mirror of
https://github.com/storytold/storyteller-bevy.git
synced 2026-10-28 08:58:07 +00:00
commit before changing some things
This commit is contained in:
+202
-86
@@ -8,8 +8,10 @@ use bevy::{
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},
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gltf::Gltf,
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prelude::*,
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render::INSTANCE_INDEX_SHADER_HANDLE,
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scene,
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transform::commands,
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ui::debug::print_ui_layout_tree,
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utils::hashbrown::HashMap,
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};
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use bevy_inspector_egui::egui::TextBuffer;
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@@ -20,7 +22,10 @@ use studio_bvh::{frames::Frame, joint};
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mod error;
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mod loader;
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use crate::{debug::print_mat3, scene::SceneState};
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use crate::{
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debug::print_mat3,
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scene::{ActiveScene, SceneState},
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};
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use self::loader::BvhLoader;
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@@ -160,7 +165,6 @@ fn apply_frame<T: ReadOnlyWorldQuery>(
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.map(Entity::clone)
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.collect::<Vec<_>>();
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drop(joint_data);
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drop(joint_entity);
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for child in children {
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@@ -195,7 +199,7 @@ pub trait CommandsSpawnBvhExt {
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fn spawn_skined_bvh_with_transform(
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&mut self,
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asset: &Handle<Bvh>,
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asset: Handle<Bvh>,
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scene: Handle<Scene>,
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retarget_map: RetargetMap,
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transform: Transform,
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@@ -222,24 +226,18 @@ impl<'w, 's> CommandsSpawnBvhExt for Commands<'w, 's> {
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fn spawn_skined_bvh_with_transform(
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&mut self,
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asset: &Handle<Bvh>,
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asset: Handle<Bvh>,
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scene: Handle<Scene>,
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retarget_map: RetargetMap,
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transform: Transform,
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) -> Entity {
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let entity = self.spawn_empty().id();
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let skinned_model = self
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.spawn(SceneBundle {
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scene,
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..Default::default()
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})
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.id();
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self.add(SpawnBvhCommand(
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entity,
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asset.clone(),
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asset,
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transform,
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Some((skinned_model, retarget_map)),
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Some((scene, retarget_map)),
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));
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entity
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}
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@@ -249,10 +247,11 @@ pub struct SpawnBvhCommand(
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Entity,
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Handle<Bvh>,
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Transform,
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Option<(Entity, RetargetMap)>,
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Option<(Handle<Scene>, RetargetMap)>,
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);
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impl Command for SpawnBvhCommand {
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//TODO: This loading process with have to be async eventually.
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fn apply(self, world: &mut World) {
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let bvh = {
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let Some(bvh) = world.get_resource::<Assets<Bvh>>().unwrap().get(&self.1) else {
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@@ -268,25 +267,60 @@ impl Command for SpawnBvhCommand {
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panic!("Could not create the BVH entity because the bvh file has no root joint")
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};
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if let Some((skinned_model, retarget_map)) = self.3 {
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world.entity_mut(skinned_model).insert((
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BvhAnim {
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bvh: self.1,
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frame: 0,
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last_frame: 0,
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retarget: Some(retarget_map),
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should_play: true,
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timer: Timer::from_seconds(
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bvh.0.frame_time().as_secs_f32(),
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TimerMode::Repeating,
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),
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},
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Name::new("BVH Anim"),
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));
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if let Some((scene_handle, retarget_map)) = self.3 {
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println!("Starting Scene Spawn");
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let mut scene_spawner = SceneSpawner::from_world(world);
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world.send_event(UpdateBVHAnim {
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entity: skinned_model,
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let id = match scene_spawner.spawn_sync(world, scene_handle.id()) {
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Ok(val) => val,
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Err(err) => {
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println!("There was an Error: {:?}", err);
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return;
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}
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};
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for entity in scene_spawner.iter_instance_entities(id) {
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println!("Bone {:?}", entity);
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let Ok(potential_bone_name) = world.query::<&Name>().get(&world, entity) else {
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continue;
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};
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let Some(mapped_bone_name) = retarget_map.map.get(potential_bone_name.as_str())
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else {
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continue;
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};
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let Some(bone_data) = bvh.0.get_joint_by_name(&mapped_bone_name) else {
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continue;
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};
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println!("Bone Index {}", bone_data.index());
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world.entity_mut(entity).insert(BvhJoint(bone_data.index()));
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}
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world.insert_resource(ActiveScene {
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instance: id,
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source: scene_handle,
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});
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// world.entity_mut(skinned_model).insert((
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// BvhAnim {
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// bvh: self.1,
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// frame: 0,
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// last_frame: 0,
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// retarget: Some(retarget_map),
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// should_play: true,
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// timer: Timer::from_seconds(
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// bvh.0.frame_time().as_secs_f32(),
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// TimerMode::Repeating,
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// ),
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// },
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// Name::new("BVH Anim"),
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// ));
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// world.send_event(UpdateBVHAnim {
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// entity: skinned_model,
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// });
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} else {
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let entity = world.spawn_empty().id();
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spawn_bvh_recursive(world, &entity, root);
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@@ -323,8 +357,9 @@ pub struct UpdateBVHAnim {
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fn update_bvh_anim(
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mut commands: Commands,
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mut bvh_anims: Query<(Entity, &BvhAnim, Option<&Children>)>,
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mut update_events: EventReader<UpdateBVHAnim>,
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bvh_anims: Query<(Entity, &BvhAnim, Option<&Children>)>,
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skinned_model_nodes: Query<(&Name, Option<&Children>)>,
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bvh_assets: Res<Assets<Bvh>>,
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) {
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for event in update_events.read() {
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@@ -338,11 +373,36 @@ fn update_bvh_anim(
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let Some(bvh) = bvh_assets.get(bvh_anim.1.bvh.id()) else {
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continue;
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};
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println!("Children {:?}", bvh_anim.2);
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if let Some(children) = bvh_anim.2 {
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for child in children {
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update_bvh_recursive(child, &mut commands, &bvh, &skinned_model_nodes);
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}
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}
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};
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}
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}
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fn update_bvh_recursive(current_node: Entity, commands: &mut Commands, bvh_anim: &Bvh) {}
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fn update_bvh_recursive(
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current_node: &Entity,
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commands: &mut Commands,
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bvh_anim: &Bvh,
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skinned_model_nodes: &Query<(&Name, Option<&Children>)>,
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) {
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println!("Called Function");
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let Ok((current_name, current_children)) = skinned_model_nodes.get(*current_node) else {
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return;
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};
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if let Some(children) = current_children {
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for child in children.iter() {
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update_bvh_recursive(child, commands, bvh_anim, skinned_model_nodes);
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}
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}
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}
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//==============================================================================
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// Utility Functions
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@@ -411,61 +471,117 @@ pub struct RetargetMap {
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impl RetargetMap {
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pub fn mocap_to_rigify() -> RetargetMap {
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RetargetMap {
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// map: [
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// ("hip", "DEF-spine"),
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// ("abdomen", "DEF-spine.002"),
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// ("chest", "DEF-spine.003"),
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// ("neck", "DEF-spine.004"),
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// ("neck1", "DEF-spine.005"),
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// ("head", "DEF-spine.006"),
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// ("rCollar", "DEF-shoulder.R"),
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// ("rShldr", "DEF-upper_arm.R"),
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// ("rForeArm", "DEF-forearm.R"),
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// ("rHand", "DEF-hand.R"),
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// ("metacarpal1.r", "DEF-palm.01.R"),
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// ("finger2-1.r", "DEF-f_index.01.R"),
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// ("finger3-2.r", "DEF-f_middle.02.R"),
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// ("finger3-3.r", "DEF-f_middle.03.R"),
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// ("metacarpal3.r", "DEF-palm.03.R"),
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// ("finger4-1.r", "DEF-f_ring.01.R"),
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// ("finger4-2.r", "DEF-f_ring.02.R"),
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// ("finger4-3.r", "DEF-f_ring.03.R"),
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// ("metacarpal4.r", "DEF-palm.04.R"),
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// ("finger5-1.r", "DEF-f_pinky.01.R"),
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// ("finger5-2.r", "DEF-f_pinky.02.R"),
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// ("finger5-3.r", "DEF-f_pinky.03.R"),
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// ("rthumb", "DEF-thumb.01.R"),
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// ("finger1-2.r", "DEF-thumb.02.R"),
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// ("finger1-3.r", "DEF-thumb.03.R"),
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// ("rThigh", "DEF-thumb.03.R"),
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// ("rShin", "DEF-shin.R"),
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// ("rFoot", "DEF-foot.R"),
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// ("lCollar", "DEF-shoulder.L"),
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// ("lShldr", "DEF-upper_arm.L"),
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// ("lForeArm", "DEF-forearm.L"),
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// ("lHand", "DEF-hand.L"),
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// ("metacarpal1.l", "DEF-palm.01.L"),
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// ("finger2-1.l", "DEF-f_index.01.L"),
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// ("finger2-2.l", "DEF-f_index.02.L"),
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// ("finger2-3.l", "DEF-f_index.03.L"),
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// ("metacarpal2.l", "DEF-palm.02.L"),
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// ("finger3-1.l", "DEF-f_middle.01.L"),
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// ("finger3-2.l", "DEF-f_middle.02.L"),
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// ("finger3-3.l", "DEF-f_middle.03.L"),
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// ("metacarpal3.l", "DEF-palm.03.L"),
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// ("finger4-1.l", "DEF-f_ring.01.L"),
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// ("finger4-2.l", "DEF-f_ring.02.L"),
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// ("finger4-3.l", "DEF-f_ring.03.L"),
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// ("metacarpal4.l", "DEF-palm.04.L"),
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// ("finger5-1.l", "DEF-f_pinky.01.L"),
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// ("finger5-2.l", "DEF-f_pinky.02.L"),
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// ("finger5-3.l", "DEF-f_pinky.03.L"),
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// ("lthumb", "DEF-thumb.01.L"),
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// ("finger1-2.l", "DEF-thumb.02.L"),
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// ("finger1-3.l", "DEF-thumb.03.L"),
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// ("lThigh", "DEF-thigh.L"),
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// ("lShin", "DEF-shin.L"),
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// ("lFoot", "DEF-foot.L"),
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// ]
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map: [
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("hip", "DEF-spine"),
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("abdomen", "DEF-spine.002"),
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("chest", "DEF-spine.003"),
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("neck", "DEF-spine.004"),
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("neck1", "DEF-spine.005"),
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("head", "DEF-spine.006"),
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("rCollar", "DEF-shoulder.R"),
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("rShldr", "DEF-upper_arm.R"),
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("rForeArm", "DEF-forearm.R"),
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("rHand", "DEF-hand.R"),
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("metacarpal1.r", "DEF-palm.01.R"),
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("finger2-1.r", "DEF-f_index.01.R"),
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("finger3-2.r", "DEF-f_middle.02.R"),
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("finger3-3.r", "DEF-f_middle.03.R"),
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("metacarpal3.r", "DEF-palm.03.R"),
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("finger4-1.r", "DEF-f_ring.01.R"),
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("finger4-2.r", "DEF-f_ring.02.R"),
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("finger4-3.r", "DEF-f_ring.03.R"),
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("metacarpal4.r", "DEF-palm.04.R"),
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("finger5-1.r", "DEF-f_pinky.01.R"),
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("finger5-2.r", "DEF-f_pinky.02.R"),
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("finger5-3.r", "DEF-f_pinky.03.R"),
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("rthumb", "DEF-thumb.01.R"),
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("finger1-2.r", "DEF-thumb.02.R"),
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("finger1-3.r", "DEF-thumb.03.R"),
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("rThigh", "DEF-thumb.03.R"),
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("rShin", "DEF-shin.R"),
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("rFoot", "DEF-foot.R"),
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("lCollar", "DEF-shoulder.L"),
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("lShldr", "DEF-upper_arm.L"),
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("lForeArm", "DEF-forearm.L"),
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("lHand", "DEF-hand.L"),
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("metacarpal1.l", "DEF-palm.01.L"),
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("finger2-1.l", "DEF-f_index.01.L"),
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("finger2-2.l", "DEF-f_index.02.L"),
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("finger2-3.l", "DEF-f_index.03.L"),
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("metacarpal2.l", "DEF-palm.02.L"),
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("finger3-1.l", "DEF-f_middle.01.L"),
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("finger3-2.l", "DEF-f_middle.02.L"),
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("finger3-3.l", "DEF-f_middle.03.L"),
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("metacarpal3.l", "DEF-palm.03.L"),
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("finger4-1.l", "DEF-f_ring.01.L"),
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("finger4-2.l", "DEF-f_ring.02.L"),
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("finger4-3.l", "DEF-f_ring.03.L"),
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("metacarpal4.l", "DEF-palm.04.L"),
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("finger5-1.l", "DEF-f_pinky.01.L"),
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("finger5-2.l", "DEF-f_pinky.02.L"),
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("finger5-3.l", "DEF-f_pinky.03.L"),
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("lthumb", "DEF-thumb.01.L"),
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("finger1-2.l", "DEF-thumb.02.L"),
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("finger1-3.l", "DEF-thumb.03.L"),
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("lThigh", "DEF-thigh.L"),
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("lShin", "DEF-shin.L"),
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("lFoot", "DEF-foot.L"),
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("DEF-spine", "hip"),
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("DEF-spine.002", "abdomen"),
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("DEF-spine.003", "chest"),
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("DEF-spine.004", "neck"),
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("DEF-spine.005", "neck1"),
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("DEF-spine.006", "head"),
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("DEF-shoulder.R", "rCollar"),
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("DEF-upper_arm.R", "rShldr"),
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("DEF-forearm.R", "rForeArm"),
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("DEF-hand.R", "rHand"),
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("DEF-palm.01.R", "metacarpal1.r"),
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("DEF-f_index.01.R", "finger2-1.r"),
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("DEF-f_middle.02.R", "finger3-2.r"),
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("DEF-f_middle.03.R", "finger3-3.r"),
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("DEF-palm.03.R", "metacarpal3.r"),
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("DEF-f_ring.01.R", "finger4-1.r"),
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("DEF-f_ring.02.R", "finger4-2.r"),
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("DEF-f_ring.03.R", "finger4-3.r"),
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("DEF-palm.04.R", "metacarpal4.r"),
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("DEF-f_pinky.01.R", "finger5-1.r"),
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("DEF-f_pinky.02.R", "finger5-2.r"),
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("DEF-f_pinky.03.R", "finger5-3.r"),
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("DEF-thumb.01.R", "rthumb"),
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("DEF-thumb.02.R", "finger1-2.r"),
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("DEF-thumb.03.R", "finger1-3.r"),
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("DEF-thumb.03.R", "rThigh"),
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("DEF-shin.R", "rShin"),
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("DEF-foot.R", "rFoot"),
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("DEF-shoulder.L", "lCollar"),
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("DEF-upper_arm.L", "lShldr"),
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("DEF-forearm.L", "lForeArm"),
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("DEF-hand.L", "lHand"),
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("DEF-palm.01.L", "metacarpal1.l"),
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("DEF-f_index.01.L", "finger2-1.l"),
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("DEF-f_index.02.L", "finger2-2.l"),
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("DEF-f_index.03.L", "finger2-3.l"),
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("DEF-palm.02.L", "metacarpal2.l"),
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("DEF-f_middle.01.L", "finger3-1.l"),
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("DEF-f_middle.02.L", "finger3-2.l"),
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("DEF-f_middle.03.L", "finger3-3.l"),
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("DEF-palm.03.L", "metacarpal3.l"),
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("DEF-f_ring.01.L", "finger4-1.l"),
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("DEF-f_ring.02.L", "finger4-2.l"),
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("DEF-f_ring.03.L", "finger4-3.l"),
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("DEF-palm.04.L", "metacarpal4.l"),
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("DEF-f_pinky.01.L", "finger5-1.l"),
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("DEF-f_pinky.02.L", "finger5-2.l"),
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("DEF-f_pinky.03.L", "finger5-3.l"),
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("DEF-thumb.01.L", "lthumb"),
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("DEF-thumb.02.L", "finger1-2.l"),
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("DEF-thumb.03.L", "finger1-3.l"),
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("DEF-thigh.L", "lThigh"),
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("DEF-shin.L", "lShin"),
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("DEF-foot.L", "lFoot"),
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]
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.iter()
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.map(|v| (v.0.to_string(), v.1.to_string()))
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