BVH animation loading / retargeting (#25)

This PR adds support for BVH animation files, with a custom animation
player and retargeting solution for our Blender Rigify-based skeletal
meshes.

---------

Co-authored-by: Brooks Palin <brookspalin710@gmail.com>
This commit is contained in:
Danny McGee
2024-01-18 17:28:25 -05:00
committed by GitHub
parent cc00f197dc
commit 1687bfd6ed
36 changed files with 29129 additions and 37 deletions
+37 -5
View File
@@ -1,4 +1,4 @@
use bevy::prelude::*;
use bevy::{prelude::*, render::mesh::skinning::SkinnedMesh};
use bevy_mod_outline::{
AutoGenerateOutlineNormalsPlugin, OutlineBundle, OutlinePlugin, OutlineVolume,
};
@@ -27,6 +27,10 @@ impl Plugin for SelectionPlugin {
#[cfg(feature = "wasm")]
app.add_systems(
Update,
wasm::update_selection_from_frontend.run_if(crate::is_editor),
)
.add_systems(
PostUpdate,
wasm::notify_entity_selection_change
.map(bevy::utils::error)
@@ -116,7 +120,15 @@ fn update_selection(
fn draw_selection_outline(
mut cmd: Commands,
q_selected: Query<&Children, With<Selected>>,
q_meshes: Query<Entity, (With<Handle<Mesh>>, Without<OutlineVolume>)>,
q_meshes: Query<
Entity,
(
With<Handle<Mesh>>,
Without<OutlineVolume>,
// FIXME: It shouldn't be necessary to filter out SkinnedMesh here
Without<SkinnedMesh>,
),
>,
q_outlines: Query<Entity, With<OutlineVolume>>,
) {
// Remove existing outlines
@@ -143,13 +155,13 @@ fn draw_selection_outline(
#[cfg(feature = "wasm")]
mod wasm {
use bevy::{
prelude::{Query, Res, With},
prelude::*,
window::{PrimaryWindow, Window},
};
use wasm_bindgen::prelude::*;
use super::Selection;
use crate::wasm;
use super::{Selected, Selection};
use crate::wasm::{self, StaticBuffer, WasmMessageBuffer};
#[wasm_bindgen(typescript_custom_section)]
const EVENT_DECLARATION: &str = r#"
@@ -176,4 +188,24 @@ declare global {
let entity = r_selection.map(|selection| **selection);
wasm::dispatch_to_js(q_window.single(), "entity-select", &entity)
}
static SELECTION_REQUEST: WasmMessageBuffer<Entity> = WasmMessageBuffer::new();
#[wasm_bindgen]
pub fn select(entity: &str) {
let mut split = entity.split('v');
let index = split.next().unwrap().parse::<u32>().unwrap();
let generation = split.next().unwrap().parse::<u32>().unwrap();
let bits = (generation as u64) << 32 | index as u64;
let entity = Entity::from_bits(bits);
SELECTION_REQUEST.write_message(entity);
}
pub(super) fn update_selection_from_frontend(mut cmd: Commands) {
if let Some(entity) = SELECTION_REQUEST.take_message() {
cmd.insert_resource(Selection(entity));
cmd.entity(entity).insert(Selected);
}
}
}