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Splat Texture (#79)
* Add experimental Splat Texture rendering and examples/splat-texture. Added star.png and heart.png to assets.json and to assets repo. Update examples/depth-of-field to compute from metric aperture size. Added SparkRenderer.renderScale debug parameter. Updated examples/editor: set default highDPI to true, added logFocalDistance, apertureAngle, refactored, grouped into debugFolder, default settings open, preset buttons for nonAA and AA settings. * Set default highDpi in examples/editor to not(isMobile).
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179885595c
@@ -374,6 +374,7 @@
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<a href="/examples/glsl/index.html" class="example-link">GLSL Shaders</a>
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<a href="/examples/debug-color/index.html" class="example-link">Debug Coloring</a>
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<a href="/examples/depth-of-field/index.html" class="example-link">Depth of Field</a>
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<a href="/examples/splat-texture/index.html" class="example-link">Splat Texture</a>
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<a href="/examples/editor/index.html" class="example-link">Editor</a>
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</div>
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<div class="content">
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@@ -102,5 +102,13 @@
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"valley.spz": {
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"url": "https://sparkjs.dev/assets/splats/valley.spz",
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"directory": "splats"
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},
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"star.png": {
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"url": "https://sparkjs.dev/assets/images/star.png",
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"directory": "images"
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},
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"heart.png": {
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"url": "https://sparkjs.dev/assets/images/heart.png",
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"directory": "images"
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}
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}
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@@ -38,15 +38,29 @@
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document.body.appendChild(renderer.domElement)
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const spark = new SparkRenderer({
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renderer,
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apertureAngle: 0.02,
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focalDistance: 5.0,
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renderer,
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apertureAngle: 0.02,
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focalDistance: 5.0,
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});
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scene.add(spark);
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const apertureSize = {
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apertureSize: 0.1,
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};
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function updateApertureAngle() {
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if (spark.focalDistance > 0) {
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spark.apertureAngle = 2 * Math.atan(0.5 * apertureSize.apertureSize / spark.focalDistance);
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} else {
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spark.apertureAngle = 0.0;
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}
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}
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updateApertureAngle();
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const gui = new GUI({ title: "DoF settings" });
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gui.add(spark, "focalDistance", 0.1, 15, 0.1);
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gui.add(spark, "apertureAngle", 0.0, 0.01 * Math.PI, 0.001);
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gui.add(spark, "focalDistance", 0, 15, 0.01).name("Focal plane dist")
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.onChange(updateApertureAngle);
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gui.add(apertureSize, "apertureSize", 0, 0.4, 0.01).name("Aperture size")
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.onChange(updateApertureAngle);
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const splatURL = await getAssetFileURL("valley.spz");
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const background = new SplatMesh({ url: splatURL });
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+49
-24
@@ -68,7 +68,7 @@
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import * as THREE from "three";
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import { OrbitControls } from "three/addons/controls/OrbitControls.js";
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import { GUI } from "lil-gui";
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import { constructGrid, SparkControls, SparkRenderer, SplatMesh, textSplats, dyno, transcodeSpz, isPcSogs } from "@sparkjsdev/spark";
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import { constructGrid, SparkControls, SparkRenderer, SplatMesh, textSplats, dyno, transcodeSpz, isMobile, isPcSogs } from "@sparkjsdev/spark";
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import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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const scene = new THREE.Scene();
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@@ -113,7 +113,7 @@
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const gui = new GUI({
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title: "Settings",
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container: document.getElementById("main-gui")
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}).close();
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});
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const secondGui = new GUI({
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title: "Splats",
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container: document.getElementById("second-gui")
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@@ -134,7 +134,7 @@
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};
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const guiOptions = {
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highDevicePixel: false,
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highDevicePixel: !isMobile(),
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stats: false,
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resetOnLoad: true,
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loadOffset: 0,
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@@ -462,30 +462,55 @@
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controls.pointerControls.reverseSwipe = value;
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});
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gui.add(guiOptions, "highDevicePixel").name("High DPI").onChange((value) => {
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function setHighDpi(value) {
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renderer.setPixelRatio(value ? window.devicePixelRatio : 1);
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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renderer.setSize(width, height, false);
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console.log("Render size", canvas.width, canvas.height);
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}
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setHighDpi(guiOptions.highDevicePixel);
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gui.add(guiOptions, "highDevicePixel").name("High DPI").onChange((value) => {
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setHighDpi(value);
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});
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gui.add(guiOptions, "stats").name("Show frame stats").onChange((value) => {
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stats.dom.style.display = value ? "block" : "none";
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});
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gui.add(spark.defaultView, "sortRadial").name("Radial sort").listen();
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gui.add(grid, "opacity", 0, 1, 0.01).name("Grid opacity").listen();
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gui.add({
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logFocalDistance: 0.0,
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}, "logFocalDistance", -2, 2, 0.01).name("Ln(Focal distance)").onChange((value) => {
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spark.focalDistance = Math.exp(value);
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});
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gui.add(spark, "apertureAngle", 0, 0.01 * Math.PI, 0.001).name("Aperture angle").listen();
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const debugFolder = gui.addFolder("Debug").close();
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const normalColor = dyno.dynoBool(false);
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gui.add(normalColor, "value").name("Normal color").onChange(() => updateFrameSplats());
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debugFolder.add(normalColor, "value").name("Normal color").onChange(() => updateFrameSplats());
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gui.add(spark, "maxStdDev", 0.1, 3.0, 0.01).name("Max Gsplat stddev").listen();
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gui.add(spark, "falloff", 0, 1, 0.01).name("Gaussian falloff").listen();
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gui.add(spark, "preBlurAmount", 0, 2, 0.1).name("Blur amount (no AA)");
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gui.add(spark, "blurAmount", 0, 2, 0.1).name("Blur amount (AA)");
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debugFolder.add(spark, "maxStdDev", 0.1, 3.0, 0.01).name("Max Gsplat stddev").listen();
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debugFolder.add(spark, "falloff", 0, 1, 0.01).name("Gaussian falloff").listen();
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debugFolder.add(spark, "preBlurAmount", 0, 2, 0.1).name("Blur amount (no AA)").listen();
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debugFolder.add(spark, "blurAmount", 0, 2, 0.1).name("Blur amount (AA)").listen();
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debugFolder.add({
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nonAA: () => {
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spark.preBlurAmount = 0.3;
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spark.blurAmount = 0.0;
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},
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}, "nonAA").name("Non-AA preset");
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debugFolder.add({
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AA: () => {
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spark.preBlurAmount = 0.0;
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spark.blurAmount = 0.3;
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},
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}, "AA").name("AA preset");
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debugFolder.add(spark, "renderScale", 0.1, 2.0, 0.1).name("Render scale");
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const splatsFolder = secondGui.addFolder("Files");
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const editFolder = gui.addFolder("Edit Splats").close();
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const clipFolder = gui.addFolder("Clip Splats").close();
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function updateFrameSplats() {
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frame.children.forEach((child) => {
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@@ -502,13 +527,13 @@
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const clipMaxY = dyno.dynoFloat(5);
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const clipMinZ = dyno.dynoFloat(-5);
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const clipMaxZ = dyno.dynoFloat(5);
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editFolder.add(clipEnable, "value").name("Enable clip").onChange(() => updateFrameSplats());
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editFolder.add(clipMinX, "value", -5, 5, 0.01).name("Min X").onChange(() => updateFrameSplats());
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editFolder.add(clipMaxX, "value", -5, 5, 0.01).name("Max X").onChange(() => updateFrameSplats());
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editFolder.add(clipMinY, "value", -5, 5, 0.01).name("Min Y").onChange(() => updateFrameSplats());
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editFolder.add(clipMaxY, "value", -5, 5, 0.01).name("Max Y").onChange(() => updateFrameSplats());
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editFolder.add(clipMinZ, "value", -5, 5, 0.01).name("Min Z").onChange(() => updateFrameSplats());
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editFolder.add(clipMaxZ, "value", -5, 5, 0.01).name("Max Z").onChange(() => updateFrameSplats());
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clipFolder.add(clipEnable, "value").name("Enable clip").onChange(() => updateFrameSplats());
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clipFolder.add(clipMinX, "value", -50, 50, 0.01).name("Min X").onChange(() => updateFrameSplats());
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clipFolder.add(clipMaxX, "value", -50, 50, 0.01).name("Max X").onChange(() => updateFrameSplats());
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clipFolder.add(clipMinY, "value", -50, 50, 0.01).name("Min Y").onChange(() => updateFrameSplats());
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clipFolder.add(clipMaxY, "value", -50, 50, 0.01).name("Max Y").onChange(() => updateFrameSplats());
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clipFolder.add(clipMinZ, "value", -50, 50, 0.01).name("Min Z").onChange(() => updateFrameSplats());
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clipFolder.add(clipMaxZ, "value", -50, 50, 0.01).name("Max Z").onChange(() => updateFrameSplats());
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function makeWorldModifier(mesh) {
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const context = mesh.context;
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@@ -548,7 +573,7 @@
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});
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}
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const writeFolder = secondGui.addFolder("Write Gsplats").close();
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const exportFolder = secondGui.addFolder("Export Gsplats").close();
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const writeOptions = {
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filename: "gsplats",
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trimOpacity: true,
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@@ -591,12 +616,12 @@
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URL.revokeObjectURL(url);
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},
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};
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writeFolder.add(writeOptions, "filename").name("Filename").listen();
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writeFolder.add(writeOptions, "trimOpacity").name("Trim low opacity");
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writeFolder.add(writeOptions, "trimOpacityThreshold").name("Trim opacity <= 0..1");
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writeFolder.add(writeOptions, "maxSh", 0, 3, 1).name("Max spherical harmonics");
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writeFolder.add(writeOptions, "fractionalBits", 6, 24, 1).name("Fractional bits");
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writeFolder.add(writeOptions, "writeSpz").name("Create .spz and download");
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exportFolder.add(writeOptions, "filename").name("Filename").listen();
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exportFolder.add(writeOptions, "trimOpacity").name("Trim low opacity");
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exportFolder.add(writeOptions, "trimOpacityThreshold").name("Trim opacity <= 0..1");
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exportFolder.add(writeOptions, "maxSh", 0, 3, 1).name("Max spherical harmonics");
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exportFolder.add(writeOptions, "fractionalBits", 6, 24, 1).name("Fractional bits");
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exportFolder.add(writeOptions, "writeSpz").name("Create .spz and download");
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function makeInstructions() {
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const instructions = textSplats({
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@@ -0,0 +1,166 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Spark • Splat Texture</title>
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<style>
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body {
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margin: 0;
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}
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canvas {
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touch-action: none;
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}
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</style>
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</head>
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<body>
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<script type="importmap">
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{
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"imports": {
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"three": "/examples/js/vendor/three/build/three.module.js",
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"lil-gui": "/examples/js/vendor/lil-gui/dist/lil-gui.esm.js",
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"@sparkjsdev/spark": "/dist/spark.module.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from "three";
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import { SparkRenderer, SplatMesh, SparkControls } from "@sparkjsdev/spark";
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import GUI from "lil-gui";
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import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.01, 100);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement)
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function imgToRgba(img) {
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const canvas = document.createElement("canvas");
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canvas.width = img.width;
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canvas.height = img.height;
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const ctx = canvas.getContext("2d");
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ctx.drawImage(img, 0, 0);
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const imageData = ctx.getImageData(0, 0, img.width, img.height);
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const rgba = new Uint8Array(imageData.data.buffer);
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return { rgba, width: img.width, height: img.height };
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}
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const textureLoader = new THREE.TextureLoader();
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const starUrl = await getAssetFileURL("star.png");
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const star = imgToRgba((await textureLoader.loadAsync(starUrl)).image);
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const heartUrl = await getAssetFileURL("heart.png");
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const heart = imgToRgba((await textureLoader.loadAsync(heartUrl)).image);
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const splatTexLayers = 32;
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const texData = new Uint8Array(4 * star.width * star.height * splatTexLayers);
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const texData2 = new Uint8Array(4 * star.width * star.height * splatTexLayers);
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for (let z = 0; z < splatTexLayers; z++) {
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const t = z / (splatTexLayers - 1);
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const starOpacity = Math.max((t - 0.5) / 0.5, 0.0);
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const heartOpacity = Math.max((0.5 - t) / 0.5, 0.0);
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const gaussOpacity = Math.max(1 - Math.abs(t - 0.5) / 0.5, 0.0);
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for (let y = 0; y < star.height; y++) {
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for (let x = 0; x < star.width; x++) {
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const inIndex = (y * star.width) + x;
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const outIndex = ((z * star.height) + y) * star.width + x;
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const o4 = outIndex * 4;
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const i4 = inIndex * 4;
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const deltaX = x / star.width - 0.5;
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const deltaY = y / star.height - 0.5;
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const dist = Math.sqrt(deltaX * deltaX + deltaY * deltaY) / 0.5;
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const inside = (dist < 1.0) ? 255 : 0;
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let r = t * star.rgba[i4] + (1 - t) * inside;
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let g = t * star.rgba[i4 + 1] + (1 - t) * inside;
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let b = t * star.rgba[i4 + 2] + (1 - t) * inside;
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let a = t * star.rgba[i4 + 3] + (1 - t) * inside;
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texData[o4] = Math.max(0, Math.min(255, Math.round(r)));
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texData[o4 + 1] = Math.max(0, Math.min(255, Math.round(g)));
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texData[o4 + 2] = Math.max(0, Math.min(255, Math.round(b)));
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texData[o4 + 3] = Math.max(0, Math.min(255, Math.round(a)));
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r = starOpacity * star.rgba[i4] + heartOpacity * heart.rgba[i4] + inside * gaussOpacity;
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g = starOpacity * star.rgba[i4 + 1] + heartOpacity * heart.rgba[i4 + 1] + inside * gaussOpacity;
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b = starOpacity * star.rgba[i4 + 2] + heartOpacity * heart.rgba[i4 + 2] + inside * gaussOpacity;
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a = starOpacity * star.rgba[i4 + 3] + heartOpacity * heart.rgba[i4 + 3] + inside * gaussOpacity;
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texData2[o4] = Math.max(0, Math.min(255, Math.round(r)));
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texData2[o4 + 1] = Math.max(0, Math.min(255, Math.round(g)));
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texData2[o4 + 2] = Math.max(0, Math.min(255, Math.round(b)));
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texData2[o4 + 3] = Math.max(0, Math.min(255, Math.round(a)));
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}
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}
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}
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const texture = new THREE.Data3DTexture(texData, star.width, star.height, splatTexLayers);
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texture.needsUpdate = true;
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const texture2 = new THREE.Data3DTexture(texData2, star.width, star.height, splatTexLayers);
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texture2.needsUpdate = true;
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const spark = new SparkRenderer({
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renderer,
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maxStdDev: 1.0,
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focalDistance: 0,
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});
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const splatTexture = {
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enable: true,
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texture: texture,
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near: 1.0,
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far: 15,
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mid: 5,
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};
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spark.splatTexture = splatTexture;
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scene.add(spark);
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const gui = new GUI({ title: "DoF settings" });
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const selectedTexture = {
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selection: "texture",
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};
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gui.add(selectedTexture, "selection", ["none", "texture", "texture2"]).name("Splat texture").onChange(() => {
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splatTexture.enable = true;
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if (selectedTexture.selection === "texture") {
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splatTexture.texture = texture;
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} else if (selectedTexture.selection === "texture2") {
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splatTexture.texture = texture2;
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} else {
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splatTexture.enable = false;
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}
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});
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gui.add(spark, "maxStdDev", 0.1, 3, 0.1);
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gui.add(spark, "falloff", 0, 1, 0.01).name("Gaussian falloff");
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const apertureSize = {
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apertureSize: 0.1,
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};
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function updateApertureAngle() {
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splatTexture.mid = spark.focalDistance;
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splatTexture.near = spark.focalDistance / 5.0;
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splatTexture.far = spark.focalDistance * 5.0;
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if (spark.focalDistance > 0) {
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spark.apertureAngle = 2 * Math.atan(0.5 * apertureSize.apertureSize / spark.focalDistance);
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} else {
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spark.apertureAngle = 0.0;
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}
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}
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updateApertureAngle();
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gui.add(spark, "focalDistance", 0, 15, 0.01).name("Focal plane dist")
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.onChange(updateApertureAngle);
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gui.add(apertureSize, "apertureSize", 0, 1, 0.01).name("Aperture size")
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.onChange(updateApertureAngle);
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const splatURL = await getAssetFileURL("valley.spz");
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const background = new SplatMesh({ url: splatURL });
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background.quaternion.set(1, 0, 0, 0);
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background.scale.setScalar(0.5);
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scene.add(background);
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const controls = new SparkControls({ canvas: renderer.domElement });
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renderer.setAnimationLoop(function animate(time) {
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controls.update(camera);
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renderer.render(scene, camera);
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});
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</script>
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</body>
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</html>
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@@ -146,6 +146,7 @@
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<li><a href="/examples/glsl/">GLSL Shaders</a></li>
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<li><a href="/examples/debug-color/">Debug Coloring</a></li>
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<li><a href="/examples/depth-of-field/">Depth of Field</a></li>
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<li><a href="/examples/splat-texture/">Splat Texture</a></li>
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<li><a href="/examples/editor/">Editor</a></li>
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<li><a href="/examples/viewer/">Viewer</a></li>
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</ul>
|
||||
|
||||
@@ -148,6 +148,17 @@ export class SparkRenderer extends THREE.Mesh {
|
||||
apertureAngle: number;
|
||||
falloff: number;
|
||||
clipXY: number;
|
||||
renderScale = 1.0;
|
||||
|
||||
splatTexture: null | {
|
||||
enable?: boolean;
|
||||
texture?: THREE.Data3DTexture;
|
||||
multiply?: THREE.Matrix2;
|
||||
add?: THREE.Vector2;
|
||||
near?: number;
|
||||
far?: number;
|
||||
mid?: number;
|
||||
} = null;
|
||||
|
||||
time?: number;
|
||||
deltaTime?: number;
|
||||
@@ -198,6 +209,8 @@ export class SparkRenderer extends THREE.Mesh {
|
||||
} | null = null;
|
||||
private static pmrem: THREE.PMREMGenerator | null = null;
|
||||
|
||||
static EMPTY_SPLAT_TEXTURE = new THREE.Data3DTexture();
|
||||
|
||||
constructor(options: SparkRendererOptions) {
|
||||
const uniforms = SparkRenderer.makeUniforms();
|
||||
const shaders = getShaders();
|
||||
@@ -281,6 +294,9 @@ export class SparkRenderer extends THREE.Mesh {
|
||||
const uniforms = {
|
||||
// Size of render viewport in pixels
|
||||
renderSize: { value: new THREE.Vector2() },
|
||||
// Near and far plane distances
|
||||
near: { value: 0.1 },
|
||||
far: { value: 1000.0 },
|
||||
// Total number of Gsplats in packedSplats to render
|
||||
numSplats: { value: 0 },
|
||||
// SplatAccumulator to view transformation quaternion
|
||||
@@ -304,6 +320,22 @@ export class SparkRenderer extends THREE.Mesh {
|
||||
falloff: { value: 1.0 },
|
||||
// Clip Gsplats that are clipXY times beyond the +-1 frustum bounds
|
||||
clipXY: { value: 1.4 },
|
||||
// Debug renderSize scale factor
|
||||
renderScale: { value: 1.0 },
|
||||
// Enable splat texture rendering
|
||||
splatTexEnable: { value: false },
|
||||
// Splat texture to render
|
||||
splatTexture: { type: "t", value: SparkRenderer.EMPTY_SPLAT_TEXTURE },
|
||||
// Splat texture UV transform (multiply)
|
||||
splatTexMul: { value: new THREE.Matrix2() },
|
||||
// Splat texture UV transform (add)
|
||||
splatTexAdd: { value: new THREE.Vector2() },
|
||||
// Splat texture near plane distance
|
||||
splatTexNear: { value: 0.1 },
|
||||
// Splat texture far plane distance
|
||||
splatTexFar: { value: 1000.0 },
|
||||
// Splat texture mid plane distance, or 0.0 to disable
|
||||
splatTexMid: { value: 0.0 },
|
||||
// Gsplat collection to render
|
||||
packedSplats: { type: "t", value: PackedSplats.getEmpty() },
|
||||
// Time in seconds for time-based effects
|
||||
@@ -433,6 +465,11 @@ export class SparkRenderer extends THREE.Mesh {
|
||||
}
|
||||
|
||||
// Update uniforms from instance properties
|
||||
const typedCamera = camera as
|
||||
| THREE.PerspectiveCamera
|
||||
| THREE.OrthographicCamera;
|
||||
this.uniforms.near.value = typedCamera.near;
|
||||
this.uniforms.far.value = typedCamera.far;
|
||||
this.uniforms.encodeLinear.value = viewpoint.encodeLinear;
|
||||
this.uniforms.maxStdDev.value = this.maxStdDev;
|
||||
this.uniforms.enable2DGS.value = this.enable2DGS;
|
||||
@@ -442,6 +479,36 @@ export class SparkRenderer extends THREE.Mesh {
|
||||
this.uniforms.apertureAngle.value = this.apertureAngle;
|
||||
this.uniforms.falloff.value = this.falloff;
|
||||
this.uniforms.clipXY.value = this.clipXY;
|
||||
this.uniforms.renderScale.value = this.renderScale;
|
||||
|
||||
if (this.splatTexture) {
|
||||
const { enable, texture, multiply, add, near, far, mid } =
|
||||
this.splatTexture;
|
||||
if (enable && texture) {
|
||||
this.uniforms.splatTexEnable.value = true;
|
||||
this.uniforms.splatTexture.value = texture;
|
||||
if (multiply) {
|
||||
this.uniforms.splatTexMul.value.fromArray(multiply.elements);
|
||||
} else {
|
||||
this.uniforms.splatTexMul.value.set(
|
||||
0.5 / this.maxStdDev,
|
||||
0,
|
||||
0,
|
||||
0.5 / this.maxStdDev,
|
||||
);
|
||||
}
|
||||
this.uniforms.splatTexAdd.value.set(add?.x ?? 0.5, add?.y ?? 0.5);
|
||||
this.uniforms.splatTexNear.value = near ?? this.uniforms.near.value;
|
||||
this.uniforms.splatTexFar.value = far ?? this.uniforms.far.value;
|
||||
this.uniforms.splatTexMid.value = mid ?? 0.0;
|
||||
} else {
|
||||
this.uniforms.splatTexEnable.value = false;
|
||||
this.uniforms.splatTexture.value = SparkRenderer.EMPTY_SPLAT_TEXTURE;
|
||||
}
|
||||
} else {
|
||||
this.uniforms.splatTexEnable.value = false;
|
||||
this.uniforms.splatTexture.value = SparkRenderer.EMPTY_SPLAT_TEXTURE;
|
||||
}
|
||||
|
||||
// Calculate the transform from the accumulator to the current camera
|
||||
const accumToWorld =
|
||||
|
||||
@@ -4,11 +4,21 @@ precision highp int;
|
||||
|
||||
#include <splatDefines>
|
||||
|
||||
uniform float near;
|
||||
uniform float far;
|
||||
uniform bool encodeLinear;
|
||||
uniform float maxStdDev;
|
||||
uniform bool disableFalloff;
|
||||
uniform float falloff;
|
||||
|
||||
uniform bool splatTexEnable;
|
||||
uniform sampler3D splatTexture;
|
||||
uniform mat2 splatTexMul;
|
||||
uniform vec2 splatTexAdd;
|
||||
uniform float splatTexNear;
|
||||
uniform float splatTexFar;
|
||||
uniform float splatTexMid;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
in vec4 vRgba;
|
||||
@@ -16,20 +26,45 @@ in vec2 vSplatUv;
|
||||
in vec3 vNdc;
|
||||
|
||||
void main() {
|
||||
vec4 rgba = vRgba;
|
||||
|
||||
float z = dot(vSplatUv, vSplatUv);
|
||||
if (z > (maxStdDev * maxStdDev)) {
|
||||
discard;
|
||||
if (!splatTexEnable) {
|
||||
if (z > (maxStdDev * maxStdDev)) {
|
||||
discard;
|
||||
}
|
||||
} else {
|
||||
vec2 uv = splatTexMul * vSplatUv + splatTexAdd;
|
||||
float ndcZ = vNdc.z;
|
||||
float depth = (2.0 * near * far) / (far + near - ndcZ * (far - near));
|
||||
float clampedFar = max(splatTexFar, splatTexNear);
|
||||
float clampedDepth = clamp(depth, splatTexNear, clampedFar);
|
||||
float logDepth = log2(clampedDepth + 1.0);
|
||||
float logNear = log2(splatTexNear + 1.0);
|
||||
float logFar = log2(clampedFar + 1.0);
|
||||
|
||||
float texZ;
|
||||
if (splatTexMid > 0.0) {
|
||||
float clampedMid = clamp(splatTexMid, splatTexNear, clampedFar);
|
||||
float logMid = log2(clampedMid + 1.0);
|
||||
texZ = (clampedDepth <= clampedMid) ?
|
||||
(0.5 * ((logDepth - logNear) / (logMid - logNear))) :
|
||||
(0.5 * ((logDepth - logMid) / (logFar - logMid)) + 0.5);
|
||||
} else {
|
||||
texZ = (logDepth - logNear) / (logFar - logNear);
|
||||
}
|
||||
|
||||
vec4 modulate = texture(splatTexture, vec3(uv, 1.0 - texZ));
|
||||
rgba *= modulate;
|
||||
}
|
||||
|
||||
float alpha = vRgba.a;
|
||||
alpha *= mix(1.0, exp(-0.5 * z), falloff);
|
||||
if (alpha < MIN_ALPHA) {
|
||||
rgba.a *= mix(1.0, exp(-0.5 * z), falloff);
|
||||
|
||||
if (rgba.a < MIN_ALPHA) {
|
||||
discard;
|
||||
}
|
||||
|
||||
vec3 rgb = vRgba.rgb;
|
||||
if (encodeLinear) {
|
||||
rgb = srgbToLinear(rgb);
|
||||
rgba.rgb = srgbToLinear(rgba.rgb);
|
||||
}
|
||||
fragColor = vec4(rgb, alpha);
|
||||
fragColor = rgba;
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@ uniform float preBlurAmount;
|
||||
uniform float focalDistance;
|
||||
uniform float apertureAngle;
|
||||
uniform float clipXY;
|
||||
uniform float renderScale;
|
||||
|
||||
uniform usampler2DArray packedSplats;
|
||||
|
||||
@@ -111,7 +112,8 @@ void main() {
|
||||
mat3 cov3D = RS * transpose(RS);
|
||||
|
||||
// Compute the Jacobian of the splat's projection at its center
|
||||
vec2 focal = 0.5 * renderSize * vec2(projectionMatrix[0][0], projectionMatrix[1][1]);
|
||||
vec2 scaledRenderSize = renderSize * renderScale;
|
||||
vec2 focal = 0.5 * scaledRenderSize * vec2(projectionMatrix[0][0], projectionMatrix[1][1]);
|
||||
float invZ = 1.0 / viewCenter.z;
|
||||
vec2 J1 = focal * invZ;
|
||||
vec2 J2 = -(J1 * viewCenter.xy) * invZ;
|
||||
@@ -175,7 +177,7 @@ void main() {
|
||||
|
||||
// Compute the NDC coordinates for the ellipsoid's diagonal axes.
|
||||
vec2 pixelOffset = eigenVec1 * scale1 + eigenVec2 * scale2;
|
||||
vec2 ndcOffset = (2.0 / renderSize) * pixelOffset;
|
||||
vec2 ndcOffset = (2.0 / scaledRenderSize) * pixelOffset;
|
||||
vec3 ndc = vec3(ndcCenter.xy + ndcOffset, ndcCenter.z);
|
||||
|
||||
vRgba = rgba;
|
||||
|
||||
Reference in New Issue
Block a user