Initial commit

This commit is contained in:
Diego Marcos
2025-05-23 08:52:14 -07:00
committed by Diego Marcos Segura
commit 3332f609a9
129 changed files with 64575 additions and 0 deletions
+196
View File
@@ -0,0 +1,196 @@
<p align="center">
<picture>
<img alt="Forge" src="https://github.com/user-attachments/assets/adb2f0d7-df30-49e5-be7f-75c14f008735" width="auto" height="180">
</picture>
<br>
<h3 align="center">An advanced 3D Gaussian Splatting renderer for THREE.js</h3>
<div align="center">
[Features](#features) -
[Getting Started](#getting-started) -
<a href="https://www.forge.dev/">Documentation</a> -
<a href="https://www.forge.dev/">FAQ</a>
</div>
</p>
<div align="center">
[![License](https://img.shields.io/badge/license-MIT-%23d43e4c)](https://github.com/forge-gfx/forge/blob/main/LICENSE)
[![npm version](https://img.shields.io/npm/v/forge?color=d43e4c)](https://www.npmjs.com/package/forge)
</div>
<p>
<a href="https://www.forge.dev" target="_blank">
<picture>
</picture>
</a>
## Features
- Load multiple splats files simultaneously ([demo]())
- Combine and composite splats with regular Meshes ([demo]())
- Animation ([demo]())
- Real Time Visual Effects ([demo]())
- Multiple Camera Views ([demo]())
- Procedurally generated splats ([demo]())
Check out all the [examples]()
## Getting Started
### Copy code
Copy code below in an `index.html` file.
```html
<style> body {margin: 0;} </style>
<script type="importmap">
{
"imports": {
"three": "/node_modules/three/build/three.module.js",
"@forge-gfx/forge": "/dist/forge.module.js"
}
}
</script>
<script type="module">
import * as THREE from "three";
import { SplatMesh } from "@forge-gfx/forge";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement)
const butterfly = new SplatMesh({ url: "../assets/basic/butterfly.wlg"});
butterfly.quaternion.set(1, 0, 0, 0);
butterfly.position.set(0, 0, -1);
scene.add(butterfly);
renderer.setAnimationLoop(function animate(time) {
renderer.render(scene, camera);
butterfly.rotation.y += 0.01;
});
</script>
```
### Web Editor
Remix the [glitch starter template](https://glitch.com/edit/#!/forge-dev)
### Usage from CDN
```html
<script type="importmap">
{
"imports": {
"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js",
"forge": "cdn/url/to/forge.module.js"
}
}
</script>
```
### Install with NPM
```shell
npm install forge-dev
```
## Develop and contribute to the project
The examples fetch the assets from an external URL. To work offline is possible to downloading the assets files locally with the following command:
```
npm run assets:download
```
Install [Rust](https://www.rust-lang.org/tools/install) if it's not already installed in your machine.
Next, build Forge by running:
```
npm install
npm run build
```
This will first build the Rust Wasm component (can be invoked via `npm run build:wasm`), then Forge itself (`npm run build`).
Once you've fetched the data and built Forge, you can run run the examples:
```
npm start
```
This will run a dev server by default at [http://localhost:8080/](http://localhost:8080/). Check the console log output to see if yours is served on a different port.
## Build troubleshooting
First try cleaning all the build files and re-building everything:
```
npm run clean
npm install
npm run build
```
There's no versioning system for assets. If you need to re-download a specific file you can delete that asset file individually or download all assets from scratch:
```
npm run assets:clean
npm run assets:download
```
## Ignore dist directory during development
To ignore the dist directory and prevent accidental commits and merge conflicts
```
git update-index --assume-unchanged dist/*
```
To revert and be able to commit into to the dist directory again:
```
git update-index --no-assume-unchanged dist/*
```
To liste ignored files in case of need to troubleshoot
```
git ls-files -v | grep '^[a-z]' | cut -c3-
```
## Build docs
Install [Mkdocs Material](https://squidfunk.github.io/mkdocs-material/)
```
pip install mkdocs-material
```
If you hit an `externally managed environment` error on macOS and if you installed python via `brew` try:
```
brew install mkdocs-material
```
Edit markdown in `/docs` directory
```
mkdocs serve
```
## Build Forge website
Build the static site and docs in a `site` directory.
```
npm run site:build
```
You can run any static server in the `site` directory but for convenience you can run
```
npm run site:serve
```
## Deploy Forge website
TO-DO