Upgrade to Bevy v0.12 (#12)

* Migrate `System::pipe(...)` calls to `System::map(...)`
* Migrate `EventReader::iter()` and `EventReader::into_iter()` calls to
  `EventReader::read()`
* Migrate asset handling
* Generate `*.meta` files for assets
* Migrate a shader import
* Fix emissive materials double-applying their emissive strength
* Fix non-normalized bone weights resulting in incorrect vertex positions
* Set shadow filtering to `Hardware2x2` to mitigate increase in shader
  compilation times
This commit is contained in:
Danny McGee
2023-11-22 23:05:42 -05:00
committed by GitHub
parent 8bf4abc3a4
commit 155272a5ba
148 changed files with 15479 additions and 16519 deletions
+5 -8
View File
@@ -13,10 +13,10 @@ name = "studio-standalone"
path = "src/main.rs"
[dependencies]
bevy-inspector-egui = "0.20.0"
bevy_mod_raycast = "0.15.0"
bevy_rapier3d = "0.22.0"
# bevy_mod_outline = "0.5.0"
bevy-inspector-egui = "0.21.0"
bevy_mod_raycast = "0.16.0"
bevy_rapier3d = "0.23.0"
bevy_mod_outline = "0.6.0"
bitflags = "2.4.0"
console_error_panic_hook = { version = "0.1.7", optional = true }
js-sys = { version = "0.3.65", optional = true }
@@ -47,11 +47,8 @@ wasm = [
[dependencies.bevy]
workspace = true
[dependencies.bevy_mod_outline]
path = "../bevy_mod_outline"
[dependencies.bevy_mod_picking]
version = "0.16.0"
version = "0.17.0"
default-features = false
features = [
"backend_bevy_ui",