mirror of
https://github.com/storytold/storyteller-bevy.git
synced 2026-10-22 08:06:01 +00:00
Added the lipsync repo
source for code. https://github.com/virtual-puppet-project/real-time-lip-sync-gd/tree/master
This commit is contained in:
@@ -0,0 +1,2 @@
|
||||
target/
|
||||
.idea/
|
||||
@@ -0,0 +1,13 @@
|
||||
[package]
|
||||
name = "real-time-lip-sync-gd"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
# [lib]
|
||||
# crate-type = ["cdylib"]
|
||||
|
||||
[dependencies]
|
||||
lazy_static = "1.4.0"
|
||||
rand = "0.8.4"
|
||||
@@ -0,0 +1,202 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
License shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
Licensor shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
Legal Entity shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
control means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
You (or Your) shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
Source form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
Object form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
Work shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
Derivative Works shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
Contribution shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, submitted
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as Not a Contribution.
|
||||
|
||||
Contributor shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a NOTICE text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an AS IS BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets []
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same printed page as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright 2021 Timothy Yuen
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the License);
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an AS IS BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
# Real-time Lip Sync GD
|
||||
A Rust port of [uLipSync](https://github.com/hecomi/uLipSync) connected to Godot via [godot-rust](https://github.com/godot-rust/godot-rust). In theory, should work with any game engine with a C api.
|
||||
|
||||
## Porting notes
|
||||
- uLipSync
|
||||
- Runtime
|
||||
- Core
|
||||
- [x] Algorithm.cs
|
||||
- [x] Common.cs
|
||||
- [x] LipSyncJob.cs
|
||||
- [ ] ~~MicUtil.cs~~
|
||||
- Won't do, should be done from GDScript
|
||||
- [x] Profile.cs
|
||||
- [ ] uLipSync.cs
|
||||
- [ ] uLipSyncAudioSource.cs
|
||||
- I don't think I need this?
|
||||
- [ ] uLipSyncBlendShape.cs
|
||||
- [ ] ~~uLipSyncMicrophone.cs~~
|
||||
- Won't do, should be done from GDScript
|
||||
@@ -0,0 +1,4 @@
|
||||
[ViewState]
|
||||
Mode=
|
||||
Vid=
|
||||
FolderType=Generic
|
||||
Binary file not shown.
@@ -0,0 +1,138 @@
|
||||
use std::boxed::Box;
|
||||
|
||||
use crate::model::{DataPoint, INV_LOG10, PI2};
|
||||
|
||||
pub fn rms(data: &[f32]) -> f32 {
|
||||
let mut rms: f32 = 0.0;
|
||||
|
||||
for i in data.iter() {
|
||||
rms += i.powi(2);
|
||||
}
|
||||
|
||||
rms = (rms / data.len() as f32).sqrt();
|
||||
rms = 20.0 * (rms.ln() * *INV_LOG10);
|
||||
|
||||
rms
|
||||
}
|
||||
|
||||
pub fn normalize(data: &mut [f32]) {
|
||||
let mut v_max: f32 = 0.0;
|
||||
let mut v_min: f32 = 0.0;
|
||||
|
||||
for i in data.iter() {
|
||||
v_max = v_max.max(*i);
|
||||
v_min = v_min.min(*i);
|
||||
}
|
||||
|
||||
let diff = v_max - v_min;
|
||||
let d: f32 = if diff != 0.0 { 1.0 / diff } else { 1.0 };
|
||||
for i in data.iter_mut() {
|
||||
*i = (*i - v_min) * d;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn smoothing(data: &mut [f32], before: &[f32]) {
|
||||
let n = data.len();
|
||||
for i in 0..n {
|
||||
data[i] = (data[i] + before[i]) * 0.5;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn hamming(data: &mut [f32]) {
|
||||
let n = data.len();
|
||||
for i in data.iter_mut() {
|
||||
let h = 0.54 - 0.46 * (*PI2 * *i / (n as f32 - 1.0));
|
||||
*i = *i * h;
|
||||
}
|
||||
data[0] = 0.0;
|
||||
data[n - 1] = 0.0;
|
||||
}
|
||||
|
||||
pub fn rfft(data: &mut [f32], reverse: bool, positive: bool) {
|
||||
let n = data.len();
|
||||
let mut cmp_vec = vec![];
|
||||
for i in data.iter() {
|
||||
let dp = DataPoint(*i, 0.0);
|
||||
cmp_vec.push(Box::new(dp));
|
||||
}
|
||||
fft(cmp_vec.as_mut_slice(), reverse);
|
||||
if positive {
|
||||
for i in 0..n {
|
||||
data[i] = cmp_vec[i].0.abs();
|
||||
}
|
||||
} else {
|
||||
for i in 0..n {
|
||||
data[i] = cmp_vec[i].0;
|
||||
}
|
||||
}
|
||||
if reverse {
|
||||
let inv_n: f32 = 1.0 / n as f32;
|
||||
for i in data {
|
||||
*i *= inv_n;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn fft(data: &mut [Box<DataPoint>], reverse: bool) {
|
||||
let n = data.len();
|
||||
if n == 1 {
|
||||
return;
|
||||
}
|
||||
|
||||
let mut b = vec![];
|
||||
let mut c = vec![];
|
||||
for i in 0..n {
|
||||
if i % 2 == 0 {
|
||||
b.push(data[i].clone());
|
||||
} else if i % 2 == 1 {
|
||||
c.push(data[i].clone());
|
||||
}
|
||||
}
|
||||
fft(b.as_mut_slice(), reverse);
|
||||
fft(c.as_mut_slice(), reverse);
|
||||
let circle = if reverse { -*PI2 } else { *PI2 };
|
||||
for i in 0..n {
|
||||
// TODO this doesn't feel correct
|
||||
*data[i] = *b[i % (n / 2)].clone()
|
||||
+ *c[i % (n / 2)].clone() * (DataPoint(0.0, circle * i as f32 / n as f32)).exp()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn lifter(data: &mut [f32], level: i32) {
|
||||
let i_min = level;
|
||||
let i_max = data.len() as i32 - 1 - level;
|
||||
for i in 0..data.len() as i32 {
|
||||
if i > i_min && i <= i_max {
|
||||
data[i as usize] = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn filter(data: &mut [f32], lowcut: i32, highcut: i32) {
|
||||
let mut minimum = data[0];
|
||||
for i in data.iter() {
|
||||
minimum = minimum.min(*i);
|
||||
}
|
||||
|
||||
if minimum == 0.0 {
|
||||
minimum = 0.000001
|
||||
}
|
||||
|
||||
for i in data {
|
||||
if *i <= lowcut as f32 || *i >= highcut as f32 {
|
||||
*i = minimum;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn lerp(a: f32, b: f32, f: f32) -> f32 {
|
||||
// l = a + f * (b - a)
|
||||
a + f * (b - a)
|
||||
}
|
||||
|
||||
pub fn inverse_lerp(a: f32, b: f32, l: f32) -> f32 {
|
||||
// l = a + f * (b - a)
|
||||
// l - a = f * (b - a)
|
||||
// (l - a)/(b - a) = f
|
||||
(l - a) / (b - a)
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
use godot::prelude::*;
|
||||
|
||||
pub fn print_max(sample_vec: Vec<f32>) {
|
||||
let mut max: f32 = 0.0;
|
||||
for i in sample_vec {
|
||||
max = max.max(i.abs());
|
||||
}
|
||||
godot_print!("{}", max);
|
||||
}
|
||||
|
||||
pub fn print_min(sample_vec: Vec<f32>) {
|
||||
let mut min: f32 = 0.0;
|
||||
for i in sample_vec {
|
||||
min = min.min(i.abs());
|
||||
}
|
||||
godot_print!("{}", min);
|
||||
}
|
||||
@@ -0,0 +1,320 @@
|
||||
use crate::{algorithm::*, model::*};
|
||||
use godot::prelude::*;
|
||||
use rand::Rng;
|
||||
use std::{
|
||||
collections::{HashMap, VecDeque},
|
||||
sync::mpsc,
|
||||
thread,
|
||||
};
|
||||
|
||||
struct Job {
|
||||
before_sample_array: Vec<f32>,
|
||||
// TODO pretty sure these are just ring buffers
|
||||
peaks3_log: VecDeque<Vec<DataPoint>>,
|
||||
peaks4_log: VecDeque<Vec<DataPoint>>,
|
||||
vowel_log: VecDeque<i32>,
|
||||
estimate_log: VecDeque<i32>,
|
||||
}
|
||||
|
||||
impl Job {
|
||||
pub fn new() -> Self {
|
||||
Job {
|
||||
before_sample_array: vec![],
|
||||
peaks3_log: VecDeque::new(),
|
||||
peaks4_log: VecDeque::new(),
|
||||
vowel_log: VecDeque::from(vec![-1, -1, -1]),
|
||||
estimate_log: VecDeque::from(vec![-1, -1, -1]),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn execute(&mut self, stream: &Array<f32>) -> Option<VowelEstimate> {
|
||||
// let mut data = Job::read_16_bit_samples(stream);
|
||||
let mut data = vec![];
|
||||
for i in stream.iter_shared() {
|
||||
data.push(i);
|
||||
}
|
||||
|
||||
if data.len() < FFT_SAMPLES {
|
||||
godot_print!("Audio data size is too small, skipped!");
|
||||
return None;
|
||||
}
|
||||
|
||||
let rms = rms(data.as_slice());
|
||||
|
||||
data = data[..FFT_SAMPLES as usize].to_vec();
|
||||
hamming(data.as_mut_slice());
|
||||
rfft(data.as_mut_slice(), false, true);
|
||||
data = data[..((FFT_SAMPLES as f32 * 0.5) as usize) + 1].to_vec();
|
||||
if self.before_sample_array.len() > 0 {
|
||||
smoothing(data.as_mut_slice(), self.before_sample_array.as_slice());
|
||||
}
|
||||
self.before_sample_array = data.clone();
|
||||
filter(data.as_mut_slice(), 10, 95);
|
||||
for i in data.iter_mut() {
|
||||
*i = i.powi(2).ln() * *INV_LOG10;
|
||||
}
|
||||
normalize(data.as_mut_slice());
|
||||
rfft(data.as_mut_slice(), true, false);
|
||||
lifter(data.as_mut_slice(), 26);
|
||||
rfft(data.as_mut_slice(), false, false);
|
||||
data = data[..((FFT_SAMPLES as f32 * 0.25) as usize) + 1].to_vec();
|
||||
normalize(data.as_mut_slice());
|
||||
for i in data.iter_mut() {
|
||||
*i = i.powi(2);
|
||||
}
|
||||
normalize(data.as_mut_slice());
|
||||
let nrm_rms = DYNAMIC_RANGE.min((rms + DYNAMIC_RANGE).max(0.0));
|
||||
for i in data.iter_mut() {
|
||||
*i = *i * nrm_rms * *INV_DYNAMIC_RANGE;
|
||||
}
|
||||
let amount = inverse_lerp(-DYNAMIC_RANGE, 0.0, rms).clamp(0.0, 1.0);
|
||||
let current_vowel = self.get_vowel(data.as_slice(), amount);
|
||||
self.push_estimate(current_vowel.estimate);
|
||||
self.push_vowel(current_vowel.vowel);
|
||||
|
||||
Some(current_vowel)
|
||||
}
|
||||
|
||||
// TODO this is returning values that are not in range -1..1
|
||||
fn read_16_bit_samples(stream: &Array<u8>) -> Vec<f32> {
|
||||
let mut res = vec![];
|
||||
let mut i = 0;
|
||||
while i < stream.len() {
|
||||
let b0 = stream.get(i);
|
||||
let b1 = stream.get(i + 1);
|
||||
let mut u = b0 as u16 | ((b1 as u16) << 8);
|
||||
u = (u + 32768) & 0xffff;
|
||||
let s = (u - 32768) as f32 / 32768.0;
|
||||
res.push(s);
|
||||
i += 2;
|
||||
}
|
||||
res
|
||||
}
|
||||
|
||||
fn get_peaks(&self, data: &[f32], threshold: f32) -> Vec<DataPoint> {
|
||||
let n = data.len() - 1;
|
||||
let mut i = 1;
|
||||
let mut out = vec![];
|
||||
let mut div = 1.0;
|
||||
while i < n {
|
||||
if data[i] > threshold && data[i] > data[i - 1] && data[i] > data[i + 1] {
|
||||
if out.len() > 0 {
|
||||
out.push(DataPoint(i as f32, data[i] * div));
|
||||
} else {
|
||||
out.push(DataPoint(i as f32, 1.0));
|
||||
div = 1.0 / data[i];
|
||||
}
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
out
|
||||
}
|
||||
fn get_peaks_average(&mut self, size: usize) -> Vec<DataPoint> {
|
||||
let mut out = vec![];
|
||||
let mut i = 1;
|
||||
let mut j: usize;
|
||||
let mut div = 1.0;
|
||||
match size {
|
||||
3 => {
|
||||
out = self.peaks3_log[0].clone();
|
||||
while i < self.peaks3_log.len() {
|
||||
j = 0;
|
||||
while j < out.len() {
|
||||
out[j].0 += self.peaks3_log[i][j].0;
|
||||
out[j].1 += self.peaks3_log[i][j].1;
|
||||
j += 1;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
div = 1.0 / self.peaks3_log.len() as f32;
|
||||
}
|
||||
4 => {
|
||||
out = self.peaks4_log[0].clone();
|
||||
while i < self.peaks4_log.len() {
|
||||
j = 0;
|
||||
while j < out.len() {
|
||||
out[j].0 += self.peaks4_log[i][j].0;
|
||||
out[j].1 += self.peaks4_log[i][j].1;
|
||||
j += 1;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
div = 1.0 / self.peaks4_log.len() as f32;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
for k in out.iter_mut() {
|
||||
*k *= div;
|
||||
}
|
||||
|
||||
out
|
||||
}
|
||||
|
||||
fn get_distance_from_db(&self, data: &[DataPoint]) -> Vec<f32> {
|
||||
let mut out = vec![];
|
||||
|
||||
let mut dist: f32;
|
||||
|
||||
let peak_est: &HashMap<String, Phoneme> = match data.len() {
|
||||
3 => &DEFAULT_ESTIMATES["peak3"],
|
||||
4 => &DEFAULT_ESTIMATES["peak4"],
|
||||
_ => {
|
||||
return out;
|
||||
}
|
||||
};
|
||||
|
||||
for i in VOWELS {
|
||||
dist = 0.0;
|
||||
for j in 0..data.len() {
|
||||
let est = &peak_est[i][j];
|
||||
dist += (est.0 - data[j].0).abs() * *INV_255 + (est.1 - data[j].1);
|
||||
}
|
||||
out.push(dist);
|
||||
}
|
||||
|
||||
out
|
||||
}
|
||||
|
||||
fn push_peaks(&mut self, data: &[DataPoint]) {
|
||||
match data.len() {
|
||||
3 => {
|
||||
if self.peaks3_log.len() < 3 {
|
||||
self.peaks3_log.push_back(data.to_owned());
|
||||
} else {
|
||||
self.peaks3_log.push_front(data.to_owned());
|
||||
self.peaks3_log.pop_back();
|
||||
}
|
||||
}
|
||||
4 => {
|
||||
if self.peaks4_log.len() < 3 {
|
||||
self.peaks4_log.push_back(data.to_owned());
|
||||
} else {
|
||||
self.peaks4_log.push_front(data.to_owned());
|
||||
self.peaks4_log.pop_back();
|
||||
}
|
||||
}
|
||||
_ => godot_print!("push_peaks encountered invalid data"),
|
||||
}
|
||||
}
|
||||
|
||||
fn estimate_vowel(&mut self, data: &[f32]) -> i32 {
|
||||
let peaks = self.get_peaks(data, 0.1);
|
||||
if peaks.len() != 3 && peaks.len() != 4 {
|
||||
return -1;
|
||||
}
|
||||
|
||||
self.push_peaks(peaks.as_slice());
|
||||
|
||||
let peaks_ave = self.get_peaks_average(peaks.len());
|
||||
let distance_vowel = self.get_distance_from_db(peaks_ave.as_slice());
|
||||
|
||||
let mut i = 1;
|
||||
let mut min_distance = distance_vowel[0];
|
||||
let mut min_idx = 0;
|
||||
while i < VOWELS.len() {
|
||||
let dist = distance_vowel[i];
|
||||
if dist < min_distance {
|
||||
min_distance = dist;
|
||||
min_idx = i as i32;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
|
||||
min_idx
|
||||
}
|
||||
|
||||
fn get_vowel(&mut self, data: &[f32], amount: f32) -> VowelEstimate {
|
||||
let current = self.estimate_vowel(data);
|
||||
|
||||
let f_vowel = self.vowel_log[0];
|
||||
|
||||
if self.vowel_log[0] != -1 {
|
||||
if amount < 0.5 {
|
||||
return VowelEstimate::new(current, f_vowel, amount);
|
||||
}
|
||||
}
|
||||
|
||||
if self.vowel_log.len() > 2 {
|
||||
if current == self.estimate_log[0] {
|
||||
if current != -1 {
|
||||
return VowelEstimate::new(current, current, amount);
|
||||
}
|
||||
} else {
|
||||
if f_vowel != -1 {
|
||||
return VowelEstimate::new(current, f_vowel, amount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return VowelEstimate::new(current, rand::thread_rng().gen_range(0..5), amount);
|
||||
}
|
||||
|
||||
fn push_vowel(&mut self, vowel: i32) {
|
||||
if self.vowel_log.len() < 3 {
|
||||
self.vowel_log.push_back(vowel);
|
||||
} else {
|
||||
self.vowel_log.push_front(vowel);
|
||||
self.vowel_log.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
fn push_estimate(&mut self, vowel: i32) {
|
||||
if self.estimate_log.len() < 3 {
|
||||
self.estimate_log.push_back(vowel);
|
||||
} else {
|
||||
self.estimate_log.push_front(vowel);
|
||||
self.estimate_log.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub enum JobMessage {
|
||||
InputData(Array<f32>),
|
||||
OutputData(VowelEstimate),
|
||||
Shutdown,
|
||||
}
|
||||
|
||||
unsafe impl Send for JobMessage {}
|
||||
|
||||
pub fn create_job() -> Option<(
|
||||
thread::JoinHandle<()>,
|
||||
mpsc::Sender<JobMessage>,
|
||||
mpsc::Receiver<JobMessage>,
|
||||
)> {
|
||||
let (s1, r2) = mpsc::channel();
|
||||
let (s2, r1) = mpsc::channel();
|
||||
|
||||
let mut job = Job::new();
|
||||
|
||||
let builder = thread::Builder::new();
|
||||
match builder.spawn(move || loop {
|
||||
let new_data: Array<f32>;
|
||||
if let Ok(msg) = r1.recv() {
|
||||
match msg {
|
||||
JobMessage::InputData(d) => new_data = d,
|
||||
JobMessage::Shutdown => break,
|
||||
_ => {
|
||||
godot_print!("Error when matching job data");
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
godot_print!("Error when receiving job data");
|
||||
break;
|
||||
}
|
||||
|
||||
if let Some(vowel) = job.execute(&new_data) {
|
||||
match s1.send(JobMessage::OutputData(vowel)) {
|
||||
Ok(_) => {}
|
||||
Err(e) => {
|
||||
godot_print!("Error when sending output from job: {:?}", e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}) {
|
||||
Ok(v) => return Some((v, s2, r2)),
|
||||
Err(_) => None,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
use godot::prelude::*;
|
||||
|
||||
mod lip_sync;
|
||||
|
||||
mod algorithm;
|
||||
mod debug;
|
||||
mod job;
|
||||
mod model;
|
||||
|
||||
struct LipSyncLib;
|
||||
|
||||
#[gdextension]
|
||||
unsafe impl ExtensionLibrary for LipSyncLib {}
|
||||
@@ -0,0 +1,97 @@
|
||||
use godot::prelude::*;
|
||||
use lazy_static::lazy_static;
|
||||
use rand::{rngs::ThreadRng, Rng};
|
||||
use std::{
|
||||
collections::{HashMap, VecDeque},
|
||||
ops::{Add, Div, Index, Mul, MulAssign},
|
||||
sync::mpsc,
|
||||
sync::{Arc, Mutex},
|
||||
thread,
|
||||
};
|
||||
|
||||
use crate::{job, job::JobMessage};
|
||||
|
||||
const LIP_SYNC_UPDATED: &str = "updated";
|
||||
const LIP_SYNC_PANICKED: &str = "panicked";
|
||||
|
||||
#[derive(GodotClass)]
|
||||
#[class(base = Node)]
|
||||
pub struct LipSyncRs {
|
||||
join_handle: Option<thread::JoinHandle<()>>,
|
||||
sender: mpsc::Sender<job::JobMessage>,
|
||||
receiver: mpsc::Receiver<job::JobMessage>,
|
||||
#[base]
|
||||
base: Base<Node>,
|
||||
}
|
||||
|
||||
unsafe impl Sync for LipSyncRs {}
|
||||
|
||||
unsafe impl Send for LipSyncRs {}
|
||||
|
||||
#[godot_api]
|
||||
impl LipSyncRs {
|
||||
#[signal]
|
||||
fn updated();
|
||||
|
||||
#[signal]
|
||||
fn panicked();
|
||||
|
||||
#[func]
|
||||
pub fn update(&mut self, stream: Array<f32>) {
|
||||
self.sender
|
||||
.send(JobMessage::InputData(stream))
|
||||
.expect("Unable to send stream to thread");
|
||||
}
|
||||
|
||||
#[func]
|
||||
pub fn poll(&mut self) {
|
||||
match self.receiver.try_recv() {
|
||||
Ok(v) => match v {
|
||||
JobMessage::OutputData(od) => {
|
||||
// godot_print!("Emitted signal: {:?}", LIP_SYNC_UPDATED);
|
||||
|
||||
self.base.emit_signal(
|
||||
LIP_SYNC_UPDATED.into(),
|
||||
&[Variant::from(Dictionary::from(od))],
|
||||
);
|
||||
}
|
||||
_ => {
|
||||
// Unexpected data
|
||||
self.sender.send(JobMessage::Shutdown).expect("When shutting down thread because of invalid message, encoutered error. Shutting down anyways.");
|
||||
}
|
||||
},
|
||||
Err(e) => {
|
||||
if e == mpsc::TryRecvError::Disconnected {
|
||||
// godot_print!("Emitted signal: {:?}", LIP_SYNC_PANICKED);
|
||||
|
||||
self.base
|
||||
.emit_signal(LIP_SYNC_PANICKED.into(), &[Variant::from(format!("{}", e))]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[func]
|
||||
pub fn shutdown(&mut self) {
|
||||
self.sender.send(JobMessage::Shutdown).expect("When shutting down thread because of invalid message, encountered error. Shutting down anyways.");
|
||||
self.join_handle
|
||||
.take()
|
||||
.expect("Unable to take join_handle")
|
||||
.join()
|
||||
.expect("Unable to join thread");
|
||||
}
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
impl INode for LipSyncRs {
|
||||
fn init(base: Base<Self::Base>) -> Self {
|
||||
let (jh, s, r) = job::create_job().expect("Unable to create job thread");
|
||||
|
||||
LipSyncRs {
|
||||
join_handle: Some(jh),
|
||||
sender: s,
|
||||
receiver: r,
|
||||
base,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,206 @@
|
||||
use godot::prelude::*;
|
||||
use lazy_static::lazy_static;
|
||||
use std::{
|
||||
collections::{HashMap, VecDeque},
|
||||
ops::{Add, Div, Index, Mul, MulAssign},
|
||||
};
|
||||
|
||||
pub const FFT_SAMPLES: usize = 1024;
|
||||
// pub const UPDATE_FRAME: usize = 5;
|
||||
pub const DYNAMIC_RANGE: f32 = 100.0;
|
||||
|
||||
pub const VOWELS: [&str; 5] = ["A", "E", "I", "O", "U"];
|
||||
|
||||
lazy_static! {
|
||||
pub static ref DEFAULT_ESTIMATES: HashMap<String, HashMap<String, Phoneme>> = HashMap::from([
|
||||
(
|
||||
"peak3".to_owned(),
|
||||
HashMap::from([
|
||||
(
|
||||
"A".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(18.0, 1.0),
|
||||
DataPoint(41.0, 0.9),
|
||||
DataPoint(85.0, 0.75),
|
||||
]),
|
||||
),
|
||||
(
|
||||
"E".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(21.0, 1.0),
|
||||
DataPoint(60.0, 0.75),
|
||||
DataPoint(84.0, 0.65),
|
||||
]),
|
||||
),
|
||||
(
|
||||
"I".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(21.0, 1.0),
|
||||
DataPoint(42.0, 1.1),
|
||||
DataPoint(84.0, 1.0),
|
||||
]),
|
||||
),
|
||||
(
|
||||
"O".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(20.0, 1.0),
|
||||
DataPoint(63.0, 0.9),
|
||||
DataPoint(85.0, 0.8),
|
||||
]),
|
||||
),
|
||||
(
|
||||
"U".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(19.0, 1.0),
|
||||
DataPoint(47.0, 0.65),
|
||||
DataPoint(84.0, 0.7),
|
||||
]),
|
||||
),
|
||||
]),
|
||||
),
|
||||
(
|
||||
"peak4".to_owned(),
|
||||
HashMap::from([
|
||||
(
|
||||
"A".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(18.0, 1.0),
|
||||
DataPoint(41.0, 0.9),
|
||||
DataPoint(68.0, 0.7),
|
||||
DataPoint(85.0, 0.55),
|
||||
]),
|
||||
),
|
||||
(
|
||||
"E".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(22.0, 1.0),
|
||||
DataPoint(43.0, 0.9),
|
||||
DataPoint(66.0, 0.7),
|
||||
DataPoint(84.0, 0.65)
|
||||
])
|
||||
),
|
||||
(
|
||||
"I".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(21.0, 1.0),
|
||||
DataPoint(42.0, 1.1),
|
||||
DataPoint(60.0, 1.0),
|
||||
DataPoint(84.0, 1.1)
|
||||
])
|
||||
),
|
||||
(
|
||||
"O".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(20.0, 1.0),
|
||||
DataPoint(39.0, 0.9),
|
||||
DataPoint(63.0, 0.75),
|
||||
DataPoint(85.0, 0.8)
|
||||
])
|
||||
),
|
||||
(
|
||||
"U".to_owned(),
|
||||
Phoneme(vec![
|
||||
DataPoint(20.0, 1.0),
|
||||
DataPoint(39.0, 0.7),
|
||||
DataPoint(65.0, 0.6),
|
||||
DataPoint(84.0, 0.75)
|
||||
])
|
||||
)
|
||||
]),
|
||||
),
|
||||
]);
|
||||
pub static ref PI2: f32 = 2.0 * std::f32::consts::PI;
|
||||
pub static ref INV_255: f32 = 1.0 / 255.0;
|
||||
pub static ref INV_32767: f32 = 1.0 / 32767.0;
|
||||
pub static ref INV_LOG10: f32 = 1.0 / (10.0 as f32).ln();
|
||||
pub static ref INV_DYNAMIC_RANGE: f32 = 1.0 / DYNAMIC_RANGE;
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Clone)]
|
||||
pub struct DataPoint(pub f32, pub f32);
|
||||
|
||||
impl DataPoint {
|
||||
pub fn exp(self) -> DataPoint {
|
||||
let e = self.0.exp();
|
||||
|
||||
DataPoint(e * self.1.cos(), e * self.1.sin())
|
||||
}
|
||||
|
||||
pub fn zero() -> DataPoint {
|
||||
DataPoint(0.0, 0.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl Add for DataPoint {
|
||||
type Output = DataPoint;
|
||||
fn add(self, other: DataPoint) -> DataPoint {
|
||||
DataPoint(self.0 + other.0, self.1 + other.1)
|
||||
}
|
||||
}
|
||||
|
||||
impl Mul<DataPoint> for DataPoint {
|
||||
type Output = DataPoint;
|
||||
fn mul(self, other: DataPoint) -> DataPoint {
|
||||
let r = self.0 * other.0 - self.1 * other.1;
|
||||
let i = self.0 * other.0 + self.1 * other.1;
|
||||
|
||||
DataPoint(r, i)
|
||||
}
|
||||
}
|
||||
|
||||
impl MulAssign<f32> for DataPoint {
|
||||
fn mul_assign(&mut self, other: f32) {
|
||||
self.0 *= other;
|
||||
self.1 *= other;
|
||||
}
|
||||
}
|
||||
|
||||
impl Div for DataPoint {
|
||||
type Output = DataPoint;
|
||||
fn div(self, other: DataPoint) -> DataPoint {
|
||||
let r = self.0 * other.0 + self.1 * other.1;
|
||||
let i = self.1 * other.0 - self.1 * other.1;
|
||||
let d = other.0 * other.0 + other.1 * other.1;
|
||||
|
||||
DataPoint(r / d, i / d)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq)]
|
||||
pub struct Phoneme(Vec<DataPoint>);
|
||||
|
||||
impl Index<usize> for Phoneme {
|
||||
type Output = DataPoint;
|
||||
fn index(&self, idx: usize) -> &DataPoint {
|
||||
&self.0[idx]
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct VowelEstimate {
|
||||
pub estimate: i32,
|
||||
pub vowel: i32,
|
||||
pub amount: f32,
|
||||
}
|
||||
|
||||
impl VowelEstimate {
|
||||
pub fn new(estimate: i32, vowel: i32, amount: f32) -> Self {
|
||||
VowelEstimate {
|
||||
estimate,
|
||||
vowel,
|
||||
amount,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<VowelEstimate> for Dictionary {
|
||||
fn from(ve: VowelEstimate) -> Self {
|
||||
let mut dict = Dictionary::new();
|
||||
|
||||
dict.insert("estimate", ve.estimate);
|
||||
dict.insert("vowel", ve.vowel);
|
||||
dict.insert("amount", ve.amount);
|
||||
|
||||
dict
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user