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Add stats.js for frame stats with toggle in GUI. (#32)
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@@ -54,7 +54,8 @@
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"three": "/examples/js/vendor/three/build/three.module.js",
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"three/addons/": "/examples/js/vendor/three/examples/jsm/",
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"@forge-gfx/forge": "/dist/forge.module.js",
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"lil-gui": "../node_modules/lil-gui/dist/lil-gui.esm.js"
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"lil-gui": "../node_modules/lil-gui/dist/lil-gui.esm.js",
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"stats.js": "../node_modules/stats.js/build/stats.min.js"
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}
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}
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</script>
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@@ -66,6 +67,7 @@
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import * as THREE from "three";
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import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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import { GUI } from "lil-gui";
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import Stats from "stats.js";
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import { constructGrid, ForgeControls, ForgeRenderer, SplatMesh, textSplats, dyno, transcodeSpz } from "@forge-gfx/forge";
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import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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@@ -104,6 +106,10 @@
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grid.opacity = 0;
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scene.add(grid);
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const stats = new Stats();
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document.body.appendChild(stats.dom);
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stats.dom.style.display = "none";
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const gui = new GUI({
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title: "Settings",
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container: document.getElementById("main-gui")
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@@ -129,6 +135,7 @@
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const guiOptions = {
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highDevicePixel: false,
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stats: false,
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resetOnLoad: true,
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loadOffset: 0,
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openCv: true,
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@@ -453,6 +460,9 @@
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renderer.setSize(width, height, false);
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console.log("Render size", canvas.width, canvas.height);
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});
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gui.add(guiOptions, "stats").name("Show frame stats").onChange((value) => {
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stats.dom.style.display = value ? "block" : "none";
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});
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gui.add(grid, "opacity", 0, 1, 0.01).name("Grid opacity").listen();
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const normalColor = dyno.dynoBool(false);
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@@ -675,6 +685,7 @@
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renderer.setAnimationLoop(function animate(time) {
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const deltaTime = time - (lastTime || time);
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lastTime = time;
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stats.begin();
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if (guiOptions.autoRotate) {
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frame.rotation.y += deltaTime / 5000;
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@@ -687,6 +698,8 @@
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}
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renderer.render(scene, camera);
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stats.end();
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});
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</script>
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</body>
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