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Bump dist build
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Vendored
+3
-1
@@ -8066,7 +8066,9 @@ const wA = class wA extends Q.Mesh {
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g.target.height
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);
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else {
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const h = A.getSize(this.uniforms.renderSize.value);
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const h = A.getDrawingBufferSize(
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this.uniforms.renderSize.value
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);
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if (h.x === 1 && h.y === 1) {
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const c = (C = A.xr.getSession()) == null ? void 0 : C.renderState.baseLayer;
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c && (h.x = c.framebufferWidth, h.y = c.framebufferHeight);
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