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Initial commit
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<!DOCTYPE html>
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<head>
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<meta charset="utf-8">
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<title>Forge • Environment Mapping</title>
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<style>
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label {
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font-family: sans-serif;
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font-size: 20px;
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position: absolute;
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margin: 1rem auto;
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color: white;
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cursor: pointer;
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width: 100%;
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text-align: center;
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}
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body {
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margin: 0;
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}
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</style>
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</head>
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<body>
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<label><input type="checkbox" onchange="toggleMetal(this)" autocomplete="off"> Metal</label>
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<script type="importmap">
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{
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"imports": {
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"three": "/examples/js/vendor/three/build/three.module.js",
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"three/addons/": "/examples/js/vendor/three/examples/jsm/",
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"@forge-gfx/forge": "/dist/forge.module.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from "three";
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import { SplatMesh, ForgeControls, ForgeRenderer } from "@forge-gfx/forge";
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import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
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import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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renderer.setClearColor(new THREE.Color(0x3b5272), 1.0);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement)
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// Explicitly create a ForgeRenderer to render environment maps
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const forge = new ForgeRenderer({ renderer });
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const background = new SplatMesh({ url: "https://d28zzqy0iyovbz.cloudfront.net/a58b478d/scene.compressed.ply" });
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background.position.set(5, -10, -10);
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background.quaternion.set(1, 0, 0, 0);
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scene.add(background);
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// Make sure background is loaded before rendering env map
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await background.initialized;
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// Add light to make the duck pop out a bit more
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const rectLight = new THREE.RectAreaLight(0xffffff, 3, 2, 2);
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rectLight.position.set(0, 1, 1);
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rectLight.lookAt(0, 0, 0);
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scene.add(rectLight)
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// Add rubber duck
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const gltfLoader = new GLTFLoader();
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const modelURL = await getAssetFileURL('rubberduck.glb');
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const gltf = await gltfLoader.loadAsync(modelURL);
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const duck = gltf.scene;
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duck.position.set(0, -0.2, -1);
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duck.scale.set(3, 3, 3);
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scene.add(duck);
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let renderedEnvMap = false;
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const controls = new ForgeControls({ canvas: renderer.domElement });
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renderer.setAnimationLoop(function animate(time) {
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controls.update(camera);
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renderer.render(scene, camera);
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duck.rotation.y += 0.01;
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// Make sure we only launch async renderEnvMap once
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if (!renderedEnvMap) {
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renderedEnvMap = true;
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forge.renderEnvMap({
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scene,
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// World center to render from
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worldCenter: duck.position,
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// Hide the donut so we don't obscure the environment
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hideObjects: [duck],
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// Not needed in normal use, guards against "first render" issues
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update: true,
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})
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.then((envMap) => {
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for (let obj of duck.children) {
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// Set some reflectivity in the materials of the duck
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obj.material.envMap = envMap;
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obj.material.original_color = obj.material.color.clone();
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obj.material.metalness = 0.2;
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obj.material.roughness = 0.1;
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}
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});
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}
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});
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// Toggles between normal duck and metal duck
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window.toggleMetal = function toggleMetal(el) {
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const metal = el.checked;
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for (let obj of duck.children) {
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obj.material.color.set(metal ? 0xAAAAAA : obj.material.original_color);
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obj.material.metalness = metal ? 1.0 : 0.2;
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obj.material.roughness = metal ? 0.02 : 0.1;
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}
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}
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</script>
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</body>
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</html>
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