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spark/README.md
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Diego Marcos Segura 5e05427ec7 Bump release version
2025-09-22 15:42:07 -07:00

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<p align="center">
![Spark logo](https://github.com/user-attachments/assets/5287631a-083c-4c86-80f6-4dca24aa263f#gh-light-mode-only)
![Spark logo](https://github.com/user-attachments/assets/91e8d74b-84a5-4073-bd72-d7228f948dc6#gh-dark-mode-only)
<h3 align="center">An advanced 3D Gaussian Splatting renderer for THREE.js</h3>
<div align="center">
[Features](#features) -
[Getting Started](#getting-started) -
<a href="https://sparkjs.dev/">Documentation</a> -
<a href="https://sparkjs.dev/">FAQ</a>
</div>
</p>
<div align="center">
[![License](https://img.shields.io/badge/license-MIT-%23d43e4c)](https://github.com/sparkjsdev/spark/blob/main/LICENSE)
[![npm version](https://img.shields.io/npm/v/@sparkjsdev/spark?color=d43e4c)](https://www.npmjs.com/package/@sparkjsdev/spark)
</div>
<p>
<a href="https://sparkjs.dev" target="_blank">
<picture>
</picture>
</a>
## Features
- Integrates with THREE.js rendering pipeline to fuse splat and mesh-based objects
- Portable: Works across almost all devices, targeting 98%+ WebGL2 support
- Renders fast even on low-powered mobile devices
- Render multiple splat objects together with correct sorting
- Most major splat file formats supported including .PLY (also compressed), .SPZ, .SPLAT, .KSPLAT
- Render multiple viewpoints simultaneously
- Fully dynamic: each splat can be transformed and edited for animation
- Real-time splat color editing, displacement, and skeletal animation
- Shader graph system to dynamically create/edit splats on the GPU
Check out all the [examples](https://sparkjs.dev/examples/)
## Getting Started
### Copy Code
Copy the following code into an `index.html` file.
```html
<style> body {margin: 0;} </style>
<script type="importmap">
{
"imports": {
"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.178.0/three.module.js",
"@sparkjsdev/spark": "https://sparkjs.dev/releases/spark/0.1.9/spark.module.js"
}
}
</script>
<script type="module">
import * as THREE from "three";
import { SplatMesh } from "@sparkjsdev/spark";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement)
const splatURL = "https://sparkjs.dev/assets/splats/butterfly.spz";
const butterfly = new SplatMesh({ url: splatURL });
butterfly.quaternion.set(1, 0, 0, 0);
butterfly.position.set(0, 0, -3);
scene.add(butterfly);
renderer.setAnimationLoop(function animate(time) {
renderer.render(scene, camera);
butterfly.rotation.y += 0.01;
});
</script>
```
### Web Editor
Remix the [glitch starter template](https://glitch.com/edit/#!/sparkjs-dev)
### CDN
```html
<script type="importmap">
{
"imports": {
"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.178.0/three.module.js",
"@sparkjsdev/spark": "https://sparkjs.dev/releases/spark/0.1.9/spark.module.js"
}
}
</script>
```
### NPM
```shell
npm install @sparkjsdev/spark
```
## Run Examples locally
Install [Rust](https://www.rust-lang.org/tools/install) if it's not already installed in your machine.
Next, build Spark by running:
```
npm install
npm run build
```
This will first build the Rust Wasm component (can be invoked via `npm run build:wasm`), then Spark itself (`npm run build`).
The examples fetch assets from a remote URL. This step is optional, but offline development and faster loading times are possible if you download and cache the assets files locally with the following command:
```
npm run assets:download
```
Once you've built Spark and optionally downloaded the assets, you can now run the examples:
```
npm start
```
This will run a dev server by default at [http://localhost:8080/](http://localhost:8080/). Check the console log output to see if yours is served on a different port.
## Develop and contribute to the project
### Build troubleshooting
First try cleaning all the build files and re-building everything:
```
npm run clean
npm install
npm run build
```
There's no versioning system for assets. If you need to re-download a specific file you can delete that asset file individually or download all assets from scratch:
```
npm run assets:clean
npm run assets:download
```
### Ignore dist directory during development
To ignore the dist directory and prevent accidental commits and merge conflicts
```
git update-index --assume-unchanged dist/*
```
To revert and be able to commit into to the dist directory again:
```
git update-index --no-assume-unchanged dist/*
```
To list ignored files in case of need to troubleshoot
```
git ls-files -v | grep '^[a-z]' | cut -c3-
```
### Build docs and site
Install [Mkdocs Material](https://squidfunk.github.io/mkdocs-material/)
```
pip install mkdocs-material
```
If you hit an `externally managed environment` error on macOS and if you installed python via `brew` try:
```
brew install mkdocs-material
```
Edit markdown in `/docs` directory
```
npm run docs
```
### Build Spark website
Build the static site and docs in a `site` directory.
```
npm run site:build
```
You can run any static server in the `site` directory but for convenience you can run
```
npm run site:serve
```
### Deploy Spark website
The following command will generate a static site from the `docs` directory and push it to the [repo](https://github.com/sparkjsdev/sparkjsdev.github.io) that hosts the site via `gh-pages`
```
npm run site:deploy
```
### Compress splats
To compress a splat to [spz](https://scaniverse.com/spz) run
`npm run assets:compress <file or URL to ply>`