Upgrade to Bevy v0.12 (#12)

* Migrate `System::pipe(...)` calls to `System::map(...)`
* Migrate `EventReader::iter()` and `EventReader::into_iter()` calls to
  `EventReader::read()`
* Migrate asset handling
* Generate `*.meta` files for assets
* Migrate a shader import
* Fix emissive materials double-applying their emissive strength
* Fix non-normalized bone weights resulting in incorrect vertex positions
* Set shadow filtering to `Hardware2x2` to mitigate increase in shader
  compilation times
This commit is contained in:
Danny McGee
2023-11-22 23:05:42 -05:00
committed by GitHub
parent 8bf4abc3a4
commit 155272a5ba
148 changed files with 15479 additions and 16519 deletions
+2 -5
View File
@@ -1,12 +1,9 @@
[workspace]
resolver = "2"
members = [
"./bevy_mod_outline",
"./studio"
]
members = ["./studio"]
[workspace.dependencies.bevy]
version = "0.11.3"
version = "0.12.0"
features = ["tonemapping_luts"]
[profile.dev-custom]