes on the shot, the color grading panel, bins of NASA selects, and a timeline with 49 picture cuts, B-roll, titles, a caption track, mission audio, a ducked music bed, named markers, a rendered section and live loudness meters" width="100%">
</p>
<p align="center"><sub><i>Apollo 11 - Tranquility</i>: a three-minute documentary edit of NASA's 1969 launch, landing and moonwalk film, with subtitles from the mission transcript. Every frame in these screenshots comes from public-domain footage, decoded, composited and graded by FilmCraft's own code.</sub></p>
@@ -66,7 +66,7 @@
<br>
FilmCraft is a non-linear editor for people who know Premiere: the same panels, workspaces, tools and shortcuts, so your hands already know where everything is. Underneath, it is new from the bitstream up. The H.264, HEVC, ProRes and AAC codecs are our own, written in Rust from the public specifications. A GPU compositor works in linear light. Frame math runs on exact integer time, so edits never drift. And every action in the app is a command that an AI agent can drive as precisely as you can.
FilmCraft is a professional non-linear editor: familiar panels, workspaces, tools and shortcuts, so your hands already know where everything is. Underneath, it is new from the bitstream up. The H.264, HEVC, ProRes and AAC codecs are our own, written in Rust from the public specifications. A GPU compositor works in linear light. Frame math runs on exact integer time, so edits never drift. And every action in the app is a command that an AI agent can drive as precisely as you can.
<br>
@@ -84,7 +84,7 @@ FilmCraft is a non-linear editor for people who know Premiere: the same panels,
- **Every trim.** Ripple, roll, slip, slide, rate stretch and razor tools. Trim mode selects edit points as ripple, roll or trim, nudges them a frame at a time (`⌥←` `⌥→`, ×5 with `⇧`), toggles the trim type with `⌃T` and extends them to the playhead with `E`. `Q` and `W` ripple-trim to the playhead. The **Trim Monitor** shows both sides of the edit, and **dynamic trimming** trims live while it plays: `L` forward, `J` back, `K` to stop and commit as one undo step.
- **Exact time.** Every edit is computed on integer ticks: 254,016,000,000 per second, which divides evenly by every common frame rate and sample rate. 23.976, 29.97 drop-frame and 59.94 are exact, not approximate.
- **The details pros rely on.** Markers with colours, names and durations; export sequence review notes with **Markers ▸ Export Markers as CSV…**; add edit (`⌘K`) on one or all tracks; nesting; copy, paste and paste insert; ripple delete and close gap; snapping; unlimited undo with a History panel.
- **Your keys.** A Keyboard Shortcuts editor (`⌥⌘K`) with a drawn keyboard, panel-specific shortcuts, conflict warnings and presets for FilmCraft, Premiere Pro, Final Cut Pro and Avid key layouts.
- **Your keys.** A Keyboard Shortcuts editor (`⌥⌘K`) with a drawn keyboard, panel-specific shortcuts, conflict warnings and presets for FilmCraft and standard NLE key layouts.
- **Never lose work.** Saves are atomic, auto-save keeps a rolling set of versions, and a crash-recovery journal written about a second after each edit brings back unsaved changes after a crash or power cut.
<p align="center">
@@ -103,7 +103,7 @@ FilmCraft is a non-linear editor for people who know Premiere: the same panels,
<p align="center"><sub>The Color workspace on <i>Charade</i> (1963), with live scopes beside the Program monitor.</sub></p>
**A complete Lumetri-style grading panel**, in the order a colourist works:
**A complete color grading panel**, in the order a colourist works:
- **Basic Correction:** temperature and tint, exposure, contrast, highlights, shadows, whites, blacks, saturation.
- **Creative:** eight built-in looks with an intensity control, plus faded film, sharpen and vibrance. The looks are colour transforms written in code, not LUT files.
@@ -115,11 +115,11 @@ FilmCraft is a non-linear editor for people who know Premiere: the same panels,
<table>
<tr>
<td width="34%" valign="top" align="center">
<img src="docs/images/filmcraft-lumetri.png" alt="The Lumetri Color panel on Charade (1963): Basic Correction sliders with coloured temperature and tint tracks, collapsed Creative and Curves sections, shadow, midtone and highlight colour wheels, and HSL Secondary and Vignette toggles"><br>
<sub><b>The Lumetri Color panel.</b> Basic Correction, Color Wheels and every other section, each with its own on/off switch.</sub>
<img src="docs/images/filmcraft-color-panel.png" alt="The color grading panel on Charade (1963): Basic Correction sliders with coloured temperature and tint tracks, collapsed Creative and Curves sections, shadow, midtone and highlight colour wheels, and HSL Secondary and Vignette toggles"><br>
<sub><b>The color grading panel.</b> Basic Correction, Color Wheels and every other section, each with its own on/off switch.</sub>
</td>
<td width="66%" valign="top" align="center">
<img src="docs/images/filmcraft-scopes.png" alt="Lumetri Scopes: a green luma waveform and a vectorscope of a Charade (1963) frame"><br>
<img src="docs/images/filmcraft-scopes.png" alt="The video scopes: a green luma waveform and a vectorscope of a Charade (1963) frame"><br>
<sub><b>Scopes that tell the truth.</b> The waveform and vectorscope are computed from the graded frame. All grading happens in linear light, in 32-bit float.</sub>
</td>
</tr>
@@ -130,14 +130,14 @@ FilmCraft is a non-linear editor for people who know Premiere: the same panels,
## Effects and motion
<p align="center">
<img src="docs/images/filmcraft-effects.png" alt="Effects workspace: Effect Controls with Motion, Opacity, Time Remapping and Lumetri Color, NASA's Earth Views from the ISS in the Program monitor, and the Effects browser open on the Dissolve transitions" width="100%">
<img src="docs/images/filmcraft-effects.png" alt="Effects workspace: Effect Controls with Motion, Opacity, Time Remapping and a colour grade, NASA's Earth Views from the ISS in the Program monitor, and the Effects browser open on the Dissolve transitions" width="100%">
</p>
<p align="center"><sub>NASA's <i>Earth Views from the ISS</i> with a look applied, and the Effects browser open on the dissolves.</sub></p>
- **Premiere 26's full Video Effects bin (93 effects in 16 folders), the Legacy bin and the obsolete effects old projects use, plus around 30 transitions.** Blurs (Bokeh, Focus, Compound), keys (Ultra Key, Track Matte), distortions (Corner Pin, Turbulent Displace, Warp Stabilizer), Lights & Glows, Immersive Video (VR) effects on equirectangular footage, Posterize Time, Echo and more. Cross dissolve, dip to black or white, film dissolve, wipes, irises, pushes, slides, zooms, page peel, cube spin and more.
- **A comprehensive Video Effects bin (over 90 effects across 16 categories), legacy effects, plus around 30 transitions.** Blurs (Bokeh, Focus, Compound), keys (Ultra Key, Track Matte), distortions (Corner Pin, Turbulent Displace, Warp Stabilizer), Lights & Glows, Immersive Video (VR) effects on equirectangular footage, Posterize Time, Echo and more. Cross dissolve, dip to black or white, film dissolve, wipes, irises, pushes, slides, zooms, page peel, cube spin and more.
- **Motion and opacity on every clip:** position, scale, rotation, anchor point and anti-flicker, plus 26 blend modes.
- **Keyframes like Premiere's:** linear, Bezier, auto and continuous Bezier, hold, ease in and ease out. Effect Controls shows a keyframe lane for every parameter under a time ruler with the playhead's handle, and each animated parameter opens into **value and velocity graphs** with draggable influence handles. Effect Controls and the Properties panel share the keyframe navigator (◀ ◆ ▶): add or remove the keyframe at the playhead, step to the previous or next one.
- **Advanced keyframing:** linear, Bezier, auto and continuous Bezier, hold, ease in and ease out. Effect Controls shows a keyframe lane for every parameter under a time ruler with the playhead's handle, and each animated parameter opens into **value and velocity graphs** with draggable influence handles. Effect Controls and the Properties panel share the keyframe navigator (◀ ◆ ▶): add or remove the keyframe at the playhead, step to the previous or next one.
- **A GPU compositor** built on wgpu (Metal, Vulkan, DirectX 12, WebGPU). It samples YUV straight from the decoder with footprint supersampling and blends in linear light. A CPU path renders the same frames, and the two are tested against each other.
<p align="center">
@@ -179,7 +179,7 @@ No FFmpeg inside. The video codecs, AAC, Opus and the containers are our own Rus
| **VP9** | ✓ | | Profiles 0–3, 8/10/12-bit, 4:2:0 to 4:4:4, tiles and superframes; bit-exact on 50+ streams; in WebM/Matroska and MP4 |
| **Opus** | ✓ | | SILK, CELT, hybrid and multistream surround; range-exact on every RFC 8251 conformance vector; in WebM/Matroska and MP4 |
| **AV1** | ✓ | | Main profile, 8/10-bit 4:2:0 and monochrome, every coding tool incl. film grain, superres and spatial layers; bit-exact with libdav1d on the libaom vectors tested; in MP4 and WebM/Matroska |
| **Avid DNxHD / DNxHR** | ✓ | ✓ | All SMPTE ST 2019-1 CIDs (LB to 444, 8/10/12-bit); export writes DNxHR in MOV |
| **DNxHD / DNxHR** | ✓ | ✓ | All SMPTE ST 2019-1 CIDs (LB to 444, 8/10/12-bit); export writes DNxHR in MOV |
| **MJPEG, PCM** | ✓ | ✓ | |
| **MP3, FLAC, ALAC, Vorbis** | ✓ | | Via the [symphonia](https://github.com/pdeljanov/Symphonia) crate (MPL-2.0) for now, to be replaced by our own |
| **MP4 / MOV** | ✓ | ✓ | Fragmented MP4, edit lists, timecode tracks |
@@ -200,7 +200,7 @@ Also imported: MPEG-2 / MPEG-1 video, AC-3, MP2, MXF (OP1a / OP-Atom), MPEG tran
<p align="center"><sub>Export mode, set to write the trailer as H.264 MP4.</sub></p>
- **H.264 MP4 with AAC, using our own encoders.** A 6-second 960×540 render takes 1.3 seconds and decodes in ffmpeg without a single warning, with strict error detection on.
- **Also:** Apple ProRes 422 HQ and Motion JPEG in QuickTime, MXF OP1a and Avid-style OP-Atom (DNxHR, ProRes or H.264 with PCM and start timecode), PNG sequences, animated GIF and WAV.
- **Also:** Apple ProRes 422 HQ and Motion JPEG in QuickTime, MXF OP1a and standard OP-Atom (DNxHR, ProRes or H.264 with PCM and start timecode), PNG sequences, animated GIF and WAV.
- **Background jobs** with progress and cancel, so you keep editing while it renders.
- **Render previews:** the render bar marks segments green, yellow or red; rendered previews are cached by content, so an edit only invalidates what it touches and undo brings the green back.
@@ -210,11 +210,11 @@ Also imported: MPEG-2 / MPEG-1 video, AC-3, MP2, MXF (OP1a / OP-Atom), MPEG tran
Move timelines between FilmCraft and every other editor:
- **Final Cut Pro 7 XML (xmeml):** the format Premiere and DaVinci Resolve exchange. It carries nested sequences, transitions, generators, Motion, Opacity, Time Remap and audio levels, with keyframes.
- **FCP 7 XML (xmeml):** industry-standard timeline interchange format. It carries nested sequences, transitions, generators, Motion, Opacity, Time Remap and audio levels, with keyframes.
- **FCPXML 1.9–1.11:** the spine, connected clips as lanes, transitions, retiming and compound clips.
- **OpenTimelineIO:** the open interchange format of the film industry, round-tripping every FilmCraft detail through `metadata.filmcraft`.
- **CMX 3600 EDL:** the oldest format still in use, with drop-frame timecode, dissolves, wipes, speed changes (`M2`) and one EDL per track.
- **AAF (Edit Protocol):** for Avid Media Composer and Pro Tools. Video and audio tracks, dissolves and dips, clip volume with keyframes, markers and source timecode; audio embedded or as separate WAV / AIFF files, trimmed with handles, with clip effects rendered in and broken out to mono, plus an optional video mixdown. Import reads AAF back, extracting embedded audio.
- **AAF (Edit Protocol):** standard timeline and audio interchange format. Video and audio tracks, dissolves and dips, clip volume with keyframes, markers and source timecode; audio embedded or as separate WAV / AIFF files, trimmed with handles, with clip effects rendered in and broken out to mono, plus an optional video mixdown. Import reads AAF back, extracting embedded audio.
- **OMF 2.0:** the audio-post handoff: the audio tracks with crossfades and gain, sample-accurate, with the audio encapsulated or alongside.
Import merges the document's bins, media and sequences into your project as one undoable step, and links each media file it finds on disk.
@@ -223,7 +223,7 @@ Import merges the document's bins, media and sequences into your project as one
## Built for agents
Every menu item, button, slider and drag in FilmCraft is a **command** with an id, typed parameters and an enabled state. There are more than 650 engine commands (`filmcraft-cli commands` lists them), with the rest of Premiere's catalogue on the way. The UI, the CLI, a JSON control channel and an **MCP server** all dispatch the same commands, so Claude or any agent can cut, trim, grade, mix and export exactly the way a person does. The UI can also be driven at the level of mouse and keyboard: every widget has an automation id, and agents can click, drag, type and take screenshots.
Every menu item, button, slider and drag in FilmCraft is a **command** with an id, typed parameters and an enabled state. There are more than 650 engine commands (`filmcraft-cli commands` lists them), with more commands continuously added. The UI, the CLI, a JSON control channel and an **MCP server** all dispatch the same commands, so Claude or any agent can cut, trim, grade, mix and export exactly the way a person does. The UI can also be driven at the level of mouse and keyboard: every widget has an automation id, and agents can click, drag, type and take screenshots.
```jsonc
// over the control channel (JSON lines on TCP) or as MCP tool calls
@@ -277,22 +277,22 @@ The control protocol is documented in [docs/control-protocol.md](docs/control-pr
| [docs/project-files.md](docs/project-files.md) | `.fcproj` format, schema migrations, auto-save and crash recovery |
| [docs/graphics.md](docs/graphics.md) · [docs/captions.md](docs/captions.md) | Text engine, graphic clips and tools; caption tracks and formats |
| [ROADMAP.md](ROADMAP.md) | Stage, parity numbers, languages, what's next and the progress log |
| [docs/target-app-parity.md](docs/target-app-parity.md) · [docs/gaps.md](docs/gaps.md) · [docs/roadmap.md](docs/roadmap.md) | Parity assessment against Premiere Pro, the ranked list of shortfalls, milestones and current focus |
| [docs/target-app-parity.md](docs/target-app-parity.md) · [docs/gaps.md](docs/gaps.md) · [docs/roadmap.md](docs/roadmap.md) | Parity assessment, the ranked list of shortfalls, milestones and current focus |
| [docs/codec-parity.md](docs/codec-parity.md) · [docs/file-format-parity.md](docs/file-format-parity.md) · [docs/hardware-parity.md](docs/hardware-parity.md) · [docs/ui-parity.md](docs/ui-parity.md) · [docs/localization-parity.md](docs/localization-parity.md) | Parity checklists by dimension |
## Status
FilmCraft is young and moving fast. Editing, trimming, multicam, colour, keyframes, effects, titles, captions, mixing, codecs and export work today.
FilmCraft is in **alpha**. We track two numbers ([docs/target-app-parity.md](docs/target-app-parity.md), re-measured 2026-10-10 against Premiere Pro 26.5.2):
FilmCraft is in **alpha**. We track two numbers ([docs/target-app-parity.md](docs/target-app-parity.md), re-measured 2026-10-10):
- **Feature breadth: ~86%.** Premiere Pro's menu items, effects, transitions, panels and formats that exist in FilmCraft (menus 92% and effects 100% measured).
- **Ready for real work: ~56%.** Our honest estimate of how close FilmCraft is to replacing Premiere on real projects.
- **Feature breadth: ~86%.** Professional NLE menu items, effects, transitions, panels and formats that exist in FilmCraft (menus 92% and effects 100% measured).
- **Ready for real work: ~56%.** Our honest estimate of how close FilmCraft is to handling full production work on real projects.
The biggest gaps today:
- **Speed on big footage.** Hardware decoding works on macOS and Windows, and for H.264 and HEVC on Linux (VA-API, or NVDEC with NVIDIA's driver; VP9 and AV1 decode in software there). Blend modes and the most common effects run on the GPU, but Lumetri, keys and export rendering still run on the CPU; H.264 encoding can use the hardware encoder on macOS and on Windows and Linux with an NVIDIA GPU (opt-in, Export ▸ Hardware encoding), and H.265 export is hardware-only on both (HDR sequences export Main 10 PQ / HLG with NVENC; VideoToolbox writes 8-bit SDR) ([#30](https://github.com/storytold/filmcraft/issues/30)).
- **Premiere projects.** `.prproj` files can't be opened yet; bring sequences over as FCP7 XML, AAF or OTIO.
- **Speed on big footage.** Hardware decoding works on macOS and Windows, and for H.264 and HEVC on Linux (VA-API, or NVDEC with NVIDIA's driver; VP9 and AV1 decode in software there). Blend modes and the most common effects run on the GPU, but color grading, keys and export rendering still run on the CPU; H.264 encoding can use the hardware encoder on macOS and on Windows and Linux with an NVIDIA GPU (opt-in, Export ▸ Hardware encoding), and H.265 export is hardware-only on both (HDR sequences export Main 10 PQ / HLG with NVENC; VideoToolbox writes 8-bit SDR) ([#30](https://github.com/storytold/filmcraft/issues/30)).
- **Native `.prproj` project import.** `.prproj` files can't be opened yet; bring sequences over as FCP7 XML, AAF or OTIO.
- **No plugins.** No VST3 / Audio Units or OpenFX hosting.
- **Delivery codecs.** H.264 is our only software delivery-codec export; H.265 exports only through a hardware encoder (NVIDIA on Windows: Main 8-bit SDR and Main 10 HDR PQ / HLG; VideoToolbox on macOS: 8-bit Main, SDR); no AV1 export yet.
- **Real-world media and platforms.** Our decoders are bit-exact on conformance streams, but camera and phone files in the wild are less tested. Windows and Linux get far less testing than macOS.
@@ -455,15 +455,13 @@ with its author, source and license in [ATTRIBUTION.md](ATTRIBUTION.md). Builds
**Footage and music in the screenshots:** NASA's Apollo 11 film and television footage from [images.nasa.gov](https://images.nasa.gov) (launch, Launch Control Center, lunar surface and recovery) and the Apollo 11 air-to-ground voice transcript, all US Government works in the public domain (NASA does not endorse this project); *Night of the Living Dead* (1968), *Carnival of Souls* (1962) and *Charade* (1963), all in the US public domain; *Earth Views from the ISS* by NASA; Chopin's Nocturne Op. 48 No. 1 and Ballade No. 1, performed for Musopen and released under CC0. The media itself is not in this repository. Sources and details for every asset are in [ATTRIBUTION.md](ATTRIBUTION.md).
FilmCraft is an independent implementation. It contains no Adobe code, icons, images, presets or LUTs, and no GPL or LGPL code; every icon is drawn in code and every asset is openly licensed and attributed ([AGENTS.md](AGENTS.md)), apart from the ArtCraft name and logos, which are trademarks of the ArtCraft Team used under [`docs/brand/LICENSE-brand.txt`](docs/brand/LICENSE-brand.txt). ffmpeg is used only as an external test oracle.
FilmCraft is an independent implementation. It contains no proprietary code, icons, images, presets or LUTs, and no GPL or LGPL code; every icon is drawn in code and every asset is openly licensed and attributed ([AGENTS.md](AGENTS.md)), apart from the ArtCraft name and logos, which are trademarks of the ArtCraft Team used under [`docs/brand/LICENSE-brand.txt`](docs/brand/LICENSE-brand.txt). ffmpeg is used only as an external test oracle.
The ArtCraft name, wordmark and logos in [`docs/brand/`](docs/brand/) are trademarks of the
ArtCraft Team and are not covered by this license. They may be used only unmodified, and only as
part of this repository and FilmCraft, under [`docs/brand/LICENSE-brand.txt`](docs/brand/LICENSE-brand.txt).
Forks and modified versions must remove them.
<sub>Adobe, Photoshop, Illustrator, Premiere Pro, Lightroom, Acrobat, After Effects and InDesign are trademarks or registered trademarks of Adobe Inc. in the United States and/or other countries. FilmCraft is an independent, open-source project and is not affiliated with, sponsored by or endorsed by Adobe Inc.; these names are used only to describe the workflows it is compatible with.</sub>
<br>
<p align="center">

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@@ -1,11 +1,11 @@
asset: filmcraft-lumetri.png
title: README: Lumetri Color panel
asset: filmcraft-color-panel.png
title: README: color grading panel
author: FilmCraft contributors (screenshot); film/footage/music credits below
source: original work (screenshot of FilmCraft captured with its ui.screenshot control command)
license: MIT OR Apache-2.0 (screenshot); embedded film frames are public domain, music CC0-1.0
license-file:
added: 2026-09-30 by Claude (agent) for Brandon Thomas
notes: Crop of the Lumetri Color panel (Basic Correction, Color Wheels) while grading Charade (1963); shows panel controls only. All UI icons are drawn in code; fonts are Inter and JetBrains Mono (OFL-1.1). Contains no Adobe artwork.
notes: Crop of the color grading panel (Basic Correction, Color Wheels) while grading Charade (1963); shows panel controls only. All UI icons are drawn in code; fonts are Inter and JetBrains Mono (OFL-1.1). Contains no Adobe artwork.
Media visible in the screenshot (none of it is committed to the repository):
- Night of the Living Dead (1968), dir. George A. Romero, Image Ten. US public domain (released without a copyright notice). Source: https://archive.org/details/night-of-the-living-dead-1968-english (Public Domain Mark).
- Carnival of Souls (1962), dir. Herk Harvey, Harcourt Productions. US public domain. Source: https://archive.org/details/CarnivalOfSoulsVideoQualityUpgrade (Public Domain Mark).