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Splat Texture (#79)
* Add experimental Splat Texture rendering and examples/splat-texture. Added star.png and heart.png to assets.json and to assets repo. Update examples/depth-of-field to compute from metric aperture size. Added SparkRenderer.renderScale debug parameter. Updated examples/editor: set default highDPI to true, added logFocalDistance, apertureAngle, refactored, grouped into debugFolder, default settings open, preset buttons for nonAA and AA settings. * Set default highDpi in examples/editor to not(isMobile).
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@@ -146,6 +146,7 @@
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<li><a href="/examples/glsl/">GLSL Shaders</a></li>
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<li><a href="/examples/debug-color/">Debug Coloring</a></li>
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<li><a href="/examples/depth-of-field/">Depth of Field</a></li>
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<li><a href="/examples/splat-texture/">Splat Texture</a></li>
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<li><a href="/examples/editor/">Editor</a></li>
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<li><a href="/examples/viewer/">Viewer</a></li>
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</ul>
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