mirror of
https://github.com/storytold/spark.git
synced 2026-10-09 00:09:53 +00:00
Merge pull request #3 from forge-gfx/duck-fireplace
Set fireplace as background in the environment example
This commit is contained in:
+33
-26
@@ -4,19 +4,24 @@
|
||||
<meta charset="utf-8">
|
||||
<title>Forge • Environment Mapping</title>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
label {
|
||||
font-family: sans-serif;
|
||||
font-size: 20px;
|
||||
position: absolute;
|
||||
margin: 1rem auto;
|
||||
color: white;
|
||||
cursor: pointer;
|
||||
width: 100%;
|
||||
padding: 10px;
|
||||
border-radius: 10px;
|
||||
display: block;
|
||||
width: 100px;
|
||||
left: calc(50% - 50px);
|
||||
top: 10px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
background-color: black;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
@@ -40,36 +45,39 @@
|
||||
|
||||
const scene = new THREE.Scene();
|
||||
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
||||
|
||||
camera.position.y = 0.5;
|
||||
const renderer = new THREE.WebGLRenderer();
|
||||
renderer.setClearColor(new THREE.Color(0x3b5272), 1.0);
|
||||
renderer.setClearColor(new THREE.Color(0x1b2037), 1.0);
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
document.body.appendChild(renderer.domElement)
|
||||
|
||||
// Explicitly create a ForgeRenderer to render environment maps
|
||||
const forge = new ForgeRenderer({ renderer });
|
||||
|
||||
const background = new SplatMesh({ url: "https://d28zzqy0iyovbz.cloudfront.net/a58b478d/scene.compressed.ply" });
|
||||
|
||||
background.position.set(5, -10, -10);
|
||||
const splatURL = await getAssetFileURL("fireplace.spz");
|
||||
const background = new SplatMesh({ url: splatURL });
|
||||
background.quaternion.set(1, 0, 0, 0);
|
||||
background.position.set(0.5, 0, -1);
|
||||
background.scale.setScalar(0.5);
|
||||
scene.add(background);
|
||||
|
||||
const background2 = new SplatMesh({ url: splatURL });
|
||||
background2.quaternion.set(1, 0, 0, 0);
|
||||
background2.rotation.y = Math.PI;
|
||||
background2.position.set(-0.5, 0, 0.0);
|
||||
background2.scale.setScalar(0.5);
|
||||
scene.add(background2);
|
||||
|
||||
// Make sure background is loaded before rendering env map
|
||||
await background.initialized;
|
||||
|
||||
// Add light to make the duck pop out a bit more
|
||||
const rectLight = new THREE.RectAreaLight(0xffffff, 3, 2, 2);
|
||||
rectLight.position.set(0, 1, 1);
|
||||
rectLight.lookAt(0, 0, 0);
|
||||
scene.add(rectLight)
|
||||
await background2.initialized;
|
||||
|
||||
// Add rubber duck
|
||||
const gltfLoader = new GLTFLoader();
|
||||
const modelURL = await getAssetFileURL('rubberduck.glb');
|
||||
const gltf = await gltfLoader.loadAsync(modelURL);
|
||||
const duck = gltf.scene;
|
||||
duck.position.set(0, -0.2, -1);
|
||||
duck.scale.set(3, 3, 3);
|
||||
duck.position.set(0, 0.45, -0.4);
|
||||
scene.add(duck);
|
||||
|
||||
let renderedEnvMap = false;
|
||||
@@ -88,7 +96,7 @@
|
||||
scene,
|
||||
// World center to render from
|
||||
worldCenter: duck.position,
|
||||
// Hide the donut so we don't obscure the environment
|
||||
// Hide the duck so we don't obscure the environment
|
||||
hideObjects: [duck],
|
||||
// Not needed in normal use, guards against "first render" issues
|
||||
update: true,
|
||||
@@ -98,8 +106,8 @@
|
||||
// Set some reflectivity in the materials of the duck
|
||||
obj.material.envMap = envMap;
|
||||
obj.material.original_color = obj.material.color.clone();
|
||||
obj.material.metalness = 0.2;
|
||||
obj.material.roughness = 0.1;
|
||||
obj.material.metalness = 0.0;
|
||||
obj.material.roughness = 0.2;
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -109,12 +117,11 @@
|
||||
window.toggleMetal = function toggleMetal(el) {
|
||||
const metal = el.checked;
|
||||
for (let obj of duck.children) {
|
||||
obj.material.color.set(metal ? 0xAAAAAA : obj.material.original_color);
|
||||
obj.material.metalness = metal ? 1.0 : 0.2;
|
||||
obj.material.roughness = metal ? 0.02 : 0.1;
|
||||
obj.material.metalness = metal ? 1.0 : 0.0;
|
||||
obj.material.roughness = metal ? 0.02 : 0.2;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
</html>
|
||||
|
||||
Reference in New Issue
Block a user