commit before changing some things

This commit is contained in:
Brooks Palin
2024-01-12 14:58:06 -07:00
parent d30b790fa0
commit 440c4935f5
4 changed files with 282 additions and 153 deletions
+6
View File
@@ -689,6 +689,12 @@ impl Bvh {
None
}
}
pub fn get_joint_by_name(&self, name: &str) -> Option<&JointData> {
self.joints
.iter()
.find(|joint| joint.name_str().unwrap_or_default() == name)
}
}
impl Default for Bvh {
+202 -86
View File
@@ -8,8 +8,10 @@ use bevy::{
},
gltf::Gltf,
prelude::*,
render::INSTANCE_INDEX_SHADER_HANDLE,
scene,
transform::commands,
ui::debug::print_ui_layout_tree,
utils::hashbrown::HashMap,
};
use bevy_inspector_egui::egui::TextBuffer;
@@ -20,7 +22,10 @@ use studio_bvh::{frames::Frame, joint};
mod error;
mod loader;
use crate::{debug::print_mat3, scene::SceneState};
use crate::{
debug::print_mat3,
scene::{ActiveScene, SceneState},
};
use self::loader::BvhLoader;
@@ -160,7 +165,6 @@ fn apply_frame<T: ReadOnlyWorldQuery>(
.map(Entity::clone)
.collect::<Vec<_>>();
drop(joint_data);
drop(joint_entity);
for child in children {
@@ -195,7 +199,7 @@ pub trait CommandsSpawnBvhExt {
fn spawn_skined_bvh_with_transform(
&mut self,
asset: &Handle<Bvh>,
asset: Handle<Bvh>,
scene: Handle<Scene>,
retarget_map: RetargetMap,
transform: Transform,
@@ -222,24 +226,18 @@ impl<'w, 's> CommandsSpawnBvhExt for Commands<'w, 's> {
fn spawn_skined_bvh_with_transform(
&mut self,
asset: &Handle<Bvh>,
asset: Handle<Bvh>,
scene: Handle<Scene>,
retarget_map: RetargetMap,
transform: Transform,
) -> Entity {
let entity = self.spawn_empty().id();
let skinned_model = self
.spawn(SceneBundle {
scene,
..Default::default()
})
.id();
self.add(SpawnBvhCommand(
entity,
asset.clone(),
asset,
transform,
Some((skinned_model, retarget_map)),
Some((scene, retarget_map)),
));
entity
}
@@ -249,10 +247,11 @@ pub struct SpawnBvhCommand(
Entity,
Handle<Bvh>,
Transform,
Option<(Entity, RetargetMap)>,
Option<(Handle<Scene>, RetargetMap)>,
);
impl Command for SpawnBvhCommand {
//TODO: This loading process with have to be async eventually.
fn apply(self, world: &mut World) {
let bvh = {
let Some(bvh) = world.get_resource::<Assets<Bvh>>().unwrap().get(&self.1) else {
@@ -268,25 +267,60 @@ impl Command for SpawnBvhCommand {
panic!("Could not create the BVH entity because the bvh file has no root joint")
};
if let Some((skinned_model, retarget_map)) = self.3 {
world.entity_mut(skinned_model).insert((
BvhAnim {
bvh: self.1,
frame: 0,
last_frame: 0,
retarget: Some(retarget_map),
should_play: true,
timer: Timer::from_seconds(
bvh.0.frame_time().as_secs_f32(),
TimerMode::Repeating,
),
},
Name::new("BVH Anim"),
));
if let Some((scene_handle, retarget_map)) = self.3 {
println!("Starting Scene Spawn");
let mut scene_spawner = SceneSpawner::from_world(world);
world.send_event(UpdateBVHAnim {
entity: skinned_model,
let id = match scene_spawner.spawn_sync(world, scene_handle.id()) {
Ok(val) => val,
Err(err) => {
println!("There was an Error: {:?}", err);
return;
}
};
for entity in scene_spawner.iter_instance_entities(id) {
println!("Bone {:?}", entity);
let Ok(potential_bone_name) = world.query::<&Name>().get(&world, entity) else {
continue;
};
let Some(mapped_bone_name) = retarget_map.map.get(potential_bone_name.as_str())
else {
continue;
};
let Some(bone_data) = bvh.0.get_joint_by_name(&mapped_bone_name) else {
continue;
};
println!("Bone Index {}", bone_data.index());
world.entity_mut(entity).insert(BvhJoint(bone_data.index()));
}
world.insert_resource(ActiveScene {
instance: id,
source: scene_handle,
});
// world.entity_mut(skinned_model).insert((
// BvhAnim {
// bvh: self.1,
// frame: 0,
// last_frame: 0,
// retarget: Some(retarget_map),
// should_play: true,
// timer: Timer::from_seconds(
// bvh.0.frame_time().as_secs_f32(),
// TimerMode::Repeating,
// ),
// },
// Name::new("BVH Anim"),
// ));
// world.send_event(UpdateBVHAnim {
// entity: skinned_model,
// });
} else {
let entity = world.spawn_empty().id();
spawn_bvh_recursive(world, &entity, root);
@@ -323,8 +357,9 @@ pub struct UpdateBVHAnim {
fn update_bvh_anim(
mut commands: Commands,
mut bvh_anims: Query<(Entity, &BvhAnim, Option<&Children>)>,
mut update_events: EventReader<UpdateBVHAnim>,
bvh_anims: Query<(Entity, &BvhAnim, Option<&Children>)>,
skinned_model_nodes: Query<(&Name, Option<&Children>)>,
bvh_assets: Res<Assets<Bvh>>,
) {
for event in update_events.read() {
@@ -338,11 +373,36 @@ fn update_bvh_anim(
let Some(bvh) = bvh_assets.get(bvh_anim.1.bvh.id()) else {
continue;
};
println!("Children {:?}", bvh_anim.2);
if let Some(children) = bvh_anim.2 {
for child in children {
update_bvh_recursive(child, &mut commands, &bvh, &skinned_model_nodes);
}
}
};
}
}
fn update_bvh_recursive(current_node: Entity, commands: &mut Commands, bvh_anim: &Bvh) {}
fn update_bvh_recursive(
current_node: &Entity,
commands: &mut Commands,
bvh_anim: &Bvh,
skinned_model_nodes: &Query<(&Name, Option<&Children>)>,
) {
println!("Called Function");
let Ok((current_name, current_children)) = skinned_model_nodes.get(*current_node) else {
return;
};
if let Some(children) = current_children {
for child in children.iter() {
update_bvh_recursive(child, commands, bvh_anim, skinned_model_nodes);
}
}
}
//==============================================================================
// Utility Functions
@@ -411,61 +471,117 @@ pub struct RetargetMap {
impl RetargetMap {
pub fn mocap_to_rigify() -> RetargetMap {
RetargetMap {
// map: [
// ("hip", "DEF-spine"),
// ("abdomen", "DEF-spine.002"),
// ("chest", "DEF-spine.003"),
// ("neck", "DEF-spine.004"),
// ("neck1", "DEF-spine.005"),
// ("head", "DEF-spine.006"),
// ("rCollar", "DEF-shoulder.R"),
// ("rShldr", "DEF-upper_arm.R"),
// ("rForeArm", "DEF-forearm.R"),
// ("rHand", "DEF-hand.R"),
// ("metacarpal1.r", "DEF-palm.01.R"),
// ("finger2-1.r", "DEF-f_index.01.R"),
// ("finger3-2.r", "DEF-f_middle.02.R"),
// ("finger3-3.r", "DEF-f_middle.03.R"),
// ("metacarpal3.r", "DEF-palm.03.R"),
// ("finger4-1.r", "DEF-f_ring.01.R"),
// ("finger4-2.r", "DEF-f_ring.02.R"),
// ("finger4-3.r", "DEF-f_ring.03.R"),
// ("metacarpal4.r", "DEF-palm.04.R"),
// ("finger5-1.r", "DEF-f_pinky.01.R"),
// ("finger5-2.r", "DEF-f_pinky.02.R"),
// ("finger5-3.r", "DEF-f_pinky.03.R"),
// ("rthumb", "DEF-thumb.01.R"),
// ("finger1-2.r", "DEF-thumb.02.R"),
// ("finger1-3.r", "DEF-thumb.03.R"),
// ("rThigh", "DEF-thumb.03.R"),
// ("rShin", "DEF-shin.R"),
// ("rFoot", "DEF-foot.R"),
// ("lCollar", "DEF-shoulder.L"),
// ("lShldr", "DEF-upper_arm.L"),
// ("lForeArm", "DEF-forearm.L"),
// ("lHand", "DEF-hand.L"),
// ("metacarpal1.l", "DEF-palm.01.L"),
// ("finger2-1.l", "DEF-f_index.01.L"),
// ("finger2-2.l", "DEF-f_index.02.L"),
// ("finger2-3.l", "DEF-f_index.03.L"),
// ("metacarpal2.l", "DEF-palm.02.L"),
// ("finger3-1.l", "DEF-f_middle.01.L"),
// ("finger3-2.l", "DEF-f_middle.02.L"),
// ("finger3-3.l", "DEF-f_middle.03.L"),
// ("metacarpal3.l", "DEF-palm.03.L"),
// ("finger4-1.l", "DEF-f_ring.01.L"),
// ("finger4-2.l", "DEF-f_ring.02.L"),
// ("finger4-3.l", "DEF-f_ring.03.L"),
// ("metacarpal4.l", "DEF-palm.04.L"),
// ("finger5-1.l", "DEF-f_pinky.01.L"),
// ("finger5-2.l", "DEF-f_pinky.02.L"),
// ("finger5-3.l", "DEF-f_pinky.03.L"),
// ("lthumb", "DEF-thumb.01.L"),
// ("finger1-2.l", "DEF-thumb.02.L"),
// ("finger1-3.l", "DEF-thumb.03.L"),
// ("lThigh", "DEF-thigh.L"),
// ("lShin", "DEF-shin.L"),
// ("lFoot", "DEF-foot.L"),
// ]
map: [
("hip", "DEF-spine"),
("abdomen", "DEF-spine.002"),
("chest", "DEF-spine.003"),
("neck", "DEF-spine.004"),
("neck1", "DEF-spine.005"),
("head", "DEF-spine.006"),
("rCollar", "DEF-shoulder.R"),
("rShldr", "DEF-upper_arm.R"),
("rForeArm", "DEF-forearm.R"),
("rHand", "DEF-hand.R"),
("metacarpal1.r", "DEF-palm.01.R"),
("finger2-1.r", "DEF-f_index.01.R"),
("finger3-2.r", "DEF-f_middle.02.R"),
("finger3-3.r", "DEF-f_middle.03.R"),
("metacarpal3.r", "DEF-palm.03.R"),
("finger4-1.r", "DEF-f_ring.01.R"),
("finger4-2.r", "DEF-f_ring.02.R"),
("finger4-3.r", "DEF-f_ring.03.R"),
("metacarpal4.r", "DEF-palm.04.R"),
("finger5-1.r", "DEF-f_pinky.01.R"),
("finger5-2.r", "DEF-f_pinky.02.R"),
("finger5-3.r", "DEF-f_pinky.03.R"),
("rthumb", "DEF-thumb.01.R"),
("finger1-2.r", "DEF-thumb.02.R"),
("finger1-3.r", "DEF-thumb.03.R"),
("rThigh", "DEF-thumb.03.R"),
("rShin", "DEF-shin.R"),
("rFoot", "DEF-foot.R"),
("lCollar", "DEF-shoulder.L"),
("lShldr", "DEF-upper_arm.L"),
("lForeArm", "DEF-forearm.L"),
("lHand", "DEF-hand.L"),
("metacarpal1.l", "DEF-palm.01.L"),
("finger2-1.l", "DEF-f_index.01.L"),
("finger2-2.l", "DEF-f_index.02.L"),
("finger2-3.l", "DEF-f_index.03.L"),
("metacarpal2.l", "DEF-palm.02.L"),
("finger3-1.l", "DEF-f_middle.01.L"),
("finger3-2.l", "DEF-f_middle.02.L"),
("finger3-3.l", "DEF-f_middle.03.L"),
("metacarpal3.l", "DEF-palm.03.L"),
("finger4-1.l", "DEF-f_ring.01.L"),
("finger4-2.l", "DEF-f_ring.02.L"),
("finger4-3.l", "DEF-f_ring.03.L"),
("metacarpal4.l", "DEF-palm.04.L"),
("finger5-1.l", "DEF-f_pinky.01.L"),
("finger5-2.l", "DEF-f_pinky.02.L"),
("finger5-3.l", "DEF-f_pinky.03.L"),
("lthumb", "DEF-thumb.01.L"),
("finger1-2.l", "DEF-thumb.02.L"),
("finger1-3.l", "DEF-thumb.03.L"),
("lThigh", "DEF-thigh.L"),
("lShin", "DEF-shin.L"),
("lFoot", "DEF-foot.L"),
("DEF-spine", "hip"),
("DEF-spine.002", "abdomen"),
("DEF-spine.003", "chest"),
("DEF-spine.004", "neck"),
("DEF-spine.005", "neck1"),
("DEF-spine.006", "head"),
("DEF-shoulder.R", "rCollar"),
("DEF-upper_arm.R", "rShldr"),
("DEF-forearm.R", "rForeArm"),
("DEF-hand.R", "rHand"),
("DEF-palm.01.R", "metacarpal1.r"),
("DEF-f_index.01.R", "finger2-1.r"),
("DEF-f_middle.02.R", "finger3-2.r"),
("DEF-f_middle.03.R", "finger3-3.r"),
("DEF-palm.03.R", "metacarpal3.r"),
("DEF-f_ring.01.R", "finger4-1.r"),
("DEF-f_ring.02.R", "finger4-2.r"),
("DEF-f_ring.03.R", "finger4-3.r"),
("DEF-palm.04.R", "metacarpal4.r"),
("DEF-f_pinky.01.R", "finger5-1.r"),
("DEF-f_pinky.02.R", "finger5-2.r"),
("DEF-f_pinky.03.R", "finger5-3.r"),
("DEF-thumb.01.R", "rthumb"),
("DEF-thumb.02.R", "finger1-2.r"),
("DEF-thumb.03.R", "finger1-3.r"),
("DEF-thumb.03.R", "rThigh"),
("DEF-shin.R", "rShin"),
("DEF-foot.R", "rFoot"),
("DEF-shoulder.L", "lCollar"),
("DEF-upper_arm.L", "lShldr"),
("DEF-forearm.L", "lForeArm"),
("DEF-hand.L", "lHand"),
("DEF-palm.01.L", "metacarpal1.l"),
("DEF-f_index.01.L", "finger2-1.l"),
("DEF-f_index.02.L", "finger2-2.l"),
("DEF-f_index.03.L", "finger2-3.l"),
("DEF-palm.02.L", "metacarpal2.l"),
("DEF-f_middle.01.L", "finger3-1.l"),
("DEF-f_middle.02.L", "finger3-2.l"),
("DEF-f_middle.03.L", "finger3-3.l"),
("DEF-palm.03.L", "metacarpal3.l"),
("DEF-f_ring.01.L", "finger4-1.l"),
("DEF-f_ring.02.L", "finger4-2.l"),
("DEF-f_ring.03.L", "finger4-3.l"),
("DEF-palm.04.L", "metacarpal4.l"),
("DEF-f_pinky.01.L", "finger5-1.l"),
("DEF-f_pinky.02.L", "finger5-2.l"),
("DEF-f_pinky.03.L", "finger5-3.l"),
("DEF-thumb.01.L", "lthumb"),
("DEF-thumb.02.L", "finger1-2.l"),
("DEF-thumb.03.L", "finger1-3.l"),
("DEF-thigh.L", "lThigh"),
("DEF-shin.L", "lShin"),
("DEF-foot.L", "lFoot"),
]
.iter()
.map(|v| (v.0.to_string(), v.1.to_string()))
+1 -1
View File
@@ -87,7 +87,7 @@ pub fn init(viewport_size: ViewportSize) {
Startup,
(move |mut cmd: Commands, mut ew: EventWriter<LoadSceneEvent>| {
cmd.insert_resource(SkyboxId("gum_trees_4k".to_string()));
ew.send(LoadSceneEvent("Alien".to_string()));
ew.send(LoadSceneEvent("base-human-female".to_string()));
})
)
// .add_systems(
+73 -66
View File
@@ -11,6 +11,7 @@ use bevy::{
prelude::*,
render::{mesh::skinning::SkinnedMesh, primitives::Aabb, view::NoFrustumCulling},
scene::InstanceId,
transform::commands,
};
#[cfg(feature = "wasm")]
@@ -88,13 +89,13 @@ pub enum SceneState {
}
#[derive(Resource, Deref, DerefMut)]
struct PendingScene(pub Handle<Gltf>);
struct PendingScene(pub Handle<Scene>);
#[derive(Resource, Deref)]
pub struct ActiveScene {
#[deref]
pub instance: InstanceId,
pub source: Handle<Gltf>,
pub source: Handle<Scene>,
}
#[derive(Event, Deref)]
@@ -150,7 +151,7 @@ fn initialize(mut cmd: Commands, r_assets: Res<AssetServer>) {
));
// TODO
cmd.insert_resource(TestBvh(r_assets.load("mocap/shuffle.bvh")));
cmd.insert_resource(TestBvh(r_assets.load("mocap/scott.bvh")));
}
// TODO
@@ -160,19 +161,19 @@ fn spawn_test_bvh(
r_bvh: Res<TestBvh>,
mut asset_server: ResMut<AssetServer>,
) {
for event in er_bvh_events.read() {
if matches!(event, AssetEvent::LoadedWithDependencies { .. }) {
commands.spawn_skined_bvh_with_transform(
&r_bvh.0,
asset_server.load("gltf/base-human-female.gltf#Scene0"),
RetargetMap::mocap_to_rigify(),
Transform::from_scale(Vec3::splat(1.0))
.with_translation(Vec3::new(0., 1.0, -0.024)),
);
// for event in er_bvh_events.read() {
// if matches!(event, AssetEvent::LoadedWithDependencies { .. }) {
// commands.spawn_skined_bvh_with_transform(
// &r_bvh.0,
// asset_server.load("gltf/base-human-female.gltf#Scene0"),
// RetargetMap::mocap_to_rigify(),
// Transform::from_scale(Vec3::splat(1.0))
// .with_translation(Vec3::new(0., 1.0, -0.024)),
// );
commands.spawn_bvh_with_transform(&r_bvh.0, Transform::from_xyz(0.0, 1.0, -0.024));
}
}
// commands.spawn_bvh_with_transform(&r_bvh.0, Transform::from_xyz(0.0, 1.0, -0.024));
// }
// }
}
fn init_scene_loading(
@@ -184,7 +185,7 @@ fn init_scene_loading(
) {
if let Some(id) = er.read().last() {
let name = &**id;
let path = format!("gltf/{name}.glb");
let path = format!("gltf/{name}.gltf#Scene0");
// Avoid trying to re-load this scene if it's already active
if let Some(active_scene_path) =
@@ -208,17 +209,14 @@ fn despawn_previous_scene(mut cmd: Commands, q_scene_root: Query<Entity, With<Sc
fn tick_scene_loading(
r_pending_scene: Res<PendingScene>,
ra_gltfs: Res<Assets<Gltf>>,
ra_gltfs: Res<Assets<Scene>>,
mut er_scene_events: EventReader<AssetEvent<Scene>>,
mut st_next: ResMut<NextState<SceneState>>,
) {
for event in er_scene_events.read() {
if let AssetEvent::LoadedWithDependencies { id } = event {
let gltf = ra_gltfs.get(&**r_pending_scene).unwrap();
if gltf.default_scene.is_some() && gltf.default_scene.as_ref().unwrap().id() == *id {
st_next.set(SceneState::Spawning);
break;
}
st_next.set(SceneState::Spawning);
break;
}
}
}
@@ -227,30 +225,39 @@ fn spawn_next_scene(
mut cmd: Commands,
ra_gltfs: Res<Assets<Gltf>>,
r_pending_scene: Res<PendingScene>,
test_bvh: Res<TestBvh>,
mut asset_server: ResMut<AssetServer>,
mut r_scene_spawner: ResMut<SceneSpawner>,
) {
let gltf = ra_gltfs.get(&**r_pending_scene).unwrap();
let scene = gltf
.default_scene
.as_ref()
.expect("Expected glTF to include a default scene");
println!("Spawning Scene");
cmd.spawn_skined_bvh_with_transform(
test_bvh.0.clone(),
r_pending_scene.0.clone(),
RetargetMap::mocap_to_rigify(),
Transform::default(),
);
// let gltf = ra_gltfs.get(&**r_pending_scene).unwrap();
// let scene = gltf
// .default_scene
// .as_ref()
// .expect("Expected glTF to include a default scene");
let parent = cmd
.spawn((
Name::new("Scene"),
SceneRoot,
SceneElement,
SpatialBundle::default(),
))
.id();
// let parent = cmd
// .spawn((
// Name::new("Scene"),
// SceneRoot,
// SceneElement,
// SpatialBundle::default(),
// ))
// .id();
let instance = r_scene_spawner.spawn_as_child(scene.clone(), parent);
// let instance = r_scene_spawner.spawn_as_child(scene.clone(), parent);
cmd.remove_resource::<PendingScene>();
cmd.insert_resource(ActiveScene {
instance,
source: r_pending_scene.clone(),
});
// cmd.remove_resource::<PendingScene>();
// cmd.insert_resource(ActiveScene {
// instance,
// source: r_pending_scene.clone(),
// });
}
fn tick_scene_spawning(
@@ -270,7 +277,7 @@ fn tag_scene_elements(
mut cmd: Commands,
r_scene_spawner: Res<SceneSpawner>,
r_active_scene: Res<ActiveScene>,
ra_gltfs: Res<Assets<Gltf>>,
ra_gltfs: Res<Assets<Scene>>,
// A "glTF mesh" is actually a container for one or more "glTF primitives",
// which is basically a bundle of vertices paired with the material used to
// shade them. It's those "sub-meshes" that carry the actual mesh handles,
@@ -281,33 +288,33 @@ fn tag_scene_elements(
q_named_non_primitives: Query<&Name, Without<Handle<Mesh>>>,
q_skinned_meshes: Query<&SkinnedMesh>,
) {
let gltf = ra_gltfs.get(&r_active_scene.source).unwrap();
// let gltf = ra_gltfs.get(&r_active_scene.source).unwrap();
for (ent, name) in r_scene_spawner
.iter_instance_entities(**r_active_scene)
.filter_map(|ent| match q_named_non_primitives.get(ent) {
Ok(name) => Some((ent, name)),
_ => None,
})
{
if gltf.named_nodes.contains_key(&**name) {
cmd.entity(ent).insert(SceneElement);
}
}
// for (ent, name) in r_scene_spawner
// .iter_instance_entities(**r_active_scene)
// .filter_map(|ent| match q_named_non_primitives.get(ent) {
// Ok(name) => Some((ent, name)),
// _ => None,
// })
// {
// if gltf.named_nodes.contains_key(&**name) {
// cmd.entity(ent).insert(SceneElement);
// }
// }
for (ent, skinned_mesh) in r_scene_spawner
.iter_instance_entities(**r_active_scene)
.filter_map(|ent| match q_skinned_meshes.get(ent) {
Ok(skinned_mesh) => Some((ent, skinned_mesh)),
_ => None,
})
{
cmd.entity(ent).insert(NoFrustumCulling);
// for (ent, skinned_mesh) in r_scene_spawner
// .iter_instance_entities(**r_active_scene)
// .filter_map(|ent| match q_skinned_meshes.get(ent) {
// Ok(skinned_mesh) => Some((ent, skinned_mesh)),
// _ => None,
// })
// {
// cmd.entity(ent).insert(NoFrustumCulling);
for &joint in skinned_mesh.joints.iter() {
cmd.entity(joint).insert(SkeletalJoint(Color::BLACK));
}
}
// for &joint in skinned_mesh.joints.iter() {
// cmd.entity(joint).insert(SkeletalJoint(Color::BLACK));
// }
// }
}
fn spawn_main_scene_light(