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spark/README.md
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Diego Marcos Segura 7dc6e0e9e3 README nit
2025-05-31 00:09:19 -07:00

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<p align="center">
![Forge logo](https://github.com/user-attachments/assets/d9cec150-8ca1-47f4-b7d9-4782aa629166#gh-dark-mode-only)
![Forge logo](https://github.com/user-attachments/assets/adb2f0d7-df30-49e5-be7f-75c14f008735#gh-light-mode-only)
<h3 align="center">An advanced 3D Gaussian Splatting renderer for THREE.js</h3>
<div align="center">
[Features](#features) -
[Getting Started](#getting-started) -
<a href="https://www.forge.dev/">Documentation</a> -
<a href="https://www.forge.dev/">FAQ</a>
</div>
</p>
<div align="center">
[![License](https://img.shields.io/badge/license-MIT-%23d43e4c)](https://github.com/forge-gfx/forge/blob/main/LICENSE)
[![npm version](https://img.shields.io/npm/v/forge?color=d43e4c)](https://www.npmjs.com/package/forge)
</div>
<p>
<a href="https://www.forge.dev" target="_blank">
<picture>
</picture>
</a>
## Features
- Load multiple splats files simultaneously ([demo]())
- Combine and composite splats with regular Meshes ([demo]())
- Animation ([demo]())
- Real Time Visual Effects ([demo]())
- Multiple Camera Views ([demo]())
- Procedurally generated splats ([demo]())
Check out all the [examples]()
## Getting Started
### Copy Code
(Note: CDN setup is work-in-progress -- for now, skip to the [Web Editor](#web-editor) or [Run Examples](#run-examples) section to get started.)
Copy the following code into an `index.html` file.
```html
<style> body {margin: 0;} </style>
<script type="importmap">
{
"imports": {
"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js",
"@worldlabsai/forge": "https://forge.dev/releases/forge/0.1.0/forge.module.js"
}
}
</script>
<script type="module">
import * as THREE from "three";
import { SplatMesh } from "@worldlabsai/forge";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement)
const splatURL = "https://forge.dev/assets/splats/butterfly.spz";
const butterfly = new SplatMesh({ url: splatURL });
butterfly.quaternion.set(1, 0, 0, 0);
butterfly.position.set(0, 0, -3);
scene.add(butterfly);
renderer.setAnimationLoop(function animate(time) {
renderer.render(scene, camera);
butterfly.rotation.y += 0.01;
});
</script>
```
See the [Run Examples](#run-examples) section below to try out other examples.
### Web Editor
Remix the [glitch starter template](https://glitch.com/edit/#!/forge-dev)
### Usage from CDN
```html
<script type="importmap">
{
"imports": {
"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js",
"forge": "https://forge.dev/releases/forge/0.1.0/forge.module.js"
}
}
</script>
```
### Install with NPM
```shell
npm install @forge-dev/forge
```
## Run Examples
Install [Rust](https://www.rust-lang.org/tools/install) if it's not already installed in your machine.
Next, build Forge by running:
```
npm install
npm run build
```
This will first build the Rust Wasm component (can be invoked via `npm run build:wasm`), then Forge itself (`npm run build`).
The examples fetch assets from a remote URL. This step is optional, but offline development and faster loading times are possible if you download and cache the assets files locally with the following command:
```
npm run assets:download
```
Once you've built Forge and optionally downloaded the assets, you can now run the examples:
```
npm start
```
This will run a dev server by default at [http://localhost:8080/](http://localhost:8080/). Check the console log output to see if yours is served on a different port.
## Develop and contribute to the project
Here are some additional development tips and instructions:
### Build troubleshooting
First try cleaning all the build files and re-building everything:
```
npm run clean
npm install
npm run build
```
There's no versioning system for assets. If you need to re-download a specific file you can delete that asset file individually or download all assets from scratch:
```
npm run assets:clean
npm run assets:download
```
### Ignore dist directory during development
To ignore the dist directory and prevent accidental commits and merge conflicts
```
git update-index --assume-unchanged dist/*
```
To revert and be able to commit into to the dist directory again:
```
git update-index --no-assume-unchanged dist/*
```
To list ignored files in case of need to troubleshoot
```
git ls-files -v | grep '^[a-z]' | cut -c3-
```
### Build docs
Install [Mkdocs Material](https://squidfunk.github.io/mkdocs-material/)
```
pip install mkdocs-material
```
If you hit an `externally managed environment` error on macOS and if you installed python via `brew` try:
```
brew install mkdocs-material
```
Edit markdown in `/docs` directory
```
mkdocs serve
```
### Build Forge website
Build the static site and docs in a `site` directory.
```
npm run site:build
```
You can run any static server in the `site` directory but for convenience you can run
```
npm run site:serve
```
### Deploy Forge website
TO-DO
### Compress splats
To compress a splat to [spz](https://scaniverse.com/spz) run
`npm run assets:compress <file or URL to ply>`