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Remove FIXME comment
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@@ -231,10 +231,6 @@ fn retarget_bvh(
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// exactly reversed (DirectX uses row-major matrices, while Bevy uses
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// column-major ordering)
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// FIXME: We're seeing some jitteryness due to numerical instability.
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// Should refactor the Mat4's to Affine3A's and periodically re-
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// orthonormalize the matrices inbetween operations.
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// [psuedo] local_mat = source_inv_bind_mat * source_world_mat;
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let mut local_mat = source_world_xform.affine() * (**source_inv_bind_pose);
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local_mat.matrix3 = local_mat.matrix3.orthonormalize();
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