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Splat Texture (#79)
* Add experimental Splat Texture rendering and examples/splat-texture. Added star.png and heart.png to assets.json and to assets repo. Update examples/depth-of-field to compute from metric aperture size. Added SparkRenderer.renderScale debug parameter. Updated examples/editor: set default highDPI to true, added logFocalDistance, apertureAngle, refactored, grouped into debugFolder, default settings open, preset buttons for nonAA and AA settings. * Set default highDpi in examples/editor to not(isMobile).
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@@ -374,6 +374,7 @@
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<a href="/examples/glsl/index.html" class="example-link">GLSL Shaders</a>
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<a href="/examples/debug-color/index.html" class="example-link">Debug Coloring</a>
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<a href="/examples/depth-of-field/index.html" class="example-link">Depth of Field</a>
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<a href="/examples/splat-texture/index.html" class="example-link">Splat Texture</a>
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<a href="/examples/editor/index.html" class="example-link">Editor</a>
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</div>
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<div class="content">
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