Splat Texture (#79)

* Add experimental Splat Texture rendering and examples/splat-texture. Added star.png and heart.png to assets.json and to assets repo. Update examples/depth-of-field to compute from metric aperture size. Added SparkRenderer.renderScale debug parameter. Updated examples/editor: set default highDPI to true, added logFocalDistance, apertureAngle, refactored, grouped into debugFolder, default settings open, preset buttons for nonAA and AA settings.

* Set default highDpi in examples/editor to not(isMobile).
This commit is contained in:
Andreas Sundquist
2025-07-01 07:57:34 -07:00
committed by GitHub
parent c0db3576bd
commit 179885595c
9 changed files with 359 additions and 40 deletions
+1
View File
@@ -374,6 +374,7 @@
<a href="/examples/glsl/index.html" class="example-link">GLSL Shaders</a>
<a href="/examples/debug-color/index.html" class="example-link">Debug Coloring</a>
<a href="/examples/depth-of-field/index.html" class="example-link">Depth of Field</a>
<a href="/examples/splat-texture/index.html" class="example-link">Splat Texture</a>
<a href="/examples/editor/index.html" class="example-link">Editor</a>
</div>
<div class="content">