Bump dist build

This commit is contained in:
sparkjsdev[bot]
2025-10-23 17:17:25 +00:00
parent 018a3ed422
commit d74c1acc78
9 changed files with 39 additions and 20 deletions
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7c6e7452fd635f955003e3a885718d47b9f7f2cf
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@@ -8288,6 +8288,7 @@ ivec3 splatTexCoord(int index) {
precision highp int;
#include <splatDefines>
#include <logdepthbuf_pars_fragment>
uniform float near;
uniform float far;
@@ -8378,11 +8379,13 @@ void main() {
fragColor = rgba;
#endif
}
#include <logdepthbuf_fragment>
}`, sI = `precision highp float;
precision highp int;
precision highp usampler2DArray;
#include <splatDefines>
#include <logdepthbuf_pars_vertex>
attribute uint splatIndex;
@@ -8414,6 +8417,12 @@ uniform float focalAdjustment;
uniform usampler2DArray packedSplats;
uniform vec4 rgbMinMaxLnScaleMinMax;
#ifdef USE_LOGDEPTHBUF
bool isPerspectiveMatrix( mat4 m ) {
return m[ 2 ][ 3 ] == - 1.0;
}
#endif
void main() {
gl_Position = vec4(0.0, 0.0, 2.0, 1.0);
@@ -8594,6 +8603,7 @@ void main() {
vSplatUv = position.xy * maxStdDev;
vNdc = ndc;
gl_Position = vec4(ndc.xy * clipCenter.w, clipCenter.zw);
#include <logdepthbuf_vertex>
}`;
let Ne = null;
function nI() {
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