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https://github.com/storytold/storyteller-bevy.git
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Upgrade to Bevy v0.12 (#12)
* Migrate `System::pipe(...)` calls to `System::map(...)` * Migrate `EventReader::iter()` and `EventReader::into_iter()` calls to `EventReader::read()` * Migrate asset handling * Generate `*.meta` files for assets * Migrate a shader import * Fix emissive materials double-applying their emissive strength * Fix non-normalized bone weights resulting in incorrect vertex positions * Set shadow filtering to `Hardware2x2` to mitigate increase in shader compilation times
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-8
@@ -13,10 +13,10 @@ name = "studio-standalone"
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path = "src/main.rs"
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[dependencies]
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bevy-inspector-egui = "0.20.0"
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bevy_mod_raycast = "0.15.0"
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bevy_rapier3d = "0.22.0"
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# bevy_mod_outline = "0.5.0"
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bevy-inspector-egui = "0.21.0"
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bevy_mod_raycast = "0.16.0"
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bevy_rapier3d = "0.23.0"
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bevy_mod_outline = "0.6.0"
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bitflags = "2.4.0"
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console_error_panic_hook = { version = "0.1.7", optional = true }
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js-sys = { version = "0.3.65", optional = true }
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@@ -47,11 +47,8 @@ wasm = [
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[dependencies.bevy]
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workspace = true
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[dependencies.bevy_mod_outline]
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path = "../bevy_mod_outline"
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[dependencies.bevy_mod_picking]
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version = "0.16.0"
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version = "0.17.0"
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default-features = false
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features = [
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"backend_bevy_ui",
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