fixed some issues, included a quick hack

The first three-ish frames of rendering are gray. We fixed this by not recording the first 3 frames and then adding 3 frames to the render.
This commit is contained in:
Brooks Palin
2024-03-14 21:02:57 -06:00
parent b9abf1d82f
commit 17b0e14dc8
4 changed files with 51 additions and 28 deletions
+3 -3
View File
@@ -1,6 +1,6 @@
{
"space_persistence::PersistenceSettings": "{\"space_persistence::PersistenceSettings\":(load_on_startup:true,save_on_close:true)}",
"space_editor_ui::settings::NewWindowSettings": "{\"space_editor_ui::settings::NewWindowSettings\":(new_tab:SameNode)}",
"space_undo::ChangeChainSettings": "{\"space_undo::ChangeChainSettings\":(max_change_chain_size:200)}",
"space_editor_core::hotkeys::HotkeySet<space_editor_ui::tools::gizmo::GizmoHotkey>": "{\"space_editor_core::hotkeys::HotkeySet<space_editor_ui::tools::gizmo::GizmoHotkey>\":(bindings:{Rotate:[R],Translate:[G],Scale:[S],Multiple:[ShiftLeft],Clone:[AltLeft],Delete:[X]},name:\"GizmoHotkey\")}",
"space_editor_ui::settings::NewWindowSettings": "{\"space_editor_ui::settings::NewWindowSettings\":(new_tab:SameNode)}",
"space_persistence::PersistenceSettings": "{\"space_persistence::PersistenceSettings\":(load_on_startup:true,save_on_close:true)}",
"space_undo::ChangeChainSettings": "{\"space_undo::ChangeChainSettings\":(max_change_chain_size:200)}",
}
+29 -24
View File
@@ -24,6 +24,8 @@ enum Subcommands {
scene_dir: String,
#[arg(long)]
camera_motion: Option<String>,
#[arg(long)]
camera_motion_speed: Option<f32>,
#[arg(long, short)]
output_dir: Option<String>,
#[arg(long)]
@@ -73,6 +75,7 @@ fn main() {
Subcommands::Scene {
scene_dir,
camera_motion,
camera_motion_speed,
skybox,
output_dir,
output_resolution,
@@ -97,15 +100,16 @@ fn main() {
);
if let Some(camera_motion) = camera_motion {
let camera_motion_speed = camera_motion_speed.unwrap_or(1.0);
match camera_motion.as_str() {
"orbit" => {
app.insert_resource(CameraMotion::Orbit);
app.insert_resource(CameraMotion::Orbit(camera_motion_speed));
}
"pan" => {
app.insert_resource(CameraMotion::Pan);
app.insert_resource(CameraMotion::Pan(camera_motion_speed));
}
"zoom" => {
app.insert_resource(CameraMotion::Zoom);
app.insert_resource(CameraMotion::Zoom(camera_motion_speed));
}
"static" => {
app.insert_resource(CameraMotion::Static);
@@ -176,13 +180,11 @@ fn main() {
app.run();
}
pub const SPEED: f32 = 0.1;
#[derive(Resource)]
enum CameraMotion {
Orbit,
Pan,
Zoom,
Orbit(f32),
Pan(f32),
Zoom(f32),
Static,
}
@@ -199,22 +201,25 @@ pub(crate) fn update_camera_motion(
println!("Updating camera motion");
match *camera_motion {
CameraMotion::Orbit => {
orbit_camera(&mut main_cam_transform, &time);
CameraMotion::Orbit(speed) => {
orbit_camera(&mut main_cam_transform, &time, speed);
}
CameraMotion::Pan => {
pan_camera(&mut main_cam_transform, &time);
CameraMotion::Pan(speed) => {
pan_camera(&mut main_cam_transform, &time, speed);
}
CameraMotion::Zoom => {
zoom_camera(&mut main_cam_transform, &time);
CameraMotion::Zoom(speed) => {
zoom_camera(&mut main_cam_transform, &time, speed);
}
CameraMotion::Static => {
main_cam_transform.translation = Vec3::new(0.340, 1.1, -0.5);
main_cam_transform.rotation = Quat::from_euler(EulerRot::XYZ, 0.0, 0.0, 0.0);
}
CameraMotion::Static => {}
}
// main_cam_transform.look_at(Vec3::ZERO, Vec3::Y);
}
fn zoom_camera(main_cam_transform: &mut Transform, time: &Time<()>) {
let scaled_time = time.elapsed().as_secs_f32() * SPEED;
fn zoom_camera(main_cam_transform: &mut Transform, time: &Time<()>, speed : f32) {
let scaled_time = time.elapsed().as_secs_f32() * speed;
let normalized_cos = (-scaled_time.cos() + 1.0) / 2.0;
let start_pos = Vec3::new(0.366, 1.1, 2.5);
let end_pos = Vec3::new(0.366, 1.1, -0.5);
@@ -223,18 +228,18 @@ fn zoom_camera(main_cam_transform: &mut Transform, time: &Time<()>) {
main_cam_transform.rotation = Quat::from_euler(EulerRot::XYZ, 0.0, 0.0, 0.0);
}
fn pan_camera(main_cam_transform: &mut Transform, time: &Time<()>) {
let scaled_time = time.elapsed().as_secs_f32() * SPEED;
let normalized_cos = (scaled_time.cos() + 1.0) / 2.0;
let start_pos = Vec3::new(1.617, 0.9, 2.177);
let end_pos = Vec3::new(-0.365, 0.9, 2.323);
fn pan_camera(main_cam_transform: &mut Transform, time: &Time<()>, speed : f32) {
let scaled_time = time.elapsed().as_secs_f32() * speed;
let normalized_cos = (-scaled_time.cos() + 1.0) / 2.0;
let start_pos = Vec3::new(0.676, 1.1, 0.119);
let end_pos = Vec3::new(0.067, 1.1, 0.121);
main_cam_transform.translation = start_pos.lerp(end_pos, normalized_cos);
main_cam_transform.rotation = Quat::from_euler(EulerRot::XYZ, 0.0, 0.0, 0.0);
}
fn orbit_camera(main_cam_transform: &mut Mut<'_, Transform>, time: &Res<'_, Time>) {
let scaled_time = time.elapsed().as_secs_f32() * SPEED;
fn orbit_camera(main_cam_transform: &mut Mut<'_, Transform>, time: &Res<'_, Time>, speed : f32) {
let scaled_time = time.elapsed().as_secs_f32() * speed;
let max_angle = std::f32::consts::PI / 2.0;
let normalized_cos = (scaled_time.cos() + 1.0) / 2.0;
let angle = max_angle * normalized_cos;
+2 -1
View File
@@ -328,7 +328,8 @@ fn initialiaze_headless(
},
CameraControllerBundle::new(focus, camera_xform.translation),
ScreenCapture::from_out(&headless_settings.output_dir)
.with_max_frames(headless_settings.max_frames),
//Part of quick hack, see screenshot.rs#261
.with_max_frames(headless_settings.max_frames + 3),
));
}
+17
View File
@@ -144,7 +144,9 @@ fn update_screen_capture_on_extract_step(
fn extract_screen_capture_components(
mut commands: Commands,
screen_capure_comps: Extract<Query<(Entity, &ScreenCapture), With<Camera>>>,
scene_state : Extract<Res<State<SceneState>>>
) {
if scene_state.get() != &SceneState::Active { return };
for (entity, screen_capture) in screen_capure_comps.iter() {
if screen_capture.should_capture() {
info!(
@@ -250,10 +252,25 @@ impl ViewNode for ScreenCaptureNode {
//==============================================================================
fn save_buffer_to_file(
mut frames_to_skip : Local<Option<u32>>,
buffers: Query<(&ScreenCapture, &ScreenCaptureBuffers)>,
device: Res<RenderDevice>,
) {
for (screen_capture, buffers) in buffers.iter() {
// ALERT!! ALERT!! Filthy Hack in effect
// Engine does not load scene in time for the first 3 frames
// So we skip them. Oops :(
// TODO: Fix the Race Condition and properly take screenshots.
let frames_skipped = frames_to_skip.unwrap_or(3);
if frames_skipped > 0 {
println!("Skipping Frame");
*frames_to_skip = Some(frames_skipped - 1);
return;
}
// Filthy Hack Ends
if buffers.main_bytes_per_row != buffers.main_padded_bytes_per_row {
println!("These don't match!");
}