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Fix directional light illuminance
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@@ -149,7 +149,7 @@ fn minimal_scene_setup(mut cmd: Commands) {
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DirectionalLightBundle {
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directional_light: DirectionalLight {
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shadows_enabled: false,
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illuminance: 20000.0,
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illuminance: 5000.0,
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..default()
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},
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transform: Transform::default().looking_at(Vec3::NEG_ONE, Vec3::Y),
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