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synced 2026-10-09 00:09:53 +00:00
Splat brush painting / brush erasing example (#165)
* splat painter example * avoid additional updategenerator calls
This commit is contained in:
@@ -87,6 +87,10 @@
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"url": "https://sparkjs.dev/assets/splats/penguin.spz",
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"directory": "splats"
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},
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"painted-bedroom.spz": {
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"url": "https://storage.googleapis.com/forge-dev-public/painted_bedroom.spz",
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"directory": "splats"
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},
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"primerib-tamos.spz": {
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"url": "https://sparkjs.dev/assets/splats/food/primerib-tamos.spz",
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"directory": "splats/food"
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@@ -0,0 +1,368 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Spark • Splat Painter</title>
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<style>
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html, body {
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margin: 0;
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height: 100%;
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width: 100%;
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background-color: black;
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}
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#canvas {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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outline: none; /* Remove default focus outline */
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touch-action: none;
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}
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#mode-overlay {
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position: absolute;
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top: 20px;
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left: 20px;
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background: rgba(0, 0, 0, 0.8);
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color: white;
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padding: 12px 20px;
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border-radius: 8px;
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font-family: sans-serif;
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font-size: 16px;
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font-weight: bold;
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z-index: 1000;
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opacity: 0;
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transition: opacity 0.3s ease;
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pointer-events: none;
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}
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#mode-overlay.show {
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opacity: 1;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas" tabindex="0"></canvas>
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<div id="mode-overlay"></div>
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<script type="importmap">
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{
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"imports": {
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"three": "/examples/js/vendor/three/build/three.module.js",
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"three/addons/": "/examples/js/vendor/three/examples/jsm/",
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"lil-gui": "/examples/js/vendor/lil-gui/dist/lil-gui.esm.js",
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"@sparkjsdev/spark": "/dist/spark.module.js"
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}
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}
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</script>
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<script type="module">
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import {
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dyno,
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SparkRenderer,
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SplatMesh,
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SplatTransformer,
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SparkControls,
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transcodeSpz,
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} from "@sparkjsdev/spark";
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import * as THREE from "three";
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import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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import { GUI } from "lil-gui";
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const PARAMETERS = {
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controlsEnabled: true,
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eraseEnabled: dyno.dynoBool(false),
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brushEnabled: dyno.dynoBool(false),
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brushDepth: dyno.dynoFloat(10.0),
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brushRadius: dyno.dynoFloat(0.05),
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brushOrigin: dyno.dynoVec3(new THREE.Vector3(0.0, 0.0, 0.0)),
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brushDirection: dyno.dynoVec3(new THREE.Vector3(0.0, 0.0, 0.0)),
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brushColorHex: "#ff00ff",
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brushColor: dyno.dynoVec3(new THREE.Vector3(1.0, 0.0, 1.0)),
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};
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const MIN_BRUSH_RADIUS = 0.01;
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const MAX_BRUSH_RADIUS = 0.25;
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const MIN_BRUSH_DEPTH = 0.1;
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const MAX_BRUSH_DEPTH = 100.0;
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const assetID = "painted-bedroom.spz";
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let currentSplatMesh = null;
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function brushDyno(
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brushEnabled,
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eraseEnabled,
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brushRadius,
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brushDepth,
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brushOrigin,
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brushDirection,
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brushColor,
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) {
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return dyno.dynoBlock({ gsplat: dyno.Gsplat }, { gsplat: dyno.Gsplat }, ({ gsplat }) => {
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if (!gsplat) {
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throw new Error("No gsplat input");
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}
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let { center, rgb, opacity } = dyno.splitGsplat(gsplat).outputs;
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const projectionAmplitude = dyno.dot(brushDirection, dyno.sub(center, brushOrigin));
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const projectedCenter = dyno.add(brushOrigin, dyno.mul(brushDirection, projectionAmplitude));
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const distance = dyno.length(dyno.sub(projectedCenter, center)); // distance from projected center to actual center
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const isInside = dyno.and(dyno.lessThan(distance, brushRadius),
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dyno.and(dyno.greaterThan(projectionAmplitude, dyno.dynoFloat(0.0)),
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dyno.lessThan(projectionAmplitude, brushDepth)));
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const newRgb = dyno.select(brushEnabled, dyno.select(isInside, brushColor, rgb), rgb);
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const newOpacity = dyno.select(eraseEnabled, dyno.select(isInside, dyno.dynoFloat(0.0), opacity), opacity);
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gsplat = dyno.combineGsplat({ gsplat, rgb: newRgb, opacity: newOpacity });
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return { gsplat };
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});
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}
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function paintableSplatMesh(
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url,
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brushEnabled,
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eraseEnabled,
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brushRadius,
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brushDepth,
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brushOrigin,
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brushDirection,
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brushColor,
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) {
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const splatMesh = new SplatMesh({
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url: url,
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onFrame: ({ mesh, time }) => {
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mesh.needsUpdate = true;
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}
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});
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splatMesh.worldModifier = brushDyno(
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brushEnabled,
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eraseEnabled,
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brushRadius,
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brushDepth,
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brushOrigin,
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brushDirection,
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brushColor,
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);
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splatMesh.updateGenerator();
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return splatMesh;
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}
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const canvas = document.getElementById("canvas");
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const renderer = new THREE.WebGLRenderer({ canvas, antialias: false });
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renderer.setClearColor(new THREE.Color(0xaaffff), 1);
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const scene = new THREE.Scene();
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const spark = new SparkRenderer({
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renderer,
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});
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scene.add(spark);
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const controls = new SparkControls({
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canvas: renderer.domElement,
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});
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const camera = new THREE.PerspectiveCamera(
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50,
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window.innerWidth / window.innerHeight,
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0.01,
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1000,
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);
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camera.position.set(0, 0, 0);
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camera.lookAt(0, 0, -1);
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scene.add(camera);
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function handleResize() {
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const width = canvas.clientWidth;
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const height = canvas.clientHeight;
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renderer.setSize(width, height, false);
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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}
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handleResize();
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window.addEventListener("resize", handleResize);
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async function loadSplatFromFile(url) {
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if (currentSplatMesh) {
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scene.remove(currentSplatMesh);
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}
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currentSplatMesh = await paintableSplatMesh(
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url,
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PARAMETERS.brushEnabled,
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PARAMETERS.eraseEnabled,
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PARAMETERS.brushRadius,
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PARAMETERS.brushDepth,
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PARAMETERS.brushOrigin,
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PARAMETERS.brushDirection,
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PARAMETERS.brushColor
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);
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currentSplatMesh.quaternion.set(1, 0, 0, 0);
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scene.add(currentSplatMesh);
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}
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await loadSplatFromFile(await getAssetFileURL(assetID));
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const raycaster = new THREE.Raycaster();
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let isDragging = false;
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// Mode overlay functionality
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const modeOverlay = document.getElementById('mode-overlay');
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let overlayTimeout;
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function showModeOverlay(text) {
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modeOverlay.textContent = text;
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modeOverlay.classList.add('show');
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// Clear any existing timeout
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if (overlayTimeout) {
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clearTimeout(overlayTimeout);
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}
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// Hide overlay after 2 seconds
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overlayTimeout = setTimeout(() => {
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modeOverlay.classList.remove('show');
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}, 2000);
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}
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renderer.domElement.addEventListener('pointermove', (event) => {
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const clickCoords = new THREE.Vector2(
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(event.clientX / renderer.domElement.width) * 2 - 1,
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-(event.clientY / renderer.domElement.height) * 2 + 1,
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);
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raycaster.setFromCamera(clickCoords, camera);
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const direction = raycaster.ray.direction.normalize();
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PARAMETERS.brushDirection.value.x = direction.x;
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PARAMETERS.brushDirection.value.y = direction.y;
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PARAMETERS.brushDirection.value.z = direction.z;
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PARAMETERS.brushOrigin.value.x = raycaster.ray.origin.x;
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PARAMETERS.brushOrigin.value.y = raycaster.ray.origin.y;
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PARAMETERS.brushOrigin.value.z = raycaster.ray.origin.z;
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// Apply painting effect while dragging
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if (isDragging && currentSplatMesh) {
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const noSplatRgba = !currentSplatMesh.splatRgba;
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currentSplatMesh.splatRgba = spark.getRgba(
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{ generator: currentSplatMesh , rgba: currentSplatMesh.splatRgba}
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);
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if (noSplatRgba) {
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currentSplatMesh.updateGenerator();
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} else {
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currentSplatMesh.updateVersion();
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}
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}
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});
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renderer.domElement.addEventListener('pointerdown', (event) => {
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isDragging = true;
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if (currentSplatMesh) {
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const noSplatRgba = !currentSplatMesh.splatRgba;
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currentSplatMesh.splatRgba = spark.getRgba(
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{ generator: currentSplatMesh , rgba: currentSplatMesh.splatRgba}
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);
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if (noSplatRgba) {
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currentSplatMesh.updateGenerator();
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} else {
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currentSplatMesh.updateVersion();
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}
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}
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});
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renderer.domElement.addEventListener('pointerup', (event) => {
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isDragging = false;
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});
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renderer.domElement.addEventListener('pointerleave', (event) => {
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isDragging = false;
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});
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const gui = new GUI();
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// Instructions section
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const instructions = {
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brush: "Brush Mode",
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erase: "Erase Mode",
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none: "View Mode",
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increase: "Increase Brush Size",
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decrease: "Decrease Brush Size",
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increaseDepth: "Increase Brush Depth",
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decreaseDepth: "Decrease Brush Depth"
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};
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const instructionsFolder = gui.addFolder("Instructions");
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instructionsFolder.add(instructions, "brush").name("1:").disable();
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instructionsFolder.add(instructions, "erase").name("2:").disable();
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instructionsFolder.add(instructions, "none").name("Esc:").disable();
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instructionsFolder.add(instructions, "increase").name("=:").disable();
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instructionsFolder.add(instructions, "decrease").name("-:").disable();
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instructionsFolder.add(instructions, "increaseDepth").name("]:").disable();
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instructionsFolder.add(instructions, "decreaseDepth").name("[:").disable();
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instructionsFolder.open();
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const brushRadiusController = gui.add(PARAMETERS.brushRadius, "value", MIN_BRUSH_RADIUS, MAX_BRUSH_RADIUS, 0.01).name("Brush Radius");
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const brushDepthController = gui.add(PARAMETERS.brushDepth, "value", MIN_BRUSH_DEPTH, MAX_BRUSH_DEPTH, 0.1).name("Brush Depth");
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gui.addColor(PARAMETERS, "brushColorHex").name("Brush Color").onChange((value) => {
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PARAMETERS.brushColor.value = new THREE.Color(value).convertLinearToSRGB();
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console.log(PARAMETERS.brushColor.value);
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});
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// Keyboard controls
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window.addEventListener('keydown', (event) => {
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if (event.key === '1') {
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// Brush mode
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PARAMETERS.brushEnabled.value = true;
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PARAMETERS.eraseEnabled.value = false;
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PARAMETERS.controlsEnabled = false;
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controls.enabled = false;
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showModeOverlay('Paint Mode');
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} else if (event.key === '2') {
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// Eraser mode
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PARAMETERS.brushEnabled.value = false;
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PARAMETERS.eraseEnabled.value = true;
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PARAMETERS.controlsEnabled = false;
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controls.enabled = false;
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showModeOverlay('Erase Mode');
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} else if (event.key === 'Escape') {
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// View mode
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PARAMETERS.brushEnabled.value = false;
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PARAMETERS.eraseEnabled.value = false;
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PARAMETERS.controlsEnabled = true;
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controls.enabled = true;
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showModeOverlay('View Mode');
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} else if (event.key === '=' || event.key === '+') {
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// Increase brush radius
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const currentRadius = PARAMETERS.brushRadius.value;
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const newRadius = Math.min(currentRadius + 0.01, MAX_BRUSH_RADIUS);
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PARAMETERS.brushRadius.value = newRadius;
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brushRadiusController.updateDisplay();
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} else if (event.key === '-' || event.key === '_') {
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// Decrease brush radius
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const currentRadius = PARAMETERS.brushRadius.value;
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const newRadius = Math.max(currentRadius - 0.01, MIN_BRUSH_RADIUS);
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PARAMETERS.brushRadius.value = newRadius;
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brushRadiusController.updateDisplay();
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} else if (event.key === ']') {
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// Increase brush depth
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const currentDepth = PARAMETERS.brushDepth.value;
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const newDepth = Math.min(currentDepth + 0.5, MAX_BRUSH_DEPTH);
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PARAMETERS.brushDepth.value = newDepth;
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brushDepthController.updateDisplay();
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} else if (event.key === '[') {
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// Decrease brush depth
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const currentDepth = PARAMETERS.brushDepth.value;
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const newDepth = Math.max(currentDepth - 0.5, MIN_BRUSH_DEPTH);
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PARAMETERS.brushDepth.value = newDepth;
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brushDepthController.updateDisplay();
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}
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});
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console.log("Starting render loop");
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// Animation loop
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let lastTime = 0;
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renderer.setAnimationLoop((rawTime) => {
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rawTime *= 0.0005;
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const deltaTime = rawTime - (lastTime ?? rawTime);
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lastTime = rawTime;
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if (PARAMETERS.controlsEnabled) {
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controls.update(camera);
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}
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renderer.render(scene, camera);
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});
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</script>
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</body>
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</html>
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