mirror of
https://github.com/storytold/spark.git
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213 lines
5.6 KiB
Markdown
213 lines
5.6 KiB
Markdown
<p align="center">
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<h3 align="center">An advanced 3D Gaussian Splatting renderer for THREE.js</h3>
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<div align="center">
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[Features](#features) -
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[Getting Started](#getting-started) -
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<a href="https://sparkjs.dev/">Documentation</a> -
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<a href="https://sparkjs.dev/">FAQ</a>
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</div>
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</p>
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<div align="center">
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[](https://github.com/sparkjsdev/spark/blob/main/LICENSE)
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[](https://www.npmjs.com/package/@sparkjsdev/spark)
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</div>
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<p>
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<a href="https://sparkjs.dev" target="_blank">
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<picture>
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</picture>
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</a>
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## Features
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- Integrates with THREE.js rendering pipeline to fuse splat and mesh-based objects
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- Portable: Works across almost all devices, targeting 98%+ WebGL2 support
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- Renders fast even on low-powered mobile devices
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- Render multiple splat objects together with correct sorting
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- Most major splat file formats supported including .PLY (also compressed), .SPZ, .SPLAT, .KSPLAT
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- Render multiple viewpoints simultaneously
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- Fully dynamic: each splat can be transformed and edited for animation
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- Real-time splat color editing, displacement, and skeletal animation
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- Shader graph system to dynamically create/edit splats on the GPU
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Check out all the [examples](https://sparkjs.dev/examples/)
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## Getting Started
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### Copy Code
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Copy the following code into an `index.html` file.
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```html
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<style> body {margin: 0;} </style>
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js",
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"@sparkjsdev/spark": "https://sparkjs.dev/releases/spark/0.1.3/spark.module.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from "three";
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import { SplatMesh } from "@sparkjsdev/spark";
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement)
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const splatURL = "https://sparkjs.dev/assets/splats/butterfly.spz";
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const butterfly = new SplatMesh({ url: splatURL });
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butterfly.quaternion.set(1, 0, 0, 0);
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butterfly.position.set(0, 0, -3);
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scene.add(butterfly);
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renderer.setAnimationLoop(function animate(time) {
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renderer.render(scene, camera);
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butterfly.rotation.y += 0.01;
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});
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</script>
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```
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### Web Editor
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Remix the [glitch starter template](https://glitch.com/edit/#!/sparkjs-dev)
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### CDN
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```html
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js",
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"@sparkjsdev/spark": "https://sparkjs.dev/releases/spark/0.2.0/spark.module.js"
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}
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}
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</script>
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```
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### NPM
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```shell
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npm install @sparkjsdev/spark
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```
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## Run Examples locally
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Install [Rust](https://www.rust-lang.org/tools/install) if it's not already installed in your machine.
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Next, build Spark by running:
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```
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npm install
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npm run build
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```
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This will first build the Rust Wasm component (can be invoked via `npm run build:wasm`), then Spark itself (`npm run build`).
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The examples fetch assets from a remote URL. This step is optional, but offline development and faster loading times are possible if you download and cache the assets files locally with the following command:
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```
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npm run assets:download
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```
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Once you've built Spark and optionally downloaded the assets, you can now run the examples:
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```
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npm start
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```
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This will run a dev server by default at [http://localhost:8080/](http://localhost:8080/). Check the console log output to see if yours is served on a different port.
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## Develop and contribute to the project
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### Build troubleshooting
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First try cleaning all the build files and re-building everything:
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```
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npm run clean
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npm install
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npm run build
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```
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There's no versioning system for assets. If you need to re-download a specific file you can delete that asset file individually or download all assets from scratch:
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```
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npm run assets:clean
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npm run assets:download
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```
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### Ignore dist directory during development
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To ignore the dist directory and prevent accidental commits and merge conflicts
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```
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git update-index --assume-unchanged dist/*
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```
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To revert and be able to commit into to the dist directory again:
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```
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git update-index --no-assume-unchanged dist/*
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```
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To list ignored files in case of need to troubleshoot
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```
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git ls-files -v | grep '^[a-z]' | cut -c3-
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```
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### Build docs and site
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Install [Mkdocs Material](https://squidfunk.github.io/mkdocs-material/)
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```
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pip install mkdocs-material
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```
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If you hit an `externally managed environment` error on macOS and if you installed python via `brew` try:
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```
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brew install mkdocs-material
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```
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Edit markdown in `/docs` directory
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```
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npm run docs
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```
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### Build Spark website
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Build the static site and docs in a `site` directory.
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```
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npm run site:build
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```
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You can run any static server in the `site` directory but for convenience you can run
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```
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npm run site:serve
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```
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### Deploy Spark website
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The following command will generate a static site from the `docs` directory and push it to the [repo](https://github.com/sparkjsdev/sparkjsdev.github.io) that hosts the site via `gh-pages`
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```
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npm run site:deploy
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```
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### Compress splats
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To compress a splat to [spz](https://scaniverse.com/spz) run
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`npm run assets:compress <file or URL to ply>`
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