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Upgrade to Bevy v0.12 (#12)
* Migrate `System::pipe(...)` calls to `System::map(...)` * Migrate `EventReader::iter()` and `EventReader::into_iter()` calls to `EventReader::read()` * Migrate asset handling * Generate `*.meta` files for assets * Migrate a shader import * Fix emissive materials double-applying their emissive strength * Fix non-normalized bone weights resulting in incorrect vertex positions * Set shadow filtering to `Hardware2x2` to mitigate increase in shader compilation times
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@@ -1,12 +1,9 @@
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[workspace]
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resolver = "2"
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members = [
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"./bevy_mod_outline",
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"./studio"
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]
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members = ["./studio"]
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[workspace.dependencies.bevy]
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version = "0.11.3"
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version = "0.12.0"
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features = ["tonemapping_luts"]
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[profile.dev-custom]
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