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Merge pull request #3 from forge-gfx/duck-fireplace
Set fireplace as background in the environment example
This commit is contained in:
+33
-26
@@ -4,19 +4,24 @@
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<meta charset="utf-8">
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<meta charset="utf-8">
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<title>Forge • Environment Mapping</title>
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<title>Forge • Environment Mapping</title>
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<style>
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<style>
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body {
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margin: 0;
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}
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label {
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label {
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font-family: sans-serif;
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font-family: sans-serif;
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font-size: 20px;
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font-size: 20px;
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position: absolute;
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position: absolute;
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margin: 1rem auto;
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color: white;
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color: white;
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cursor: pointer;
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cursor: pointer;
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width: 100%;
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padding: 10px;
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border-radius: 10px;
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display: block;
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width: 100px;
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left: calc(50% - 50px);
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top: 10px;
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text-align: center;
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text-align: center;
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}
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background-color: black;
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body {
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margin: 0;
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}
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}
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</style>
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</style>
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</head>
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</head>
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@@ -40,36 +45,39 @@
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const scene = new THREE.Scene();
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.y = 0.5;
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const renderer = new THREE.WebGLRenderer();
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const renderer = new THREE.WebGLRenderer();
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renderer.setClearColor(new THREE.Color(0x3b5272), 1.0);
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renderer.setClearColor(new THREE.Color(0x1b2037), 1.0);
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement)
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document.body.appendChild(renderer.domElement)
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// Explicitly create a ForgeRenderer to render environment maps
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// Explicitly create a ForgeRenderer to render environment maps
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const forge = new ForgeRenderer({ renderer });
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const forge = new ForgeRenderer({ renderer });
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const background = new SplatMesh({ url: "https://d28zzqy0iyovbz.cloudfront.net/a58b478d/scene.compressed.ply" });
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const splatURL = await getAssetFileURL("fireplace.spz");
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const background = new SplatMesh({ url: splatURL });
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background.position.set(5, -10, -10);
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background.quaternion.set(1, 0, 0, 0);
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background.quaternion.set(1, 0, 0, 0);
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background.position.set(0.5, 0, -1);
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background.scale.setScalar(0.5);
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scene.add(background);
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scene.add(background);
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const background2 = new SplatMesh({ url: splatURL });
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background2.quaternion.set(1, 0, 0, 0);
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background2.rotation.y = Math.PI;
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background2.position.set(-0.5, 0, 0.0);
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background2.scale.setScalar(0.5);
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scene.add(background2);
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// Make sure background is loaded before rendering env map
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// Make sure background is loaded before rendering env map
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await background.initialized;
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await background.initialized;
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await background2.initialized;
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// Add light to make the duck pop out a bit more
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const rectLight = new THREE.RectAreaLight(0xffffff, 3, 2, 2);
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rectLight.position.set(0, 1, 1);
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rectLight.lookAt(0, 0, 0);
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scene.add(rectLight)
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// Add rubber duck
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// Add rubber duck
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const gltfLoader = new GLTFLoader();
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const gltfLoader = new GLTFLoader();
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const modelURL = await getAssetFileURL('rubberduck.glb');
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const modelURL = await getAssetFileURL('rubberduck.glb');
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const gltf = await gltfLoader.loadAsync(modelURL);
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const gltf = await gltfLoader.loadAsync(modelURL);
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const duck = gltf.scene;
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const duck = gltf.scene;
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duck.position.set(0, -0.2, -1);
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duck.position.set(0, 0.45, -0.4);
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duck.scale.set(3, 3, 3);
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scene.add(duck);
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scene.add(duck);
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let renderedEnvMap = false;
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let renderedEnvMap = false;
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@@ -88,7 +96,7 @@
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scene,
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scene,
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// World center to render from
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// World center to render from
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worldCenter: duck.position,
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worldCenter: duck.position,
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// Hide the donut so we don't obscure the environment
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// Hide the duck so we don't obscure the environment
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hideObjects: [duck],
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hideObjects: [duck],
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// Not needed in normal use, guards against "first render" issues
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// Not needed in normal use, guards against "first render" issues
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update: true,
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update: true,
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@@ -98,8 +106,8 @@
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// Set some reflectivity in the materials of the duck
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// Set some reflectivity in the materials of the duck
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obj.material.envMap = envMap;
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obj.material.envMap = envMap;
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obj.material.original_color = obj.material.color.clone();
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obj.material.original_color = obj.material.color.clone();
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obj.material.metalness = 0.2;
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obj.material.metalness = 0.0;
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obj.material.roughness = 0.1;
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obj.material.roughness = 0.2;
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}
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}
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});
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});
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}
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}
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@@ -109,12 +117,11 @@
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window.toggleMetal = function toggleMetal(el) {
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window.toggleMetal = function toggleMetal(el) {
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const metal = el.checked;
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const metal = el.checked;
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for (let obj of duck.children) {
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for (let obj of duck.children) {
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obj.material.color.set(metal ? 0xAAAAAA : obj.material.original_color);
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obj.material.metalness = metal ? 1.0 : 0.0;
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obj.material.metalness = metal ? 1.0 : 0.2;
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obj.material.roughness = metal ? 0.02 : 0.2;
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obj.material.roughness = metal ? 0.02 : 0.1;
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}
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}
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}
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}
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</script>
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</script>
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</body>
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</body>
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</html>
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</html>
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