Danny McGee 155272a5ba Upgrade to Bevy v0.12 (#12)
* Migrate `System::pipe(...)` calls to `System::map(...)`
* Migrate `EventReader::iter()` and `EventReader::into_iter()` calls to
  `EventReader::read()`
* Migrate asset handling
* Generate `*.meta` files for assets
* Migrate a shader import
* Fix emissive materials double-applying their emissive strength
* Fix non-normalized bone weights resulting in incorrect vertex positions
* Set shadow filtering to `Hardware2x2` to mitigate increase in shader
  compilation times
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Storyteller Studio

Installing dependencies

Building / Running / Testing stuff

This repo is managed by Nx, a polyglot build system and monorepo framework written in TypeScript. After installing dependencies, dev tasks can be run through the Nx CLI:

npx nx <command> <project> [options]
# OR
npx nx run <project>:<command> [options]

For example, to compile the Bevy app to WebAssembly and serve it via the web frontend project, run:

npx nx serve studio-frontend

Projects are located in directories at the workspace root. The list of commands supported by a given project can be found under the target property of its project.json file, which defines the Nx configuration for that project.

The full list of options for a given command can be discovered by passing the --help flag:

npx nx <command> <project> --help
S
Description
Danny's Bevy exploration
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