Upgrade to Bevy v0.12 (#12)

* Migrate `System::pipe(...)` calls to `System::map(...)`
* Migrate `EventReader::iter()` and `EventReader::into_iter()` calls to
  `EventReader::read()`
* Migrate asset handling
* Generate `*.meta` files for assets
* Migrate a shader import
* Fix emissive materials double-applying their emissive strength
* Fix non-normalized bone weights resulting in incorrect vertex positions
* Set shadow filtering to `Hardware2x2` to mitigate increase in shader
  compilation times
This commit is contained in:
Danny McGee
2023-11-22 23:05:42 -05:00
committed by GitHub
parent 8bf4abc3a4
commit 155272a5ba
148 changed files with 15479 additions and 16519 deletions
+14 -3
View File
@@ -52,9 +52,20 @@ fn skybox_assets_loaded(
return false;
};
assets.get_load_state(skybox_assets.cubemap.clone_weak()) == LoadState::Loaded
&& assets.get_load_state(skybox_assets.env_diffuse.clone_weak()) == LoadState::Loaded
&& assets.get_load_state(skybox_assets.env_specular.clone_weak()) == LoadState::Loaded
let load_states = (
assets.get_load_state(skybox_assets.cubemap.clone_weak()),
assets.get_load_state(skybox_assets.env_diffuse.clone_weak()),
assets.get_load_state(skybox_assets.env_specular.clone_weak()),
);
matches!(
load_states,
(
Some(LoadState::Loaded),
Some(LoadState::Loaded),
Some(LoadState::Loaded),
)
)
}
fn spawn_skybox(