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Upgrade to Bevy v0.12 (#12)
* Migrate `System::pipe(...)` calls to `System::map(...)` * Migrate `EventReader::iter()` and `EventReader::into_iter()` calls to `EventReader::read()` * Migrate asset handling * Generate `*.meta` files for assets * Migrate a shader import * Fix emissive materials double-applying their emissive strength * Fix non-normalized bone weights resulting in incorrect vertex positions * Set shadow filtering to `Hardware2x2` to mitigate increase in shader compilation times
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@@ -0,0 +1,11 @@
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(
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meta_format_version: "1.0",
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asset: Load(
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loader: "bevy_render::texture::image_loader::ImageLoader",
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settings: (
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format: FromExtension,
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is_srgb: true,
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sampler: Default,
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),
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),
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)
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