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179885595c
* Add experimental Splat Texture rendering and examples/splat-texture. Added star.png and heart.png to assets.json and to assets repo. Update examples/depth-of-field to compute from metric aperture size. Added SparkRenderer.renderScale debug parameter. Updated examples/editor: set default highDPI to true, added logFocalDistance, apertureAngle, refactored, grouped into debugFolder, default settings open, preset buttons for nonAA and AA settings. * Set default highDpi in examples/editor to not(isMobile).
80 lines
2.3 KiB
HTML
80 lines
2.3 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Spark • Depth of Field</title>
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<style>
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body {
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margin: 0;
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}
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canvas {
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touch-action: none;
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}
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</style>
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</head>
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<body>
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<script type="importmap">
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{
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"imports": {
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"three": "/examples/js/vendor/three/build/three.module.js",
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"lil-gui": "/examples/js/vendor/lil-gui/dist/lil-gui.esm.js",
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"@sparkjsdev/spark": "/dist/spark.module.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from "three";
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import { SparkRenderer, SplatMesh, SparkControls } from "@sparkjsdev/spark";
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import GUI from "lil-gui";
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import { getAssetFileURL } from "/examples/js/get-asset-url.js";
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement)
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const spark = new SparkRenderer({
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renderer,
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apertureAngle: 0.02,
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focalDistance: 5.0,
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});
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scene.add(spark);
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const apertureSize = {
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apertureSize: 0.1,
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};
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function updateApertureAngle() {
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if (spark.focalDistance > 0) {
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spark.apertureAngle = 2 * Math.atan(0.5 * apertureSize.apertureSize / spark.focalDistance);
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} else {
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spark.apertureAngle = 0.0;
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}
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}
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updateApertureAngle();
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const gui = new GUI({ title: "DoF settings" });
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gui.add(spark, "focalDistance", 0, 15, 0.01).name("Focal plane dist")
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.onChange(updateApertureAngle);
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gui.add(apertureSize, "apertureSize", 0, 0.4, 0.01).name("Aperture size")
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.onChange(updateApertureAngle);
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const splatURL = await getAssetFileURL("valley.spz");
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const background = new SplatMesh({ url: splatURL });
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background.quaternion.set(1, 0, 0, 0);
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background.scale.setScalar(0.5);
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scene.add(background);
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const controls = new SparkControls({ canvas: renderer.domElement });
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renderer.setAnimationLoop(function animate(time) {
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controls.update(camera);
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renderer.render(scene, camera);
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});
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</script>
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</body>
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</html>
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