mirror of
https://github.com/storytold/storyteller-bevy.git
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Added the lipsync repo
source for code. https://github.com/virtual-puppet-project/real-time-lip-sync-gd/tree/master
This commit is contained in:
Binary file not shown.
@@ -0,0 +1,2 @@
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target/
|
||||
.idea/
|
||||
@@ -0,0 +1,13 @@
|
||||
[package]
|
||||
name = "real-time-lip-sync-gd"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
# [lib]
|
||||
# crate-type = ["cdylib"]
|
||||
|
||||
[dependencies]
|
||||
lazy_static = "1.4.0"
|
||||
rand = "0.8.4"
|
||||
@@ -0,0 +1,202 @@
|
||||
Apache License
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Version 2.0, January 2004
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Copyright 2021 Timothy Yuen
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@@ -0,0 +1,19 @@
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||||
# Real-time Lip Sync GD
|
||||
A Rust port of [uLipSync](https://github.com/hecomi/uLipSync) connected to Godot via [godot-rust](https://github.com/godot-rust/godot-rust). In theory, should work with any game engine with a C api.
|
||||
|
||||
## Porting notes
|
||||
- uLipSync
|
||||
- Runtime
|
||||
- Core
|
||||
- [x] Algorithm.cs
|
||||
- [x] Common.cs
|
||||
- [x] LipSyncJob.cs
|
||||
- [ ] ~~MicUtil.cs~~
|
||||
- Won't do, should be done from GDScript
|
||||
- [x] Profile.cs
|
||||
- [ ] uLipSync.cs
|
||||
- [ ] uLipSyncAudioSource.cs
|
||||
- I don't think I need this?
|
||||
- [ ] uLipSyncBlendShape.cs
|
||||
- [ ] ~~uLipSyncMicrophone.cs~~
|
||||
- Won't do, should be done from GDScript
|
||||
@@ -0,0 +1,4 @@
|
||||
[ViewState]
|
||||
Mode=
|
||||
Vid=
|
||||
FolderType=Generic
|
||||
Binary file not shown.
@@ -0,0 +1,138 @@
|
||||
use std::boxed::Box;
|
||||
|
||||
use crate::model::{DataPoint, INV_LOG10, PI2};
|
||||
|
||||
pub fn rms(data: &[f32]) -> f32 {
|
||||
let mut rms: f32 = 0.0;
|
||||
|
||||
for i in data.iter() {
|
||||
rms += i.powi(2);
|
||||
}
|
||||
|
||||
rms = (rms / data.len() as f32).sqrt();
|
||||
rms = 20.0 * (rms.ln() * *INV_LOG10);
|
||||
|
||||
rms
|
||||
}
|
||||
|
||||
pub fn normalize(data: &mut [f32]) {
|
||||
let mut v_max: f32 = 0.0;
|
||||
let mut v_min: f32 = 0.0;
|
||||
|
||||
for i in data.iter() {
|
||||
v_max = v_max.max(*i);
|
||||
v_min = v_min.min(*i);
|
||||
}
|
||||
|
||||
let diff = v_max - v_min;
|
||||
let d: f32 = if diff != 0.0 { 1.0 / diff } else { 1.0 };
|
||||
for i in data.iter_mut() {
|
||||
*i = (*i - v_min) * d;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn smoothing(data: &mut [f32], before: &[f32]) {
|
||||
let n = data.len();
|
||||
for i in 0..n {
|
||||
data[i] = (data[i] + before[i]) * 0.5;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn hamming(data: &mut [f32]) {
|
||||
let n = data.len();
|
||||
for i in data.iter_mut() {
|
||||
let h = 0.54 - 0.46 * (*PI2 * *i / (n as f32 - 1.0));
|
||||
*i = *i * h;
|
||||
}
|
||||
data[0] = 0.0;
|
||||
data[n - 1] = 0.0;
|
||||
}
|
||||
|
||||
pub fn rfft(data: &mut [f32], reverse: bool, positive: bool) {
|
||||
let n = data.len();
|
||||
let mut cmp_vec = vec![];
|
||||
for i in data.iter() {
|
||||
let dp = DataPoint(*i, 0.0);
|
||||
cmp_vec.push(Box::new(dp));
|
||||
}
|
||||
fft(cmp_vec.as_mut_slice(), reverse);
|
||||
if positive {
|
||||
for i in 0..n {
|
||||
data[i] = cmp_vec[i].0.abs();
|
||||
}
|
||||
} else {
|
||||
for i in 0..n {
|
||||
data[i] = cmp_vec[i].0;
|
||||
}
|
||||
}
|
||||
if reverse {
|
||||
let inv_n: f32 = 1.0 / n as f32;
|
||||
for i in data {
|
||||
*i *= inv_n;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn fft(data: &mut [Box<DataPoint>], reverse: bool) {
|
||||
let n = data.len();
|
||||
if n == 1 {
|
||||
return;
|
||||
}
|
||||
|
||||
let mut b = vec![];
|
||||
let mut c = vec![];
|
||||
for i in 0..n {
|
||||
if i % 2 == 0 {
|
||||
b.push(data[i].clone());
|
||||
} else if i % 2 == 1 {
|
||||
c.push(data[i].clone());
|
||||
}
|
||||
}
|
||||
fft(b.as_mut_slice(), reverse);
|
||||
fft(c.as_mut_slice(), reverse);
|
||||
let circle = if reverse { -*PI2 } else { *PI2 };
|
||||
for i in 0..n {
|
||||
// TODO this doesn't feel correct
|
||||
*data[i] = *b[i % (n / 2)].clone()
|
||||
+ *c[i % (n / 2)].clone() * (DataPoint(0.0, circle * i as f32 / n as f32)).exp()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn lifter(data: &mut [f32], level: i32) {
|
||||
let i_min = level;
|
||||
let i_max = data.len() as i32 - 1 - level;
|
||||
for i in 0..data.len() as i32 {
|
||||
if i > i_min && i <= i_max {
|
||||
data[i as usize] = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn filter(data: &mut [f32], lowcut: i32, highcut: i32) {
|
||||
let mut minimum = data[0];
|
||||
for i in data.iter() {
|
||||
minimum = minimum.min(*i);
|
||||
}
|
||||
|
||||
if minimum == 0.0 {
|
||||
minimum = 0.000001
|
||||
}
|
||||
|
||||
for i in data {
|
||||
if *i <= lowcut as f32 || *i >= highcut as f32 {
|
||||
*i = minimum;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn lerp(a: f32, b: f32, f: f32) -> f32 {
|
||||
// l = a + f * (b - a)
|
||||
a + f * (b - a)
|
||||
}
|
||||
|
||||
pub fn inverse_lerp(a: f32, b: f32, l: f32) -> f32 {
|
||||
// l = a + f * (b - a)
|
||||
// l - a = f * (b - a)
|
||||
// (l - a)/(b - a) = f
|
||||
(l - a) / (b - a)
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
use godot::prelude::*;
|
||||
|
||||
pub fn print_max(sample_vec: Vec<f32>) {
|
||||
let mut max: f32 = 0.0;
|
||||
for i in sample_vec {
|
||||
max = max.max(i.abs());
|
||||
}
|
||||
godot_print!("{}", max);
|
||||
}
|
||||
|
||||
pub fn print_min(sample_vec: Vec<f32>) {
|
||||
let mut min: f32 = 0.0;
|
||||
for i in sample_vec {
|
||||
min = min.min(i.abs());
|
||||
}
|
||||
godot_print!("{}", min);
|
||||
}
|
||||
@@ -0,0 +1,320 @@
|
||||
use crate::{algorithm::*, model::*};
|
||||
use godot::prelude::*;
|
||||
use rand::Rng;
|
||||
use std::{
|
||||
collections::{HashMap, VecDeque},
|
||||
sync::mpsc,
|
||||
thread,
|
||||
};
|
||||
|
||||
struct Job {
|
||||
before_sample_array: Vec<f32>,
|
||||
// TODO pretty sure these are just ring buffers
|
||||
peaks3_log: VecDeque<Vec<DataPoint>>,
|
||||
peaks4_log: VecDeque<Vec<DataPoint>>,
|
||||
vowel_log: VecDeque<i32>,
|
||||
estimate_log: VecDeque<i32>,
|
||||
}
|
||||
|
||||
impl Job {
|
||||
pub fn new() -> Self {
|
||||
Job {
|
||||
before_sample_array: vec![],
|
||||
peaks3_log: VecDeque::new(),
|
||||
peaks4_log: VecDeque::new(),
|
||||
vowel_log: VecDeque::from(vec![-1, -1, -1]),
|
||||
estimate_log: VecDeque::from(vec![-1, -1, -1]),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn execute(&mut self, stream: &Array<f32>) -> Option<VowelEstimate> {
|
||||
// let mut data = Job::read_16_bit_samples(stream);
|
||||
let mut data = vec![];
|
||||
for i in stream.iter_shared() {
|
||||
data.push(i);
|
||||
}
|
||||
|
||||
if data.len() < FFT_SAMPLES {
|
||||
godot_print!("Audio data size is too small, skipped!");
|
||||
return None;
|
||||
}
|
||||
|
||||
let rms = rms(data.as_slice());
|
||||
|
||||
data = data[..FFT_SAMPLES as usize].to_vec();
|
||||
hamming(data.as_mut_slice());
|
||||
rfft(data.as_mut_slice(), false, true);
|
||||
data = data[..((FFT_SAMPLES as f32 * 0.5) as usize) + 1].to_vec();
|
||||
if self.before_sample_array.len() > 0 {
|
||||
smoothing(data.as_mut_slice(), self.before_sample_array.as_slice());
|
||||
}
|
||||
self.before_sample_array = data.clone();
|
||||
filter(data.as_mut_slice(), 10, 95);
|
||||
for i in data.iter_mut() {
|
||||
*i = i.powi(2).ln() * *INV_LOG10;
|
||||
}
|
||||
normalize(data.as_mut_slice());
|
||||
rfft(data.as_mut_slice(), true, false);
|
||||
lifter(data.as_mut_slice(), 26);
|
||||
rfft(data.as_mut_slice(), false, false);
|
||||
data = data[..((FFT_SAMPLES as f32 * 0.25) as usize) + 1].to_vec();
|
||||
normalize(data.as_mut_slice());
|
||||
for i in data.iter_mut() {
|
||||
*i = i.powi(2);
|
||||
}
|
||||
normalize(data.as_mut_slice());
|
||||
let nrm_rms = DYNAMIC_RANGE.min((rms + DYNAMIC_RANGE).max(0.0));
|
||||
for i in data.iter_mut() {
|
||||
*i = *i * nrm_rms * *INV_DYNAMIC_RANGE;
|
||||
}
|
||||
let amount = inverse_lerp(-DYNAMIC_RANGE, 0.0, rms).clamp(0.0, 1.0);
|
||||
let current_vowel = self.get_vowel(data.as_slice(), amount);
|
||||
self.push_estimate(current_vowel.estimate);
|
||||
self.push_vowel(current_vowel.vowel);
|
||||
|
||||
Some(current_vowel)
|
||||
}
|
||||
|
||||
// TODO this is returning values that are not in range -1..1
|
||||
fn read_16_bit_samples(stream: &Array<u8>) -> Vec<f32> {
|
||||
let mut res = vec![];
|
||||
let mut i = 0;
|
||||
while i < stream.len() {
|
||||
let b0 = stream.get(i);
|
||||
let b1 = stream.get(i + 1);
|
||||
let mut u = b0 as u16 | ((b1 as u16) << 8);
|
||||
u = (u + 32768) & 0xffff;
|
||||
let s = (u - 32768) as f32 / 32768.0;
|
||||
res.push(s);
|
||||
i += 2;
|
||||
}
|
||||
res
|
||||
}
|
||||
|
||||
fn get_peaks(&self, data: &[f32], threshold: f32) -> Vec<DataPoint> {
|
||||
let n = data.len() - 1;
|
||||
let mut i = 1;
|
||||
let mut out = vec![];
|
||||
let mut div = 1.0;
|
||||
while i < n {
|
||||
if data[i] > threshold && data[i] > data[i - 1] && data[i] > data[i + 1] {
|
||||
if out.len() > 0 {
|
||||
out.push(DataPoint(i as f32, data[i] * div));
|
||||
} else {
|
||||
out.push(DataPoint(i as f32, 1.0));
|
||||
div = 1.0 / data[i];
|
||||
}
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
out
|
||||
}
|
||||
fn get_peaks_average(&mut self, size: usize) -> Vec<DataPoint> {
|
||||
let mut out = vec![];
|
||||
let mut i = 1;
|
||||
let mut j: usize;
|
||||
let mut div = 1.0;
|
||||
match size {
|
||||
3 => {
|
||||
out = self.peaks3_log[0].clone();
|
||||
while i < self.peaks3_log.len() {
|
||||
j = 0;
|
||||
while j < out.len() {
|
||||
out[j].0 += self.peaks3_log[i][j].0;
|
||||
out[j].1 += self.peaks3_log[i][j].1;
|
||||
j += 1;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
div = 1.0 / self.peaks3_log.len() as f32;
|
||||
}
|
||||
4 => {
|
||||
out = self.peaks4_log[0].clone();
|
||||
while i < self.peaks4_log.len() {
|
||||
j = 0;
|
||||
while j < out.len() {
|
||||
out[j].0 += self.peaks4_log[i][j].0;
|
||||
out[j].1 += self.peaks4_log[i][j].1;
|
||||
j += 1;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
div = 1.0 / self.peaks4_log.len() as f32;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
for k in out.iter_mut() {
|
||||
*k *= div;
|
||||
}
|
||||
|
||||
out
|
||||
}
|
||||
|
||||
fn get_distance_from_db(&self, data: &[DataPoint]) -> Vec<f32> {
|
||||
let mut out = vec![];
|
||||
|
||||
let mut dist: f32;
|
||||
|
||||
let peak_est: &HashMap<String, Phoneme> = match data.len() {
|
||||
3 => &DEFAULT_ESTIMATES["peak3"],
|
||||
4 => &DEFAULT_ESTIMATES["peak4"],
|
||||
_ => {
|
||||
return out;
|
||||
}
|
||||
};
|
||||
|
||||
for i in VOWELS {
|
||||
dist = 0.0;
|
||||
for j in 0..data.len() {
|
||||
let est = &peak_est[i][j];
|
||||
dist += (est.0 - data[j].0).abs() * *INV_255 + (est.1 - data[j].1);
|
||||
}
|
||||
out.push(dist);
|
||||
}
|
||||
|
||||
out
|
||||
}
|
||||
|
||||
fn push_peaks(&mut self, data: &[DataPoint]) {
|
||||
match data.len() {
|
||||
3 => {
|
||||
if self.peaks3_log.len() < 3 {
|
||||
self.peaks3_log.push_back(data.to_owned());
|
||||
} else {
|
||||
self.peaks3_log.push_front(data.to_owned());
|
||||
self.peaks3_log.pop_back();
|
||||
}
|
||||
}
|
||||
4 => {
|
||||
if self.peaks4_log.len() < 3 {
|
||||
self.peaks4_log.push_back(data.to_owned());
|
||||
} else {
|
||||
self.peaks4_log.push_front(data.to_owned());
|
||||
self.peaks4_log.pop_back();
|
||||
}
|
||||
}
|
||||
_ => godot_print!("push_peaks encountered invalid data"),
|
||||
}
|
||||
}
|
||||
|
||||
fn estimate_vowel(&mut self, data: &[f32]) -> i32 {
|
||||
let peaks = self.get_peaks(data, 0.1);
|
||||
if peaks.len() != 3 && peaks.len() != 4 {
|
||||
return -1;
|
||||
}
|
||||
|
||||
self.push_peaks(peaks.as_slice());
|
||||
|
||||
let peaks_ave = self.get_peaks_average(peaks.len());
|
||||
let distance_vowel = self.get_distance_from_db(peaks_ave.as_slice());
|
||||
|
||||
let mut i = 1;
|
||||
let mut min_distance = distance_vowel[0];
|
||||
let mut min_idx = 0;
|
||||
while i < VOWELS.len() {
|
||||
let dist = distance_vowel[i];
|
||||
if dist < min_distance {
|
||||
min_distance = dist;
|
||||
min_idx = i as i32;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
|
||||
min_idx
|
||||
}
|
||||
|
||||
fn get_vowel(&mut self, data: &[f32], amount: f32) -> VowelEstimate {
|
||||
let current = self.estimate_vowel(data);
|
||||
|
||||
let f_vowel = self.vowel_log[0];
|
||||
|
||||
if self.vowel_log[0] != -1 {
|
||||
if amount < 0.5 {
|
||||
return VowelEstimate::new(current, f_vowel, amount);
|
||||
}
|
||||
}
|
||||
|
||||
if self.vowel_log.len() > 2 {
|
||||
if current == self.estimate_log[0] {
|
||||
if current != -1 {
|
||||
return VowelEstimate::new(current, current, amount);
|
||||
}
|
||||
} else {
|
||||
if f_vowel != -1 {
|
||||
return VowelEstimate::new(current, f_vowel, amount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return VowelEstimate::new(current, rand::thread_rng().gen_range(0..5), amount);
|
||||
}
|
||||
|
||||
fn push_vowel(&mut self, vowel: i32) {
|
||||
if self.vowel_log.len() < 3 {
|
||||
self.vowel_log.push_back(vowel);
|
||||
} else {
|
||||
self.vowel_log.push_front(vowel);
|
||||
self.vowel_log.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
fn push_estimate(&mut self, vowel: i32) {
|
||||
if self.estimate_log.len() < 3 {
|
||||
self.estimate_log.push_back(vowel);
|
||||
} else {
|
||||
self.estimate_log.push_front(vowel);
|
||||
self.estimate_log.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub enum JobMessage {
|
||||
InputData(Array<f32>),
|
||||
OutputData(VowelEstimate),
|
||||
Shutdown,
|
||||
}
|
||||
|
||||
unsafe impl Send for JobMessage {}
|
||||
|
||||
pub fn create_job() -> Option<(
|
||||
thread::JoinHandle<()>,
|
||||
mpsc::Sender<JobMessage>,
|
||||
mpsc::Receiver<JobMessage>,
|
||||
)> {
|
||||
let (s1, r2) = mpsc::channel();
|
||||
let (s2, r1) = mpsc::channel();
|
||||
|
||||
let mut job = Job::new();
|
||||
|
||||
let builder = thread::Builder::new();
|
||||
match builder.spawn(move || loop {
|
||||
let new_data: Array<f32>;
|
||||
if let Ok(msg) = r1.recv() {
|
||||
match msg {
|
||||
JobMessage::InputData(d) => new_data = d,
|
||||
JobMessage::Shutdown => break,
|
||||
_ => {
|
||||
godot_print!("Error when matching job data");
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
godot_print!("Error when receiving job data");
|
||||
break;
|
||||
}
|
||||
|
||||
if let Some(vowel) = job.execute(&new_data) {
|
||||
match s1.send(JobMessage::OutputData(vowel)) {
|
||||
Ok(_) => {}
|
||||
Err(e) => {
|
||||
godot_print!("Error when sending output from job: {:?}", e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}) {
|
||||
Ok(v) => return Some((v, s2, r2)),
|
||||
Err(_) => None,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
use godot::prelude::*;
|
||||
|
||||
mod lip_sync;
|
||||
|
||||
mod algorithm;
|
||||
mod debug;
|
||||
mod job;
|
||||
mod model;
|
||||
|
||||
struct LipSyncLib;
|
||||
|
||||
#[gdextension]
|
||||
unsafe impl ExtensionLibrary for LipSyncLib {}
|
||||
@@ -0,0 +1,97 @@
|
||||
use godot::prelude::*;
|
||||
use lazy_static::lazy_static;
|
||||
use rand::{rngs::ThreadRng, Rng};
|
||||
use std::{
|
||||
collections::{HashMap, VecDeque},
|
||||
ops::{Add, Div, Index, Mul, MulAssign},
|
||||
sync::mpsc,
|
||||
sync::{Arc, Mutex},
|
||||
thread,
|
||||
};
|
||||
|
||||
use crate::{job, job::JobMessage};
|
||||
|
||||
const LIP_SYNC_UPDATED: &str = "updated";
|
||||
const LIP_SYNC_PANICKED: &str = "panicked";
|
||||
|
||||
#[derive(GodotClass)]
|
||||
#[class(base = Node)]
|
||||
pub struct LipSyncRs {
|
||||
join_handle: Option<thread::JoinHandle<()>>,
|
||||
sender: mpsc::Sender<job::JobMessage>,
|
||||
receiver: mpsc::Receiver<job::JobMessage>,
|
||||
#[base]
|
||||
base: Base<Node>,
|
||||
}
|
||||
|
||||
unsafe impl Sync for LipSyncRs {}
|
||||
|
||||
unsafe impl Send for LipSyncRs {}
|
||||
|
||||
#[godot_api]
|
||||
impl LipSyncRs {
|
||||
#[signal]
|
||||
fn updated();
|
||||
|
||||
#[signal]
|
||||
fn panicked();
|
||||
|
||||
#[func]
|
||||
pub fn update(&mut self, stream: Array<f32>) {
|
||||
self.sender
|
||||
.send(JobMessage::InputData(stream))
|
||||
.expect("Unable to send stream to thread");
|
||||
}
|
||||
|
||||
#[func]
|
||||
pub fn poll(&mut self) {
|
||||
match self.receiver.try_recv() {
|
||||
Ok(v) => match v {
|
||||
JobMessage::OutputData(od) => {
|
||||
// godot_print!("Emitted signal: {:?}", LIP_SYNC_UPDATED);
|
||||
|
||||
self.base.emit_signal(
|
||||
LIP_SYNC_UPDATED.into(),
|
||||
&[Variant::from(Dictionary::from(od))],
|
||||
);
|
||||
}
|
||||
_ => {
|
||||
// Unexpected data
|
||||
self.sender.send(JobMessage::Shutdown).expect("When shutting down thread because of invalid message, encoutered error. Shutting down anyways.");
|
||||
}
|
||||
},
|
||||
Err(e) => {
|
||||
if e == mpsc::TryRecvError::Disconnected {
|
||||
// godot_print!("Emitted signal: {:?}", LIP_SYNC_PANICKED);
|
||||
|
||||
self.base
|
||||
.emit_signal(LIP_SYNC_PANICKED.into(), &[Variant::from(format!("{}", e))]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[func]
|
||||
pub fn shutdown(&mut self) {
|
||||
self.sender.send(JobMessage::Shutdown).expect("When shutting down thread because of invalid message, encountered error. Shutting down anyways.");
|
||||
self.join_handle
|
||||
.take()
|
||||
.expect("Unable to take join_handle")
|
||||
.join()
|
||||
.expect("Unable to join thread");
|
||||
}
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
impl INode for LipSyncRs {
|
||||
fn init(base: Base<Self::Base>) -> Self {
|
||||
let (jh, s, r) = job::create_job().expect("Unable to create job thread");
|
||||
|
||||
LipSyncRs {
|
||||
join_handle: Some(jh),
|
||||
sender: s,
|
||||
receiver: r,
|
||||
base,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,206 @@
|
||||
use godot::prelude::*;
|
||||
use lazy_static::lazy_static;
|
||||
use std::{
|
||||
collections::{HashMap, VecDeque},
|
||||
ops::{Add, Div, Index, Mul, MulAssign},
|
||||
};
|
||||
|
||||
pub const FFT_SAMPLES: usize = 1024;
|
||||
// pub const UPDATE_FRAME: usize = 5;
|
||||
pub const DYNAMIC_RANGE: f32 = 100.0;
|
||||
|
||||
pub const VOWELS: [&str; 5] = ["A", "E", "I", "O", "U"];
|
||||
|
||||
lazy_static! {
|
||||
pub static ref DEFAULT_ESTIMATES: HashMap<String, HashMap<String, Phoneme>> = HashMap::from([
|
||||
(
|
||||
"peak3".to_owned(),
|
||||
HashMap::from([
|
||||
(
|
||||
"A".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(18.0, 1.0),
|
||||
DataPoint(41.0, 0.9),
|
||||
DataPoint(85.0, 0.75),
|
||||
]),
|
||||
),
|
||||
(
|
||||
"E".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(21.0, 1.0),
|
||||
DataPoint(60.0, 0.75),
|
||||
DataPoint(84.0, 0.65),
|
||||
]),
|
||||
),
|
||||
(
|
||||
"I".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(21.0, 1.0),
|
||||
DataPoint(42.0, 1.1),
|
||||
DataPoint(84.0, 1.0),
|
||||
]),
|
||||
),
|
||||
(
|
||||
"O".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(20.0, 1.0),
|
||||
DataPoint(63.0, 0.9),
|
||||
DataPoint(85.0, 0.8),
|
||||
]),
|
||||
),
|
||||
(
|
||||
"U".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(19.0, 1.0),
|
||||
DataPoint(47.0, 0.65),
|
||||
DataPoint(84.0, 0.7),
|
||||
]),
|
||||
),
|
||||
]),
|
||||
),
|
||||
(
|
||||
"peak4".to_owned(),
|
||||
HashMap::from([
|
||||
(
|
||||
"A".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(18.0, 1.0),
|
||||
DataPoint(41.0, 0.9),
|
||||
DataPoint(68.0, 0.7),
|
||||
DataPoint(85.0, 0.55),
|
||||
]),
|
||||
),
|
||||
(
|
||||
"E".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(22.0, 1.0),
|
||||
DataPoint(43.0, 0.9),
|
||||
DataPoint(66.0, 0.7),
|
||||
DataPoint(84.0, 0.65)
|
||||
])
|
||||
),
|
||||
(
|
||||
"I".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(21.0, 1.0),
|
||||
DataPoint(42.0, 1.1),
|
||||
DataPoint(60.0, 1.0),
|
||||
DataPoint(84.0, 1.1)
|
||||
])
|
||||
),
|
||||
(
|
||||
"O".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(20.0, 1.0),
|
||||
DataPoint(39.0, 0.9),
|
||||
DataPoint(63.0, 0.75),
|
||||
DataPoint(85.0, 0.8)
|
||||
])
|
||||
),
|
||||
(
|
||||
"U".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(20.0, 1.0),
|
||||
DataPoint(39.0, 0.7),
|
||||
DataPoint(65.0, 0.6),
|
||||
DataPoint(84.0, 0.75)
|
||||
])
|
||||
)
|
||||
]),
|
||||
),
|
||||
]);
|
||||
pub static ref PI2: f32 = 2.0 * std::f32::consts::PI;
|
||||
pub static ref INV_255: f32 = 1.0 / 255.0;
|
||||
pub static ref INV_32767: f32 = 1.0 / 32767.0;
|
||||
pub static ref INV_LOG10: f32 = 1.0 / (10.0 as f32).ln();
|
||||
pub static ref INV_DYNAMIC_RANGE: f32 = 1.0 / DYNAMIC_RANGE;
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Clone)]
|
||||
pub struct DataPoint(pub f32, pub f32);
|
||||
|
||||
impl DataPoint {
|
||||
pub fn exp(self) -> DataPoint {
|
||||
let e = self.0.exp();
|
||||
|
||||
DataPoint(e * self.1.cos(), e * self.1.sin())
|
||||
}
|
||||
|
||||
pub fn zero() -> DataPoint {
|
||||
DataPoint(0.0, 0.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl Add for DataPoint {
|
||||
type Output = DataPoint;
|
||||
fn add(self, other: DataPoint) -> DataPoint {
|
||||
DataPoint(self.0 + other.0, self.1 + other.1)
|
||||
}
|
||||
}
|
||||
|
||||
impl Mul<DataPoint> for DataPoint {
|
||||
type Output = DataPoint;
|
||||
fn mul(self, other: DataPoint) -> DataPoint {
|
||||
let r = self.0 * other.0 - self.1 * other.1;
|
||||
let i = self.0 * other.0 + self.1 * other.1;
|
||||
|
||||
DataPoint(r, i)
|
||||
}
|
||||
}
|
||||
|
||||
impl MulAssign<f32> for DataPoint {
|
||||
fn mul_assign(&mut self, other: f32) {
|
||||
self.0 *= other;
|
||||
self.1 *= other;
|
||||
}
|
||||
}
|
||||
|
||||
impl Div for DataPoint {
|
||||
type Output = DataPoint;
|
||||
fn div(self, other: DataPoint) -> DataPoint {
|
||||
let r = self.0 * other.0 + self.1 * other.1;
|
||||
let i = self.1 * other.0 - self.1 * other.1;
|
||||
let d = other.0 * other.0 + other.1 * other.1;
|
||||
|
||||
DataPoint(r / d, i / d)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq)]
|
||||
pub struct Phoneme(Vec<DataPoint>);
|
||||
|
||||
impl Index<usize> for Phoneme {
|
||||
type Output = DataPoint;
|
||||
fn index(&self, idx: usize) -> &DataPoint {
|
||||
&self.0[idx]
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct VowelEstimate {
|
||||
pub estimate: i32,
|
||||
pub vowel: i32,
|
||||
pub amount: f32,
|
||||
}
|
||||
|
||||
impl VowelEstimate {
|
||||
pub fn new(estimate: i32, vowel: i32, amount: f32) -> Self {
|
||||
VowelEstimate {
|
||||
estimate,
|
||||
vowel,
|
||||
amount,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<VowelEstimate> for Dictionary {
|
||||
fn from(ve: VowelEstimate) -> Self {
|
||||
let mut dict = Dictionary::new();
|
||||
|
||||
dict.insert("estimate", ve.estimate);
|
||||
dict.insert("vowel", ve.vowel);
|
||||
dict.insert("amount", ve.amount);
|
||||
|
||||
dict
|
||||
}
|
||||
}
|
||||
@@ -26,6 +26,7 @@ serde = { version = "1.0.192", optional = true }
|
||||
serde-wasm-bindgen = { version = "0.6.1", optional = true }
|
||||
serde_json = { version = "1.0.108", optional = true }
|
||||
studio-bvh = { path = "../studio-bvh" }
|
||||
studio-lipsync = {path = "../studio-lipsync"}
|
||||
wasm-bindgen = "0.2.84"
|
||||
web-sys = { version = "0.3.65", optional = true, features = [
|
||||
"CustomEvent",
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
+1
-1
@@ -4,7 +4,7 @@ use studio::{StudioMode, ViewportSize};
|
||||
fn main() {
|
||||
// Edit the arguments here to change the default startup scene or skybox
|
||||
let mut app = studio::start_internal(
|
||||
"Mannequin.gltf",
|
||||
"BaseHumanMaleHead_SHAPEKEYS_Keyed.gltf",
|
||||
"gum_trees_4k",
|
||||
"", // ignored for non-WASM
|
||||
"Storyteller Studio",
|
||||
|
||||
@@ -61,6 +61,7 @@ impl Plugin for ScenePlugin {
|
||||
tag_scene_elements,
|
||||
spawn_main_scene_light,
|
||||
frame_scene_in_view,
|
||||
start_animation_clip,
|
||||
)
|
||||
.in_set(SceneSpawnerSystem),
|
||||
);
|
||||
@@ -128,6 +129,9 @@ pub struct BindPoseGlobal(pub Affine3A);
|
||||
#[derive(Component, Clone, Copy, Debug, Deref, DerefMut)]
|
||||
pub struct InvBindPose(pub Affine3A);
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct MorphAnimation(pub Handle<AnimationClip>);
|
||||
|
||||
fn initialize(mut cmd: Commands, r_assets: Res<AssetServer>) {
|
||||
// Camera, graphics settings
|
||||
let focus = Vec3::ZERO;
|
||||
@@ -197,6 +201,7 @@ fn init_scene_loading(
|
||||
}
|
||||
}
|
||||
|
||||
cmd.insert_resource(MorphAnimation(assets.load(format!("{}#Animation2", path))));
|
||||
cmd.insert_resource(PendingScene(assets.load(path)));
|
||||
st_next.set(SceneState::Loading);
|
||||
}
|
||||
@@ -485,6 +490,15 @@ fn frame_scene_in_view(
|
||||
cam_xform.translation = cam.focus + cam_xform.back() * radius;
|
||||
}
|
||||
|
||||
fn start_animation_clip(
|
||||
mut animation_clips: Query<&mut AnimationPlayer>,
|
||||
morph_animation: Res<MorphAnimation>,
|
||||
) {
|
||||
for mut animation_clip in animation_clips.iter_mut() {
|
||||
animation_clip.play(morph_animation.0.clone()).repeat();
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "wasm")]
|
||||
mod wasm {
|
||||
use bevy::{prelude::*, window::PrimaryWindow};
|
||||
|
||||
Reference in New Issue
Block a user