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Use getDrawingBufferSize to determine renderer size (#71)
* Use `getDrawingBufferSize` to determine renderer size * Add workaround for WebXR on Vision Pro. --------- Co-authored-by: Andreas Sundquist <asundqui@worldlabs.ai>
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@@ -418,7 +418,9 @@ export class SparkRenderer extends THREE.Mesh {
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);
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} else {
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// Rendering to the canvas or WebXR
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const renderSize = renderer.getSize(this.uniforms.renderSize.value);
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const renderSize = renderer.getDrawingBufferSize(
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this.uniforms.renderSize.value,
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);
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if (renderSize.x === 1 && renderSize.y === 1) {
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// WebXR mode on Apple Vision Pro returns 1x1 when presenting.
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// Use a different means to figure out the render size.
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