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Replace food by butterflies (#10)
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@@ -15,6 +15,10 @@
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"url": "https://forge-gfx.github.io/assets/splats/butterfly.spz",
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"directory": "splats"
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},
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"butterfly-ai.spz": {
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"url": "https://forge-gfx.github.io/assets/splats/butterfly-ai.spz",
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"directory": "splats"
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},
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"fireplace.spz": {
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"url": "https://forge-gfx.github.io/assets/splats/fireplace.spz",
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"directory": "splats"
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@@ -22,9 +22,6 @@
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</head>
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<body>
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<footer>
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<div>Food scans by <a href="https://x.com/tipatat">Tipatat</a></div>
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</footer>
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<script type="importmap">
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{
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"imports": {
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@@ -40,7 +37,6 @@
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import { EXRLoader } from "three/addons/loaders/EXRLoader.js";
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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import { FOOD_ASSETS } from "/examples/interactivity/food.js";
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 1000);
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@@ -52,23 +48,20 @@
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renderer.setClearColor(new THREE.Color(0xFFFFFF), 1);
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document.body.appendChild(renderer.domElement)
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// add food
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const foods = [];
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for (let i = 0; i < FOOD_ASSETS.length; i++) {
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let splatURL = await getAssetFileURL(FOOD_ASSETS[i].file);
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const butterflies = [];
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for (let i = 0; i < 6; i++) {
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let splatURL = await getAssetFileURL("butterfly-ai.spz");
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const splat = new SplatMesh({ url: splatURL });
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splat.quaternion.set(1, 0, 0, 0);
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splat.scale.setScalar(FOOD_ASSETS[i].scale);
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scene.add(splat);
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foods.push(splat);
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butterflies.push(splat);
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}
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// add food master
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let splatURL = await getAssetFileURL("cat.spz");
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const master = new SplatMesh({ url: splatURL });
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master.quaternion.set(1, 0, 0, 0);
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master.scale.setScalar(0.5);
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scene.add(master);
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const cat = new SplatMesh({ url: splatURL });
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cat.quaternion.set(1, 0, 0, 0);
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cat.scale.setScalar(0.5);
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scene.add(cat);
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// Setup mouse controls to orbit the camera around
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const controls = new OrbitControls(camera, renderer.domElement);
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@@ -83,14 +76,14 @@
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controls.update();
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// Rotate food
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for (let i = 0; i < foods.length; i++) {
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const ang = (-time / 10000) + i / FOOD_ASSETS.length * Math.PI * 2;
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foods[i].position.set(Math.cos(ang) * RADIUS, Math.sin(ang) * RADIUS - 0.2, 0);
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foods[i].rotation.y = i + time / 4000;
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for (let i = 0; i < butterflies.length; i++) {
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const ang = (-time / 10000) + i / butterflies.length * Math.PI * 2;
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butterflies[i].position.set(Math.cos(ang) * RADIUS, Math.sin(ang) * RADIUS - 0.2, 0);
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butterflies[i].rotation.y = i + time / 4000;
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}
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// Animate food master
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master.position.y = -0.8 + Math.sin(time / 1000) * 0.1;
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cat.position.y = -0.8 + Math.sin(time / 1000) * 0.1;
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renderer.render(scene, camera);
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});
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