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BVH animation loading / retargeting (#25)
This PR adds support for BVH animation files, with a custom animation player and retargeting solution for our Blender Rigify-based skeletal meshes. --------- Co-authored-by: Brooks Palin <brookspalin710@gmail.com>
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@@ -7,6 +7,7 @@ use space_editor::prelude::space_undo::UndoPlugin;
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#[cfg(feature = "wasm")]
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use wasm_bindgen::prelude::*;
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mod bvh;
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mod camera_controller;
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mod debug;
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mod design_system;
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@@ -21,6 +22,7 @@ mod viewport;
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mod world_grid;
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use crate::{
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bvh::BvhPlugin,
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camera_controller::CameraControllerPlugin,
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debug::DebugPlugin,
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input::StudioInputPlugin,
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@@ -58,6 +60,7 @@ struct CommonPlugins;
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impl PluginGroup for CommonPlugins {
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fn build(self) -> PluginGroupBuilder {
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PluginGroupBuilder::start::<Self>()
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.add(BvhPlugin)
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.add(CameraControllerPlugin)
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.add(DebugPlugin)
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.add(InspectorPlugin)
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