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Fixed rendering, moved examples/editor option under Debug. Updated spark-viewpoint.md.
This commit is contained in:
committed by
Andreas Sundquist
parent
d707f283f5
commit
b39cf3873f
@@ -24,6 +24,7 @@ const viewpoint = spark.newViewpoint({
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depthBias?: number;
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sort360?: boolean;
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sort32?: boolean;
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stochastic?: boolean;
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});
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```
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@@ -46,6 +47,7 @@ const viewpoint = spark.newViewpoint({
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| **depthBias** | Constant added to Z-depth to bias values into the positive range for `sortRadial: false`, but also used for culling splats "well behind" the viewpoint origin (default: `1.0`)
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| **sort360** | Set this to true if rendering a 360 to disable "behind the viewpoint" culling during sorting. This is set automatically when rendering 360 envMaps using the `SparkRenderer.renderEnvMap()` utility function. (default: `false`)
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| **sort32** | Set this to true to sort with float32 precision with two-pass sort. (default: `false`)
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| **stochastic** | Set this to true to enable sort-free stochastic splat rendering. (default: `false`)
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## `dispose()`
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@@ -498,11 +498,6 @@
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gui.addColor(guiOptions, "backgroundColor").name("Background color").onChange((value) => {
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scene.background.set(value);
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});
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// spark.defaultView.stochastic = true;
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gui.add(spark.defaultView, "stochastic").name("Stochastic sort-free").listen().onChange(() => {
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// spark.prepareViewpoint();
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touch();
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});
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const debugFolder = gui.addFolder("Debug").close();
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const normalColor = dyno.dynoBool(false);
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@@ -531,6 +526,8 @@
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debugFolder.add(spark, "minAlpha", 0, 1, 0.001).name("Min alpha").listen();
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debugFolder.add(spark, "premultipliedAlpha").name("Premultiplied alpha").listen();
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debugFolder.add(spark.defaultView, "stochastic").name("Stochastic sort-free").listen().onChange(touch);
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const accumFolder = debugFolder.addFolder("Accumulator encoding").close();;
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accumFolder.add(spark.splatEncoding, "rgbMin", -1, 1, 0.1).name("RGB min").onChange(touch);
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accumFolder.add(spark.splatEncoding, "rgbMax", 0, 4, 0.1).name("RGB max").onChange(touch);
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@@ -779,8 +776,6 @@
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lastTime = time;
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stats.begin();
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renderer.clear(true, true, false);
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if (guiOptions.autoRotate) {
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frame.rotation.y += deltaTime / 5000;
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}
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@@ -535,9 +535,10 @@ export class SparkRenderer extends THREE.Mesh {
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// Alternating debug flag that can aid in visual debugging
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this.uniforms.debugFlag.value = (performance.now() / 1000.0) % 2.0 < 1.0;
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// if (viewpoint.stochastic) {
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// (this.geometry as SplatGeometry).instanceCount = this.uniforms.numSplats.value;
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// }
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if (viewpoint.display && viewpoint.stochastic) {
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(this.geometry as SplatGeometry).instanceCount =
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this.uniforms.numSplats.value;
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}
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}
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if (viewpoint.target) {
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@@ -571,6 +571,11 @@ export class SparkViewpoint {
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if (this.stochastic) {
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activeSplats = numSplats;
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// Render all splats in order since the Z-buffer
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// will handle ordering.
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for (let i = 0; i < numSplats; ++i) {
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ordering[i] = i;
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}
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} else if (numSplats > 0) {
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const {
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reader,
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