added color struct

This commit is contained in:
Brandon Thomas
2021-01-13 10:54:25 -05:00
parent 8b9217b5a0
commit 45c8ce0af8
5 changed files with 157 additions and 6 deletions
+44
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@@ -0,0 +1,44 @@
#[derive(Copy, Clone, Debug)]
pub enum Color {
Black,
White,
Red,
Green,
Blue,
Custom { r: f32, g: f32, b: f32 },
}
impl Color {
pub fn get_f32_r(&self) -> f32 {
match &self {
Color::Black => 0.0f32,
Color::White => 1.0f32,
Color::Red => 1.0f32,
Color::Green => 0.0f32,
Color::Blue => 0.0f32,
Color::Custom {r, g, b} => *r,
}
}
pub fn get_f32_g(&self) -> f32 {
match &self {
Color::Black => 0.0f32,
Color::White => 1.0f32,
Color::Red => 0.0f32,
Color::Green => 1.0f32,
Color::Blue => 0.0f32,
Color::Custom {r, g, b} => *g,
}
}
pub fn get_f32_b(&self) -> f32 {
match &self {
Color::Black => 0.0f32,
Color::White => 1.0f32,
Color::Red => 1.0f32,
Color::Green => 0.0f32,
Color::Blue => 0.0f32,
Color::Custom {r, g, b} => *b,
}
}
}
+8 -1
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@@ -1,9 +1,13 @@
//! Generate random points to send over ZeroMQ to a consumer
mod point;
mod color;
use point::Point;
use std::thread;
use zmq::Error;
use std::time::Duration;
use crate::color::Color;
fn main() {
let ctx = zmq::Context::new();
@@ -14,7 +18,10 @@ fn main() {
//socket.send("hello world!", 0).unwrap();
loop {
let point = Point::white_at(0.0f32, 0.0f32, 0.0f32);
let point = Point::at_random_range(-1000.0f32, 1000.0f32, Color::White);
println!("Location: {}", point.location_string());
let bytes = point.to_bytes();
//let result = socket.send("hello world!", 0);
+33 -4
View File
@@ -1,4 +1,8 @@
use bytes::{BytesMut, BufMut};
use rand::distributions::Uniform;
use rand::Rng;
use crate::color::Color;
pub struct Point {
pub x: f32,
@@ -13,19 +17,40 @@ pub struct Point {
impl Point {
pub fn white_at(x: f32, y: f32, z: f32) -> Self {
pub fn at(x: f32, y: f32, z: f32, color: Color) -> Self {
Point {
x,
y,
z,
_unused: 0.0f32,
r: 1.0f32,
g: 1.0f32,
b: 1.0f32,
r: color.get_f32_r(),
g: color.get_f32_g(),
b: color.get_f32_b(),
a: 1.0f32,
}
}
pub fn at_random_range(min: f32, max: f32, color: Color) -> Self {
let mut rng = rand::thread_rng();
let range = Uniform::new_inclusive(min, max);
let x = rng.sample(&range);
let y = rng.sample(&range);
let z = rng.sample(&range);
Point {
x,
y,
z,
_unused: 0.0f32,
r: color.get_f32_r(),
g: color.get_f32_g(),
b: color.get_f32_b(),
a: 1.0f32,
}
}
pub fn to_bytes(&self) -> Vec<u8> {
let mut buf = BytesMut::with_capacity(32);
buf.put_f32(self.x);
@@ -38,4 +63,8 @@ impl Point {
buf.put_f32(self.a);
buf.to_vec()
}
pub fn location_string(&self) -> String {
format!("{}, {}, {}", self.x, self.y, self.z)
}
}