Initial commit

This commit is contained in:
Diego Marcos
2025-05-23 08:52:14 -07:00
committed by Diego Marcos Segura
commit 3332f609a9
129 changed files with 64575 additions and 0 deletions
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<!DOCTYPE html>
<head>
<meta charset="utf-8">
<title>Forge • Environment Mapping</title>
<style>
label {
font-family: sans-serif;
font-size: 20px;
position: absolute;
margin: 1rem auto;
color: white;
cursor: pointer;
width: 100%;
text-align: center;
}
body {
margin: 0;
}
</style>
</head>
<body>
<label><input type="checkbox" onchange="toggleMetal(this)" autocomplete="off"> Metal</label>
<script type="importmap">
{
"imports": {
"three": "/examples/js/vendor/three/build/three.module.js",
"three/addons/": "/examples/js/vendor/three/examples/jsm/",
"@forge-gfx/forge": "/dist/forge.module.js"
}
}
</script>
<script type="module">
import * as THREE from "three";
import { SplatMesh, ForgeControls, ForgeRenderer } from "@forge-gfx/forge";
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
import { getAssetFileURL } from "/examples/js/get-asset-url.js";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setClearColor(new THREE.Color(0x3b5272), 1.0);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement)
// Explicitly create a ForgeRenderer to render environment maps
const forge = new ForgeRenderer({ renderer });
const background = new SplatMesh({ url: "https://d28zzqy0iyovbz.cloudfront.net/a58b478d/scene.compressed.ply" });
background.position.set(5, -10, -10);
background.quaternion.set(1, 0, 0, 0);
scene.add(background);
// Make sure background is loaded before rendering env map
await background.initialized;
// Add light to make the duck pop out a bit more
const rectLight = new THREE.RectAreaLight(0xffffff, 3, 2, 2);
rectLight.position.set(0, 1, 1);
rectLight.lookAt(0, 0, 0);
scene.add(rectLight)
// Add rubber duck
const gltfLoader = new GLTFLoader();
const modelURL = await getAssetFileURL('rubberduck.glb');
const gltf = await gltfLoader.loadAsync(modelURL);
const duck = gltf.scene;
duck.position.set(0, -0.2, -1);
duck.scale.set(3, 3, 3);
scene.add(duck);
let renderedEnvMap = false;
const controls = new ForgeControls({ canvas: renderer.domElement });
renderer.setAnimationLoop(function animate(time) {
controls.update(camera);
renderer.render(scene, camera);
duck.rotation.y += 0.01;
// Make sure we only launch async renderEnvMap once
if (!renderedEnvMap) {
renderedEnvMap = true;
forge.renderEnvMap({
scene,
// World center to render from
worldCenter: duck.position,
// Hide the donut so we don't obscure the environment
hideObjects: [duck],
// Not needed in normal use, guards against "first render" issues
update: true,
})
.then((envMap) => {
for (let obj of duck.children) {
// Set some reflectivity in the materials of the duck
obj.material.envMap = envMap;
obj.material.original_color = obj.material.color.clone();
obj.material.metalness = 0.2;
obj.material.roughness = 0.1;
}
});
}
});
// Toggles between normal duck and metal duck
window.toggleMetal = function toggleMetal(el) {
const metal = el.checked;
for (let obj of duck.children) {
obj.material.color.set(metal ? 0xAAAAAA : obj.material.original_color);
obj.material.metalness = metal ? 1.0 : 0.2;
obj.material.roughness = metal ? 0.02 : 0.1;
}
}
</script>
</body>
</html>